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oot/assets/xml/objects/object_hidan_objects.xml
Dragorn421 6889c275cb
Doc pass on EnDoor and transition actors (#1243)
* Doc pass on EnDoor and transition actors

* (re)Name things

* Forgot to change gameplay_keep.xml

* "actor transition index" -> "transition actor index"

* Run formatter

* Better names for `DOOR_DL_` enum

* `TRANSITION_ACTOR_INDEX` -> `GET_TRANSITION_ACTOR_INDEX`

* name endoor params macros with get/is, _mask to _flag for the doubledoor flag

* Move last ; from `DOOR_ACTOR_BASE` expansion to usage
2022-07-30 20:57:44 -04:00

89 lines
5.8 KiB
XML

<Root>
<File Name="object_hidan_objects" Segment="6">
<DList Name="gFireTempleHammerableTotemBodyDL" Offset="0xBBF0"/>
<DList Name="gFireTempleHammerableTotemHeadDL" Offset="0xBDF0"/>
<Collision Name="gFireTempleHammerableTotemCol" Offset="0xDA10"/>
<DList Name="gFireTempleHookshotElevatorDL" Offset="0xB630"/>
<Collision Name="gFireTempleHookshotElevatorCol" Offset="0xE1E8"/>
<DList Name="gFireTempleBigFireWallDL" Offset="0xDB20"/>
<DList Name="gFireTempleStoneStep1DL" Offset="0xA668"/>
<Collision Name="gFireTempleStoneStep1Col" Offset="0xDE44"/>
<DList Name="gFireTempleStoneStep2DL" Offset="0xA548"/>
<Collision Name="gFireTempleStoneStep2Col" Offset="0xDD1C"/>
<DList Name="gFireTempleMetalFenceWithSlantDL" Offset="0xC798"/>
<Collision Name="gFireTempleMetalFenceWithSlantCol" Offset="0xE2CC"/>
<DList Name="gFireTempleMetalFenceDL" Offset="0xBFA8"/>
<Collision Name="gFireTempleMetalFenceCol" Offset="0xE380"/>
<DList Name="gFireTempleMetalFence2DL" Offset="0xBB58"/>
<Collision Name="gFireTempleMetalFence2Col" Offset="0xE430"/>
<DList Name="gFireTempleCrackedStoneFloorDL" Offset="0xB9C0"/>
<Collision Name="gFireTempleCrackedStoneFloorCol" Offset="0xD800"/>
<DList Name="gFireTempleBombableWallDL" Offset="0xC038"/>
<Collision Name="gFireTempleBombableWallCol" Offset="0xD878"/>
<DList Name="gFireTempleLargeBombableWallDL" Offset="0xB900"/>
<Collision Name="gFireTempleLargeBombableWallCol" Offset="0xD8F8"/>
<DList Name="gFireTempleStoneBlock1DL" Offset="0xC100"/>
<Collision Name="gFireTempleStoneBlock1Col" Offset="0xCB80"/>
<DList Name="gFireTempleStoneBlock2DL" Offset="0xC1F0"/>
<Collision Name="gFireTempleStoneBlock2Col" Offset="0xDF78"/>
<DList Name="gFireTempleBigVerticalFlameDL" Offset="0xCA10"/>
<Texture Name="gFireTempleBigVerticalFlame0Tex" OutName="big_vertical_flame_0" Format="ia8" Width="8" Height="240" Offset="0x12120"/>
<Texture Name="gFireTempleBigVerticalFlame1Tex" OutName="big_vertical_flame_1" Format="ia8" Width="8" Height="240" Offset="0x128A0"/>
<Texture Name="gFireTempleBigVerticalFlame2Tex" OutName="big_vertical_flame_2" Format="ia8" Width="8" Height="240" Offset="0x13020"/>
<Texture Name="gFireTempleBigVerticalFlame3Tex" OutName="big_vertical_flame_3" Format="ia8" Width="8" Height="240" Offset="0x137A0"/>
<Texture Name="gFireTempleBigVerticalFlame4Tex" OutName="big_vertical_flame_4" Format="ia8" Width="8" Height="240" Offset="0x13F20"/>
