mirror of
https://github.com/zeldaret/oot.git
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* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "b3bfa14cf"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "b3bfa14cf"
git-subrepo:
version: "0.4.6"
origin: "https://github.com/ingydotnet/git-subrepo"
commit: "110b9eb"
* use CS_FLOAT
* update csdis
* update committed csdata
* finish updating csdis.py
* add script to reextract committed csdata
* dont use asm-processor, use iconv for reencoding utf8 to eucjp
* remove asm-processor csdata usage remnants
* --cs-float hex
* delete tempfile at end of reencode.sh (may want to rm even if compilation fails though?)
* comment reencode.sh
* comment CMD_F
* do not break permuter guessing compile command, by not reencode.sh-wrapping compilation under PERMUTER (thanks anghelo)
* fix the permuter fix
* pad -> sBssDummyNeg1
* reencode.sh: rm tempfile on script exit (including on error)
* renumber sBssDummy vars in zcolchk from 0
* Revert "--cs-float hex"
This reverts commit
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.. | ||
any/any | ||
NuGet | ||
OtherStructs | ||
ZRoom | ||
CrashHandler.cpp | ||
CrashHandler.h | ||
CRC32.h | ||
Declaration.cpp | ||
Declaration.h | ||
ExporterSet.h | ||
GameConfig.cpp | ||
GameConfig.h | ||
genbuildinfo.py | ||
Globals.cpp | ||
Globals.h | ||
ImageBackend.cpp | ||
ImageBackend.h | ||
Main.cpp | ||
OutputFormatter.cpp | ||
OutputFormatter.h | ||
packages.config | ||
WarningHandler.cpp | ||
WarningHandler.h | ||
ZActorList.cpp | ||
ZActorList.h | ||
ZAnimation.cpp | ||
ZAnimation.h | ||
ZAPD.vcxproj | ||
ZAPD.vcxproj.filters | ||
ZArray.cpp | ||
ZArray.h | ||
ZBackground.cpp | ||
ZBackground.h | ||
ZBlob.cpp | ||
ZBlob.h | ||
ZCKeyFrame.cpp | ||
ZCKeyFrame.h | ||
ZCKeyFrameAnim.cpp | ||
ZCkeyFrameAnim.h | ||
ZCollision.cpp | ||
ZCollision.h | ||
ZCollisionPoly.cpp | ||
ZCollisionPoly.h | ||
ZCutscene.cpp | ||
ZCutscene.h | ||
ZDisplayList.cpp | ||
ZDisplayList.h | ||
ZFile.cpp | ||
ZFile.h | ||
ZLimb.cpp | ||
ZLimb.h | ||
ZMtx.cpp | ||
ZMtx.h | ||
ZPath.cpp | ||
ZPath.h | ||
ZPlayerAnimationData.cpp | ||
ZPlayerAnimationData.h | ||
ZPointer.cpp | ||
ZPointer.h | ||
ZResource.cpp | ||
ZResource.h | ||
ZScalar.cpp | ||
ZScalar.h | ||
ZSkeleton.cpp | ||
ZSkeleton.h | ||
ZString.cpp | ||
ZString.h | ||
ZSurfaceType.cpp | ||
ZSurfaceType.h | ||
ZSymbol.cpp | ||
ZSymbol.h | ||
ZTexture.cpp | ||
ZTexture.h | ||
ZTextureAnimation.cpp | ||
ZTextureAnimation.h | ||
ZVector.cpp | ||
ZVector.h | ||
ZVtx.cpp | ||
ZVtx.h | ||
ZWaterbox.cpp | ||
ZWaterbox.h |