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oot/src/audio/game/general.c
fig02 ed15061de5
Restructure audio source files (#2520)
* restructure audio files

* fix
2025-05-01 18:14:53 -04:00

4100 lines
136 KiB
C

#include "libu64/gfxprint.h"
#include "array_count.h"
#include "attributes.h"
#include "audiothread_cmd.h"
#include "controller.h"
#include "padmgr.h"
#include "printf.h"
#include "seqcmd.h"
#include "sequence.h"
#include "sfx.h"
#include "ultra64.h"
#include "versions.h"
#include "z64audio.h"
#include "z64ocarina.h"
#define ABS_ALT(x) ((x) < 0 ? -(x) : (x))
#if !PLATFORM_N64
#define AUDIO_PRINTF osSyncPrintf
#elif IDO_PRINTF_WORKAROUND
#define AUDIO_PRINTF(args) (void)0
#else
#define AUDIO_PRINTF(format, ...) (void)0
#endif
typedef struct SfxPlayerState {
/* 0x0 */ f32 vol;
/* 0x4 */ f32 freqScale;
/* 0x8 */ s8 reverb;
/* 0x9 */ s8 pan;
/* 0xA */ s8 stereoBits;
/* 0xB */ u8 filter;
/* 0xC */ u8 combFilterGain;
} SfxPlayerState;
typedef enum SfxChannelIndex {
/* 0x0 */ SFX_CHANNEL_PLAYER0, // SfxPlayerBank
/* 0x1 */ SFX_CHANNEL_PLAYER1,
/* 0x2 */ SFX_CHANNEL_PLAYER2,
/* 0x3 */ SFX_CHANNEL_ITEM0, // SfxItemBank
/* 0x4 */ SFX_CHANNEL_ITEM1,
/* 0x5 */ SFX_CHANNEL_ENV0, // SfxEnvironmentBank
/* 0x6 */ SFX_CHANNEL_ENV1,
/* 0x7 */ SFX_CHANNEL_ENV2,
/* 0x8 */ SFX_CHANNEL_ENEMY0, // SfxEnemyBank
/* 0x9 */ SFX_CHANNEL_ENEMY1,
/* 0xA */ SFX_CHANNEL_ENEMY2,
/* 0xB */ SFX_CHANNEL_SYSTEM0, // SfxSystemBank
/* 0xC */ SFX_CHANNEL_SYSTEM1,
/* 0xD */ SFX_CHANNEL_OCARINA, // SfxOcarinaBank
/* 0xE */ SFX_CHANNEL_VOICE0, // SfxVoiceBank
/* 0xF */ SFX_CHANNEL_VOICE1
} SfxChannelIndex; // playerIdx = 2
typedef struct FreqLerp {
/* 0x0 */ f32 value;
/* 0x4 */ f32 target;
/* 0x8 */ f32 step;
/* 0xC */ s32 remainingFrames;
} FreqLerp;
typedef struct NatureAmbienceDataIO {
/* 0x0 */ u16 playerIO;
/* 0x2 */ u16 channelMask;
/* 0x4 */ u8 channelIO[3 * 33 + 1];
} NatureAmbienceDataIO; // size = 0x68
typedef enum AudioDebugPage {
/* 0x0 */ PAGE_NON,
/* 0x1 */ PAGE_SOUND_CONTROL,
/* 0x2 */ PAGE_SPEC_INFO, // unused
/* 0x3 */ PAGE_HEAP_INFO,
/* 0x4 */ PAGE_GROUP_TRACK_INFO, // unused
/* 0x5 */ PAGE_SUB_TRACK_INFO,
/* 0x6 */ PAGE_CHANNEL_INFO, // unused
/* 0x7 */ PAGE_INTERFACE_INFO,
/* 0x8 */ PAGE_SFX_SWAP,
/* 0x9 */ PAGE_BLOCK_CHANGE_BGM,
/* 0xA */ PAGE_NATURAL_SOUND_CONTROL, // unused
/* 0xB */ PAGE_OCARINA_TEST,
/* 0xC */ PAGE_SFX_PARAMETER_CHANGE,
/* 0xD */ PAGE_SCROLL_PRINT,
/* 0xE */ PAGE_FREE_AREA,
/* 0xF */ PAGE_MAX
} AudioDebugPage;
#define SCROLL_PRINT_BUF_SIZE 25
typedef struct OcarinaStick {
s8 x;
s8 y;
} OcarinaStick;
#define DEFINE_SFX(_0, _1, _2, _3, _4, _5) 1 +
u8 gIsLargeSfxBank[7] = {
(
#include "tables/sfx/playerbank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/itembank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/environmentbank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/enemybank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/systembank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/ocarinabank_table.h"
0) > UINT8_MAX,
(
#include "tables/sfx/voicebank_table.h"
0) > UINT8_MAX,
};
#undef DEFINE_SFX
// Only the first row of these is supported by sequence 0. (gSfxChannelLayout is always 0.)
