mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-28 07:46:18 +00:00
2e6279bc8e
* global context -> play * fix PlayState* PlayState
85 lines
2.7 KiB
C
85 lines
2.7 KiB
C
#ifndef Z64_SKIN_H
|
|
#define Z64_SKIN_H
|
|
|
|
#include "z64animation.h"
|
|
|
|
/**
|
|
* Holds a compact version of a vertex used in the Skin system
|
|
* It is used to initialise the Vtx used by an animated limb
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ u16 index;
|
|
/* 0x02 */ s16 s; // s and t are texture coordinates (also known as u and v)
|
|
/* 0x04 */ s16 t;
|
|
/* 0x06 */ s8 normX;
|
|
/* 0x07 */ s8 normY;
|
|
/* 0x08 */ s8 normZ;
|
|
/* 0x09 */ u8 alpha;
|
|
} SkinVertex; // size = 0xA
|
|
|
|
/**
|
|
* Describes a position displacement and a scale to be applied to a limb at index `limbIndex`
|
|
*/
|
|
typedef struct {
|
|
/* 0x00 */ u8 limbIndex;
|
|
/* 0x02 */ s16 x;
|
|
/* 0x04 */ s16 y;
|
|
/* 0x06 */ s16 z;
|
|
/* 0x08 */ u8 scale;
|
|
} SkinTransformation; // size = 0xA
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 vtxCount; // number of vertices in this modif entry
|
|
/* 0x02 */ u16 transformCount;
|
|
/* 0x04 */ u16 unk_4; // index of limbTransformations?
|
|
/* 0x08 */ SkinVertex* skinVertices;
|
|
/* 0x0C */ SkinTransformation* limbTransformations;
|
|
} SkinLimbModif; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x00 */ u16 totalVtxCount; // total vertex count for all modif entries
|
|
/* 0x02 */ u16 limbModifCount;
|
|
/* 0x04 */ SkinLimbModif* limbModifications;
|
|
/* 0x08 */ Gfx* dlist;
|
|
} SkinAnimatedLimbData; // size = 0xC
|
|
|
|
// ZAPD compatibility typedefs
|
|
// TODO: Remove when ZAPD adds support for them
|
|
typedef SkinVertex Struct_800A57C0;
|
|
typedef SkinTransformation Struct_800A598C_2;
|
|
typedef SkinAnimatedLimbData Struct_800A5E28;
|
|
typedef SkinLimbModif Struct_800A598C;
|
|
|
|
#define SKIN_LIMB_TYPE_ANIMATED 4
|
|
#define SKIN_LIMB_TYPE_NORMAL 11
|
|
|
|
typedef struct {
|
|
/* 0x00 */ Vec3s jointPos; // Root is position in model space, children are relative to parent
|
|
/* 0x06 */ u8 child;
|
|
/* 0x07 */ u8 sibling;
|
|
/* 0x08 */ s32 segmentType; // Type of data contained in segment
|
|
/* 0x0C */ void* segment; // Gfx* if segmentType is SKIN_LIMB_TYPE_NORMAL, SkinAnimatedLimbData* if segmentType is SKIN_LIMB_TYPE_ANIMATED, NULL otherwise
|
|
} SkinLimb; // size = 0x10
|
|
|
|
typedef struct {
|
|
/* 0x000 */ u8 index; // alternates every draw cycle
|
|
/* 0x004 */ Vtx* buf[2]; // number of vertices in buffer determined by `totalVtxCount`
|
|
} SkinLimbVtx; // size = 0xC
|
|
|
|
typedef struct {
|
|
/* 0x000 */ SkeletonHeader* skeletonHeader;
|
|
/* 0x004 */ MtxF mtx;
|
|
/* 0x044 */ s32 limbCount;
|
|
/* 0x048 */ SkinLimbVtx* vtxTable; // double buffered list of vertices for each limb
|
|
/* 0x04C */ SkelAnime skelAnime;
|
|
} Skin; // size = 0x90
|
|
|
|
typedef void (*SkinPostDraw)(struct Actor*, struct PlayState*, Skin*);
|
|
typedef s32 (*SkinOverrideLimbDraw)(struct Actor*, struct PlayState*, s32, Skin*);
|
|
|
|
#define SKIN_DRAW_FLAG_CUSTOM_TRANSFORMS (1 << 0)
|
|
#define SKIN_DRAW_FLAG_CUSTOM_MATRIX (1 << 1)
|
|
|
|
#define SKIN_TRANSFORM_IS_FHG 0x23
|
|
|
|
#endif
|