<Texture Name="gFireTempleBigVerticalFlame5Tex" OutName="big_vertical_flame_5" Format="ia8" Width="8" Height="240" Offset="0x146A0"/>
<Texture Name="gFireTempleBigVerticalFlame6Tex" OutName="big_vertical_flame_6" Format="ia8" Width="8" Height="240" Offset="0x14E20"/>
<Texture Name="gFireTempleBigVerticalFlame7Tex" OutName="big_vertical_flame_7" Format="ia8" Width="8" Height="240" Offset="0x155A0"/>
<DList Name="gFireTempleFireballDL" Offset="0xDC30"/>
<DList Name="gFireTempleFireballUpperHalfDL" Offset="0xDA80"/>
<Texture Name="gFireTempleFireball0Tex" OutName="fireball_0" Format="ia8" Width="32" Height="32" Offset="0x15D20"/>
<Texture Name="gFireTempleFireball1Tex" OutName="fireball_1" Format="ia8" Width="32" Height="32" Offset="0x16120"/>
<Texture Name="gFireTempleFireball2Tex" OutName="fireball_2" Format="ia8" Width="32" Height="32" Offset="0x16520"/>
<Texture Name="gFireTempleFireball3Tex" OutName="fireball_3" Format="ia8" Width="32" Height="32" Offset="0x16920"/>
<Texture Name="gFireTempleFireball4Tex" OutName="fireball_4" Format="ia8" Width="32" Height="32" Offset="0x16D20"/>
<Texture Name="gFireTempleFireball5Tex" OutName="fireball_5" Format="ia8" Width="32" Height="32" Offset="0x17120"/>
<Texture Name="gFireTempleFireball6Tex" OutName="fireball_6" Format="ia8" Width="32" Height="32" Offset="0x17520"/>
<Texture Name="gFireTempleFireball7Tex" OutName="fireball_7" Format="ia8" Width="32" Height="32" Offset="0x17920"/>
<DList Name="gFireTempleSpinningFlamethrowerDL" Offset="0xAD00"/>
<Collision Name="gFireTempleSpinningFlamethrowerCol" Offset="0xD5C0"/>
<DList Name="gFireTempleStationaryFlamethrowerShortDL" Offset="0xB0F8"/>
<Collision Name="gFireTempleStationaryFlamethrowerShortCol" Offset="0xCC90"/>
<DList Name="gFireTempleStationaryFlamethrowerTallDL" Offset="0xABC8"/>
<Collision Name="gFireTempleStationaryFlamethrowerTallCol" Offset="0xCDA0"/>
<DList Name="gFireTempleStonePlatform1DL" Offset="0xC338"/>
<Collision Name="gFireTempleStonePlatform1Col" Offset="0x120E8"/>
<DList Name="gFireTempleStonePlatform2DL" Offset="0xC470"/>
<Collision Name="gFireTempleStonePlatform2Col" Offset="0xFAE8"/>
<DList Name="gFireTempleFlareDancerPlatformDL" Offset="0xA7E0"/>
<Collision Name="gFireTempleFlareDancerPlatformCol" Offset="0xE568"/>
<DList Name="gFireTempleTallestPillarAboveRoomBeforeBossDL" Offset="0xA240"/>
<Collision Name="gFireTempleTallestPillarAboveRoomBeforeBossCol" Offset="0xD054"/>
<DList Name="gFireTemplePillarInsertedInGroundDL" Offset="0xC838"/>
<Collision Name="gFireTemplePillarInsertedInGroundCol" Offset="0xD188"/>
<DList Name="gFireTempleBombableDoorFrameDL" Offset="0xF890"/>
<DList Name="gFireTempleDoorWithHandleRightDL" Offset="0xF938"/>
<DList Name="gFireTempleDoorWithHandleLeftDL" Offset="0xF998"/>
<DList Name="gFireTempleDoorFrontDL" Offset="0x10CB0"/>
<DList Name="gFireTempleDoorBackDL" Offset="0x11F20"/>
<Texture Name="gFireTempleDoorKillerTex" OutName="fire_temple_door_killer" Format="rgba16" Width="32" Height="64" Offset="0xE5A0"/>
</File>
</Root>