mirror of
https://github.com/zeldaret/oot.git
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0b18419489
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
13 lines
662 B
XML
13 lines
662 B
XML
<Root>
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<File Name="spot20_scene" Segment="2">
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<Cutscene Name="gLonLonRanchIntroCs" Offset="0x5BD0"/>
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<Texture Name="gLonLonRanchDayWindowTex" OutName="day_window" Format="rgba16" Width="32" Height="64" Offset="0x81E0"/>
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<Texture Name="gLonLonRangeNightWindowsTex" OutName="night_window" Format="rgba16" Width="32" Height="64" Offset="0xFBE0"/>
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<Scene Name="spot20_scene" Offset="0x0"/>
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</File>
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<File Name="spot20_room_0" Segment="3">
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<DList Name="gSpot20DL_005E50" Offset="0x5E50"/>
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<DList Name="gSpot20DL_0066B8" Offset="0x66B8"/>
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<Room Name="spot20_room_0" Offset="0x0"/>
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</File>
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</Root>
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