mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-27 23:36:22 +00:00
c27e292929
* sfx tables * return audio sound params * Add docs for tables * REF -> BASE * Fix description * Small fix * Reorder phrase * Return sfx.h * Better docs * Roman PR Suggestions
20 lines
1.1 KiB
C
20 lines
1.1 KiB
C
/**
|
|
* Sfx Ocarina Bank
|
|
*
|
|
* DEFINE_SFX should be used for all sfx define in the ocarina bank from sequence 0
|
|
* - Argument 1: Enum value for this sfx
|
|
* - Argument 2: Importance for deciding which sfx to prioritize. Higher values have greater importance
|
|
* - Argument 3: Slows the decay of volume with distance (a 2-bit number ranging from 0-3)
|
|
* - Argument 4: Applies increasingly random offsets to frequency (a 2-bit number ranging from 0-3)
|
|
* - Argument 5: Various flags to add properties to the sfx
|
|
*
|
|
* WARNING: entries must align with the table defined for the ocarina bank in sequence 0
|
|
*/
|
|
/* 0x5800 */ DEFINE_SFX(NA_SE_OC_OCARINA, 0x30, 0, 0, 0)
|
|
/* 0x5801 */ DEFINE_SFX(NA_SE_OC_ABYSS, 0x30, 0, 0, SFX_FLAG_5)
|
|
/* 0x5802 */ DEFINE_SFX(NA_SE_OC_DOOR_OPEN, 0x30, 2, 1, SFX_FLAG_10 | SFX_FLAG_9)
|
|
/* 0x5803 */ DEFINE_SFX(NA_SE_OC_SECRET_WARP_IN, 0x30, 0, 0, 0)
|
|
/* 0x5804 */ DEFINE_SFX(NA_SE_OC_SECRET_WARP_OUT, 0x30, 0, 0, 0)
|
|
/* 0x5805 */ DEFINE_SFX(NA_SE_OC_SECRET_HOLE_OUT, 0x30, 0, 0, 0)
|
|
/* 0x5806 */ DEFINE_SFX(NA_SE_OC_REVENGE, 0x30, 0, 0, 0)
|
|
/* 0x5807 */ DEFINE_SFX(NA_SE_OC_HINT_MOVIE, 0x30, 0, 0, 0)
|