u8 gChannelsPerBank[4][7] = {
{ 3, 2, 3, 3, 2, 1, 2 },
{ 3, 2, 2, 2, 2, 2, 2 },
{ 3, 2, 2, 2, 2, 2, 2 },
{ 4, 1, 0, 0, 2, 2, 2 },
};
u8 gUsedChannelsPerBank[4][7] = {
{ 3, 2, 3, 2, 2, 1, 1 },
{ 3, 1, 1, 1, 2, 1, 1 },
{ 3, 1, 1, 1, 2, 1, 1 },
{ 2, 1, 0, 0, 1, 1, 1 },
};
f32 D_801305B0 = 0.7950898f;
s8 D_801305B4 = 35;
s8 D_801305B8 = 20;
s8 D_801305BC = 30;
s8 D_801305C0 = 20;
f32 sBehindScreenZ[2] = { -15.0f, -65.0f };
u8 sAudioIncreasingTranspose = 0;
u8 gMorphaTransposeTable[16] = { 0, 0, 0, 1, 1, 2, 4, 6, 8, 8, 8, 8, 8, 8, 8, 8 };
u8 sPrevChargeLevel = 0;
f32 D_801305E4[4] = { 1.0f, 1.12246f, 1.33484f, 1.33484f }; // 2**({0, 2, 5, 5}/12)
f32 D_801305F4 = 1.0f;
u8 sGanonsTowerLevelsVol[8] = { 127, 80, 75, 73, 70, 68, 65, 60 };
u8 sEnterGanonsTowerTimer = 0;
#if DEBUG_FEATURES
s8 sSoundOutputMode = SOUND_OUTPUT_SURROUND;
#else
s8 sSoundOutputMode = SOUND_OUTPUT_STEREO;
#endif
s8 D_80130608 = 0;
s8 sAudioCutsceneFlag = 0;
s8 sSpecReverb = 0;
s8 sAudioEnvReverb = 0;
s8 sAudioCodeReverb = 0;
u8 sPrevSeqMode = 0;
f32 sAudioEnemyDist = 0.0f;
s8 sAudioEnemyVol = 127;
u16 sPrevMainBgmSeqId = NA_BGM_DISABLED;
#define SEQ_RESUME_POINT_NONE 0xC0
u8 sSeqResumePoint = 0;
u8 sPrevSceneSeqId = NA_BGM_GENERAL_SFX;
u32 sNumFramesStill = 0;
u32 sNumFramesMoving = 0;
u8 sAudioBaseFilter = 0;
u8 sAudioExtraFilter = 0;
u8 sAudioBaseFilter2 = 0;
u8 sAudioExtraFilter2 = 0;
Vec3f* sSariaBgmPtr = NULL;
f32 D_80130650 = 2000.0f;
#if DEBUG_FEATURES
u8 sSeqModeInput = 0;
#endif
#define SEQ_FLAG_ENEMY (1 << 0) // Allows enemy bgm
#define SEQ_FLAG_FANFARE (1 << 1)
#define SEQ_FLAG_FANFARE_GANON (1 << 2)
#define SEQ_FLAG_RESTORE (1 << 3) // required for func_800F5B58 to restore a sequence after func_800F5ACC
/**
* These two sequence flags work together to implement a “resume playing from where you left off” system for scene
* sequences when leaving and returning to a scene. For a scene to resume playing from the point where it left off, it
* must have `SEQ_FLAG_RESUME` attached to it. Then, if the scene changes and the new scene sequence contain
* `SEQ_FLAG_RESUME_PREV`, the point from the previous scene sequence will be stored. Then, when returning to the
* scene with the sequence `SEQ_FLAG_RESUME`, then the sequence will resume playing from where it left off.
*
* There are only 5 sequences with `SEQ_FLAG_RESUME`, and all 5 of those sequences have special sequence
* instructions in their .seq files to read io port 7 and branch to different starting points along the sequence
* i.e. this system will only work for: kokiri forest, kakariko child, kakariko adult, zoras domain, gerudo valley
*/
#define SEQ_FLAG_RESUME (1 << 4)
#define SEQ_FLAG_RESUME_PREV (1 << 5)
/**
* Will write a value of 1 to ioPort 7 when called through the scene. How it's used depends on the sequence:
* NA_BGM_CHAMBER_OF_SAGES - ioPort 7 is never read from
* NA_BGM_FILE_SELECT - ioPort 7 skips the harp intro when a value of 1 is written to it.
