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b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
13 lines
947 B
XML
13 lines
947 B
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="object_efc_erupc" Segment="6">
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<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
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<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
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<DList Name="object_efc_erupc_DL_001720" Offset="0x1720"/>
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<Texture Name="object_efc_erupc_Tex_001A30" OutName="tex_00001A30" Format="i8" Width="16" Height="128" Offset="0x1A30"/>
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<DList Name="object_efc_erupc_DL_002570" Offset="0x2570"/>
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<DList Name="object_efc_erupc_DL_002760" Offset="0x2760"/>
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<DList Name="object_efc_erupc_DL_0027D8" Offset="0x27D8"/>
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<Texture Name="object_efc_erupc_Tex_0027F0" OutName="tex_000027F0" Format="i8" Width="16" Height="16" Offset="0x27F0"/>
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</File>
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</Root>
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