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https://github.com/zeldaret/oot.git
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4a3809d4d2
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags
55 lines
3.9 KiB
XML
55 lines
3.9 KiB
XML
<Root>
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<File Name="object_js" Segment="6">
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<!-- Carpet Merchant Skeleton -->
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<Skeleton Name="gCarpetMerchantSkel" Type="Flex" LimbType="Standard" Offset="0x5EA0"/>
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<!-- Carpet Merchant Limbs -->
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<Limb Name="gCarpetMerchantRootLimb" LimbType="Standard" Offset="0x5DE0"/>
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<Limb Name="gCarpetMerchantTopRootLimb" LimbType="Standard" Offset="0x5DEC"/>
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<Limb Name="gCarpetMerchantLowerHairLimb" LimbType="Standard" Offset="0x5DF8"/>
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<Limb Name="gCarpetMerchantUpperHairLimb" LimbType="Standard" Offset="0x5E04"/>
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<Limb Name="gCarpetMerchantTorsoLimb" LimbType="Standard" Offset="0x5E10"/>
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<Limb Name="gCarpetMerchantUpperArmLeftLimb" LimbType="Standard" Offset="0x5E1C"/>
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<Limb Name="gCarpetMerchantForearmLeftLimb" LimbType="Standard" Offset="0x5E28"/>
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<Limb Name="gCarpetMerchantLeftHandLimb" LimbType="Standard" Offset="0x5E34"/>
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<Limb Name="gCarpetMerchantUpperArmRightLimb" LimbType="Standard" Offset="0x5E40"/>
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<Limb Name="gCarpetMerchantForearmRightLimb" LimbType="Standard" Offset="0x5E4C"/>
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<Limb Name="gCarpetMerchantRightHandLimb" LimbType="Standard" Offset="0x5E58"/>
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<Limb Name="gCarpetMerchantHeadLimb" LimbType="Standard" Offset="0x5E64"/>
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<!-- Carpet Merchant Limb DisplayLists -->
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<DList Name="gCarpetMerchantBlanketAndLowerBodyDL" Offset="0x3440"/>
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<DList Name="gCarpetMerchantLowerHairDL" Offset="0x3B98"/>
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<DList Name="gCarpetMerchantUpperHairDL" Offset="0x3A20"/>
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<DList Name="gCarpetMerchantTorsoDL" Offset="0x3D78"/>
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<DList Name="gCarpetMerchantUpperArmLeftDL" Offset="0x47E8"/>
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<DList Name="gCarpetMerchantForearmLeftDL" Offset="0x4918"/>
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<DList Name="gCarpetMerchantLeftHandDL" Offset="0x4AC0"/>
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<DList Name="gCarpetMerchantUpperArmRightDL" Offset="0x43B0"/>
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<DList Name="gCarpetMerchantForearmRightDL" Offset="0x44E0"/>
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<DList Name="gCarpetMerchantRightHandDL" Offset="0x4688"/>
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<DList Name="gCarpetMerchantHeadDL" Offset="0x4070"/>
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<!-- Carpet Merchant Palettes -->
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<Texture Name="gCarpetMerchantTLUT" OutName="tlut" Format="rgba16" Width="16" Height="16" Offset="0x4C20"/>
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<!-- Carpet Merchant DisplayList Textures -->
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<Texture Name="gCarpetMerchantPantsTex" OutName="pants" Format="ci8" Width="8" Height="16" Offset="0x4E20" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantHairTex" OutName="hair" Format="ci8" Width="16" Height="16" Offset="0x4EA0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantFootTex" OutName="foot" Format="ci8" Width="32" Height="16" Offset="0x4FA0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantSkinGradientTex" OutName="skin_gradient" Format="ci8" Width="8" Height="8" Offset="0x51A0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantFootSoleTex" OutName="foot_sole" Format="ci8" Width="32" Height="32" Offset="0x51E0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x55E0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantBraceletTex" OutName="bracelet" Format="ci8" Width="16" Height="32" Offset="0x56E0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantShirtTex" OutName="shirt" Format="ci8" Width="16" Height="32" Offset="0x58E0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantChestTex" OutName="chest" Format="ci8" Width="16" Height="32" Offset="0x5AE0" TlutOffset="0x4C20"/>
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<Texture Name="gCarpetMerchantHatTex" OutName="hat" Format="ci8" Width="16" Height="16" Offset="0x5CE0" TlutOffset="0x4C20"/>
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<!-- Carpet Merchant Animations -->
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<Animation Name="gCarpetMerchantSlappingKneeAnim" Offset="0x45C"/>
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<Animation Name="gCarpetMerchantIdleAnim" Offset="0x18C"/>
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<!-- Carpet Merchant Collision -->
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<Collision Name="gCarpetMerchantCol" Offset="0x5EF8"/>
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</File>
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</Root>
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