* Note: NA_BGM_FILE_SELECT is not called through the scene. So this flag serves no purpose
*/
#define SEQ_FLAG_SKIP_HARP_INTRO (1 << 6)
#define SEQ_FLAG_NO_AMBIENCE (1 << 7)
#define DEFINE_SEQUENCE(name, seqId, storageMedium, cachePolicy, seqFlags) seqFlags,
#define DEFINE_SEQUENCE_PTR(seqIdReal, seqId, storageMediumReal, cachePolicyReal, seqFlags) seqFlags,
u8 sSeqFlags[] = {
#include "tables/sequence_table.h"
};
#undef DEFINE_SEQUENCE
#undef DEFINE_SEQUENCE_PTR
s8 sSpecReverbs[20] = { 0, 0, 0, 0, 0, 0, 0, 40, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
NatureAmbienceDataIO sNatureAmbienceDataIO[20] = {
// NATURE_ID_GENERAL_NIGHT
{
0xC0FF, // PlayerIO Data
0xC0FE, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CROWS_CAWS),
NATURE_IO_CRITTER_0_BEND_PITCH(64),
NATURE_IO_CRITTER_0_NUM_LAYERS(0),
NATURE_IO_CRITTER_0_PORT5(32),
// Channel 2
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_1_BEND_PITCH(0),
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
NATURE_IO_CRITTER_1_PORT5(16),
// Channel 3
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
NATURE_IO_CRITTER_2_BEND_PITCH(112),
NATURE_IO_CRITTER_2_NUM_LAYERS(1),
NATURE_IO_CRITTER_2_PORT5(48),
// Channel 4
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
NATURE_IO_CRITTER_3_BEND_PITCH(127),
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
NATURE_IO_CRITTER_3_PORT5(16),
// Channel 5
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
NATURE_IO_CRITTER_4_BEND_PITCH(127),
NATURE_IO_CRITTER_4_NUM_LAYERS(1),
NATURE_IO_CRITTER_4_PORT5(16),
// Channel 6
NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
NATURE_IO_CRITTER_5_BEND_PITCH(127),
NATURE_IO_CRITTER_5_NUM_LAYERS(3),
NATURE_IO_CRITTER_5_PORT5(16),
// Channel 7
NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
NATURE_IO_CRITTER_6_BEND_PITCH(127),
NATURE_IO_CRITTER_6_NUM_LAYERS(1),
NATURE_IO_CRITTER_6_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_MARKET_ENTRANCE
{
0xC0FB, // PlayerIO Data
0xC0FA, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// Channel 3
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SCREECH),
NATURE_IO_CRITTER_2_BEND_PITCH(112),
NATURE_IO_CRITTER_2_NUM_LAYERS(1),
NATURE_IO_CRITTER_2_PORT5(48),
// Channel 4
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
NATURE_IO_CRITTER_3_BEND_PITCH(127),
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
NATURE_IO_CRITTER_3_PORT5(16),
// Channel 5
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
NATURE_IO_CRITTER_4_BEND_PITCH(127),
NATURE_IO_CRITTER_4_NUM_LAYERS(1),
NATURE_IO_CRITTER_4_PORT5(16),
// Channel 6
NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
NATURE_IO_CRITTER_5_BEND_PITCH(127),
NATURE_IO_CRITTER_5_NUM_LAYERS(3),
NATURE_IO_CRITTER_5_PORT5(16),
// Channel 7
NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
NATURE_IO_CRITTER_6_BEND_PITCH(127),
NATURE_IO_CRITTER_6_NUM_LAYERS(1),
NATURE_IO_CRITTER_6_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_KAKARIKO_REGION
{
0xC001, // PlayerIO Data
0x4000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 2
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
NATURE_IO_CRITTER_1_BEND_PITCH(48),
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
NATURE_IO_CRITTER_1_PORT5(32),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_MARKET_RUINS
{
0xC005, // PlayerIO Data
0x4000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_HOWLING_WIND),
NATURE_IO_STREAM_0_PORT3(32),
// Channel 2
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
NATURE_IO_CRITTER_1_BEND_PITCH(48),
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
NATURE_IO_CRITTER_1_PORT5(32),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_KOKIRI_REGION
{
