1
0
Fork 0
mirror of https://github.com/zeldaret/oot.git synced 2024-11-11 03:39:59 +00:00
oot/assets/xml/textures/icon_item_field_static.xml
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00

32 lines
No EOL
2 KiB
XML

<Root>
<File Name="icon_item_field_static">
<Texture Name="World_Map" Format="ci8" Width="216" Height="128"/>
<Texture Name="World_Map_Palette" Format="rgb5a1" Width="16" Height="16"/>
<Texture Name="World_Map_Dot" Format="ia8" Width="8" Height="8"/>
<Texture Name="Kakariko_Village_Market_Box" Format="ia4" Width="32" Height="19"/>
<Texture Name="Kokiri_Forest_Lake_Hylia_Box" Format="ia4" Width="48" Height="38"/>
<Texture Name="Goron_City" Format="ia4" Width="32" Height="17"/>
<Texture Name="Death_Mountain_Crater_Box" Format="ia4" Width="32" Height="13"/>
<Texture Name="Death_Mountain_Trial" Format="ia4" Width="32" Height="26"/>
<Texture Name="Zoras_River_Box" Format="ia4" Width="48" Height="19"/>
<Texture Name="Hyrule_Field_Box" Format="ia4" Width="96" Height="59"/>
<Texture Name="Lost_Woods_Haunted_Wasteland_QBox" Format="ia4" Width="16" Height="16"/>
<Texture Name="World_Map_Arrow" Format="ia8" Width="8" Height="8"/>
<Texture Name="Lake_Hylia_Cloud" Format="i4" Width="64" Height="60"/>
<Texture Name="Desert_Colossus_Cloud" Format="i4" Width="48" Height="45"/>
<Texture Name="Cloud" Format="i4" Width="48" Height="32"/>
<Texture Name="Gerudo_Valley_Cloud" Format="i4" Width="48" Height="49"/>
<Texture Name="Cloud_2" Format="i4" Width="48" Height="21"/>
<Texture Name="Cloud_3" Format="i4" Width="32" Height="22"/>
<Texture Name="Cloud_4" Format="i4" Width="64" Height="26"/>
<Texture Name="Cloud_5" Format="i4" Width="32" Height="14"/>
<Texture Name="Cloud_6" Format="i4" Width="48" Height="27"/>
<Texture Name="Cloud_7" Format="i4" Width="32" Height="19"/>
<Texture Name="Cloud_8" Format="i4" Width="32" Height="19"/>
<Texture Name="Cloud_9" Format="i4" Width="32" Height="20"/>
<Texture Name="Cloud_10" Format="i4" Width="48" Height="22"/>
<Texture Name="Lon_Lon_Ranch_Cloud" Format="i4" Width="32" Height="13"/>
<Texture Name="Hyule_Field_Cloud" Format="i4" Width="112" Height="72"/>
<Texture Name="Lost_Woods_Cloud" Format="i4" Width="32" Height="24"/>
</File>
</Root>