..
ovl_Bg_Bombwall
ovl_Bg_Bowl_Wall
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Breakwall
ovl_Bg_Dy_Yoseizo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Ganon_Otyuka
ovl_Bg_Gnd_Firemeiro
ovl_Bg_Gnd_Iceblock
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Gnd_Soulmeiro
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Haka_Gate
ovl_Bg_Haka_Huta
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_MeganeBG
ovl_Bg_Haka_Sgami
ovl_Bg_Haka_Ship
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Fwbig
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Hidan_Hamstep
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock
ovl_Bg_Hidan_Kowarerukabe
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Rock
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou
ovl_Bg_Hidan_Sima
ovl_Bg_Ice_Objects
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter
ovl_Bg_Ice_Turara
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Bigmirror
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Bombchuiwa
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Cobra
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Ironobj
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Mizu_Bwall
ovl_Bg_Mizu_Movebg
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Mizu_Shutter
ovl_Bg_Relay_Objects
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Bg_Spot02_Objects
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Spot03_Taki
ovl_Bg_Spot06_Objects
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Spot07_Taki
ovl_Bg_Spot08_Iceblock
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Spot11_Oasis
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Spot18_Basket
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Sst_Floor
ovl_Bg_Toki_Hikari
ovl_Bg_Vb_Sima
ovl_Bg_Ydan_Sp
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Dodongo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Fd
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Fd2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Ganon
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Boss_Ganon2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Ganondrof
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Goma
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Mo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Sst
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Tw
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Boss_Va
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_6K
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Du
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Ec
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Demo_Effect
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Ext
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Demo_Gj
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Gt
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Ik
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Kankyo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Tre_Lgt
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Door_Killer
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Door_Shutter
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Door_Warp1
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Efc_Erupc
ovl_Eff_Dust
ovl_En_Am
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Anubice
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Anubice_Fire
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Arrow
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Attack_Niw
Attack_Niw ( #272 )
2020-08-19 22:17:42 -04:00
ovl_En_Ba
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_En_Bb
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bdfire
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bili
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bom_Bowl_Man
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Bom_Bowl_Pit
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Bom_Chu
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Brob
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bubble
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Butte
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Bw
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Changer
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Clear_Tag
ovl_En_Crow
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Cs
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Daiku
ovl_En_Daiku_Kakariko
ovl_En_Dekubaba
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dekunuts
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dh
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Diving_Game
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dns
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Dnt_Demo
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dnt_Nomal
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dodojr
ovl_En_Dodongo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Door
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Du
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Eiyer
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Elf
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Encount1
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Encount2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fd
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fd_Fire
ovl_En_fHG
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fhg_Fire
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Fire_Rock
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Firefly
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Fish
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fr
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Fw
ovl_En_Fz
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_G_Switch
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ganon_Mant
ovl_En_Gb
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Ge1
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ge2
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ge3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_GeldB
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Gm
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Go
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Go2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Goma
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Holl
Decompiled En_Holl ( #253 )
2020-09-30 15:11:04 -04:00
ovl_En_Honotrap
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Horse
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Horse_Game_Check
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Horse_Link_Child
ovl_En_Horse_Normal
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ovl_En_Horse_Zelda
ovl_En_Hs
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Hy
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Ice_Hono
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Ik
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_In
ovl_En_Insect
ovl_En_Ishi
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Jj
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Jsjutan
ovl_En_Kakasi
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Kakasi2
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Kakasi3
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Kanban
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Karebaba
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ko
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Kusa
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_M_Thunder
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Mb
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Mk
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Mm
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Mm2
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Mu
ovl_En_Nb
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Niw
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Niw_Lady
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Nwc
ovl_En_Ny
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Okuta
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ossan
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Owl
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Peehat
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Po_Desert
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Po_Field
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Po_Relay
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Po_Sisters
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Poh
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Rd
Decompiled ovl_En_Rd (1 nonmatching) ( #390 )
2020-09-26 21:16:28 -04:00
ovl_En_River_Sound
ovl_En_Rr
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Sa
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Sda
ovl_En_Shopnuts
ovl_En_Siofuki
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Skb
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Skj
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ssh
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Sth
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Stream
ovl_En_Sw
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Syateki_Itm
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ta
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Test
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Tg
ovl_En_Tite
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Torch2
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Toryo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Tp
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Tr
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Trap
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Tubo_Trap
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Vali
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Vb_Ball
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Viewer
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Vm
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Wall_Tubo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Weiyer
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Wf
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Wonder_Item
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Wood02
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Xc
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Yabusame_Mark
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Zf
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Zl3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Zl4
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Zo
ovl_Fishing
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Item_Shield
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_kaleido_scope
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Magic_Dark
ovl_Magic_Dark 3 matching, 4 nonmatching ( #310 )
2020-08-15 14:12:21 -04:00
ovl_Magic_Fire
ovl_Mir_Ray
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Bean
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Hamishi
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Ice_Poly
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako2
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Lift
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Mure
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Oshihiki
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Switch
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Timeblock
ovl_Obj_Tsubo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Warp2block
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_player_actor
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00