0xC01F, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(47),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_OWL_HOOT),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// Channel 2
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_CAWING_BIRD),
NATURE_IO_CRITTER_1_BEND_PITCH(0),
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
NATURE_IO_CRITTER_1_PORT5(32),
// Channel 3
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_HAWK_SCREECH),
NATURE_IO_CRITTER_2_BEND_PITCH(0),
NATURE_IO_CRITTER_2_NUM_LAYERS(0),
NATURE_IO_CRITTER_2_PORT5(44),
// Channel 4
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_BIRD_SCREECH),
NATURE_IO_CRITTER_3_BEND_PITCH(63),
NATURE_IO_CRITTER_3_NUM_LAYERS(1),
NATURE_IO_CRITTER_3_PORT5(44),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_MARKET_NIGHT
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_06
{
0xC0FB, // PlayerIO Data
0xC0FA, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// Channel 3
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SCREECH),
NATURE_IO_CRITTER_2_BEND_PITCH(112),
NATURE_IO_CRITTER_2_NUM_LAYERS(1),
NATURE_IO_CRITTER_2_PORT5(48),
// Channel 4
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_HAWK_SCREECH),
NATURE_IO_CRITTER_3_BEND_PITCH(127),
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
NATURE_IO_CRITTER_3_PORT5(16),
// Channel 5
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
NATURE_IO_CRITTER_4_BEND_PITCH(127),
NATURE_IO_CRITTER_4_NUM_LAYERS(1),
NATURE_IO_CRITTER_4_PORT5(16),
// Channel 6
NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
NATURE_IO_CRITTER_5_BEND_PITCH(127),
NATURE_IO_CRITTER_5_NUM_LAYERS(3),
NATURE_IO_CRITTER_5_PORT5(16),
// Channel 7
NATURE_IO_CRITTER_6_TYPE(NATURE_CRITTER_CUCCO_CROWS),
NATURE_IO_CRITTER_6_BEND_PITCH(127),
NATURE_IO_CRITTER_6_NUM_LAYERS(1),
NATURE_IO_CRITTER_6_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_GANONS_LAIR
{
0x8001, // PlayerIO Data
0x0, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_HOWLING_WIND),
NATURE_IO_STREAM_0_PORT3(32),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_08
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_09
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_WASTELAND
{
0xC001, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_SCREECHING_WIND),
NATURE_IO_STREAM_0_PORT3(0),
NATURE_IO_STREAM_0_PORT4(0),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_COLOSSUS
{
0xC02F, // PlayerIO Data
0xC02E, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_SCREECHING_WIND),
NATURE_IO_STREAM_0_PORT3(0),
NATURE_IO_STREAM_0_PORT4(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
NATURE_IO_CRITTER_0_BEND_PITCH(64),
NATURE_IO_CRITTER_0_NUM_LAYERS(0),
NATURE_IO_CRITTER_0_PORT5(32),
// Channel 2
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_CALL),
NATURE_IO_CRITTER_1_BEND_PITCH(112),
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
NATURE_IO_CRITTER_1_PORT5(48),
// Channel 3
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_HAWK_SCREECH),
NATURE_IO_CRITTER_2_BEND_PITCH(127),
NATURE_IO_CRITTER_2_NUM_LAYERS(0),
NATURE_IO_CRITTER_2_PORT5(16),
// Channel 5
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_4_BEND_PITCH(127),
NATURE_IO_CRITTER_4_NUM_LAYERS(0),
NATURE_IO_CRITTER_4_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_DEATH_MOUNTAIN_TRAIL
{
0xC07F, // PlayerIO Data
0xC07E, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
NATURE_IO_STREAM_0_PORT4(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
NATURE_IO_CRITTER_0_BEND_PITCH(64),
NATURE_IO_CRITTER_0_NUM_LAYERS(0),
NATURE_IO_CRITTER_0_PORT5(32),
// Channel 2
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_BIRD_SCREECH),
NATURE_IO_CRITTER_1_BEND_PITCH(112),
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
NATURE_IO_CRITTER_1_PORT5(48),
// Channel 3
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_BIRD_SONG),
NATURE_IO_CRITTER_2_BEND_PITCH(127),
NATURE_IO_CRITTER_2_NUM_LAYERS(0),
NATURE_IO_CRITTER_2_PORT5(16),
// Channel 4
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_LOUD_CHIRPING),
NATURE_IO_CRITTER_3_BEND_PITCH(0),
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
NATURE_IO_CRITTER_3_PORT5(16),
// Channel 5
NATURE_IO_CRITTER_4_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
NATURE_IO_CRITTER_4_BEND_PITCH(0),
NATURE_IO_CRITTER_4_NUM_LAYERS(0),
NATURE_IO_CRITTER_4_PORT5(16),
// Channel 6
NATURE_IO_CRITTER_5_TYPE(NATURE_CRITTER_TAP),
NATURE_IO_CRITTER_5_BEND_PITCH(0),
NATURE_IO_CRITTER_5_NUM_LAYERS(0),
NATURE_IO_CRITTER_5_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_0D
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_0E
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_0F
{
0xC01F, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_BIRD_CHIRP_1),
NATURE_IO_CRITTER_0_BEND_PITCH(80),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(8),
// Channel 2
NATURE_IO_CRITTER_1_TYPE(NATURE_CRITTER_SMALL_BIRD_CHIRPS),
NATURE_IO_CRITTER_1_BEND_PITCH(80),
NATURE_IO_CRITTER_1_NUM_LAYERS(1),
NATURE_IO_CRITTER_1_PORT5(48),
// Channel 3
NATURE_IO_CRITTER_2_TYPE(NATURE_CRITTER_LOUD_CHIRPING),
NATURE_IO_CRITTER_2_BEND_PITCH(0),
NATURE_IO_CRITTER_2_NUM_LAYERS(0),
NATURE_IO_CRITTER_2_PORT5(0),
// Channel 4
NATURE_IO_CRITTER_3_TYPE(NATURE_CRITTER_BIRD_SCREECH),
NATURE_IO_CRITTER_3_BEND_PITCH(96),
NATURE_IO_CRITTER_3_NUM_LAYERS(0),
NATURE_IO_CRITTER_3_PORT5(32),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_10
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_11
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_12
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
// NATURE_ID_NONE
// While there is data for this natureAmbienceId, it is identical to previous entries
// and the game treats it as no nature ambience
{
0xC003, // PlayerIO Data
0xC000, // Channel Mask
{
// Channel 0
NATURE_IO_STREAM_0_TYPE(NATURE_STREAM_RUSHING_WATER),
NATURE_IO_STREAM_0_PORT3(0),
// Channel 1
NATURE_IO_CRITTER_0_TYPE(NATURE_CRITTER_CRICKETS),
NATURE_IO_CRITTER_0_BEND_PITCH(0),
NATURE_IO_CRITTER_0_NUM_LAYERS(1),
NATURE_IO_CRITTER_0_PORT5(16),
// End
NATURE_IO_ENTRIES_END,
},
},
};
#if !PLATFORM_N64
u32 sOcarinaAllowedButtonMask = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
s32 sOcarinaAButtonMap = BTN_A;
s32 sOcarinaCUpButtonMap = BTN_CUP;
s32 sOcarinaCDownButtonMap = BTN_CDOWN;
#endif
u8 sIsOcarinaInputEnabled = false;
s8 sOcarinaInstrumentId = OCARINA_INSTRUMENT_OFF;
u8 sCurOcarinaPitch = OCARINA_PITCH_NONE;
u8 sPrevOcarinaPitch = OCARINA_PITCH_C4;
u8 sCurOcarinaButtonIndex = OCARINA_BTN_A;
u8 sMusicStaffPrevPitch = OCARINA_PITCH_C4;
f32 sCurOcarinaBendFreq = 1.0f;
f32 sRelativeOcarinaVolume = 87.0f / 127.0f;
s8 sCurOcarinaBendIndex = 0;
s8 sCurOcarinaVolume = 87;
s8 sCurOcarinaVibrato = 0;
u8 sPlaybackState = 0;
u32 sOcarinaFlags = 0;
u32 sPlaybackNoteTimer = 0;
u16 sPlaybackNotePos = 0;
u16 sPlaybackStaffPos = 0;
u16 sPrevOcarinaWithMusicStaffFlags = 0;
u8 sPlaybackPitch = OCARINA_PITCH_NONE; // Pitch + PitchFlags
u8 sNotePlaybackVolume = 0;
u8 sNotePlaybackVibrato = 0;
s8 sNotePlaybackBend = 0;
f32 sRelativeNotePlaybackBend = 1.0f;
f32 sRelativeNotePlaybackVolume = 1.0f;
s32 sOcarinaPlaybackTaskStart = 0;
u8 sButtonToPitchMap[5] = {
OCARINA_PITCH_D4, // OCARINA_BTN_A
OCARINA_PITCH_F4, // OCARINA_BTN_C_DOWN
OCARINA_PITCH_A4, // OCARINA_BTN_C_RIGHT
OCARINA_PITCH_B4, // OCARINA_BTN_C_LEFT
OCARINA_PITCH_D5, // OCARINA_BTN_C_UP
};
u8 sOcaMemoryGameAppendPos = 0;
u8 sOcaMemoryGameEndPos = 0;
u8 sOcaMemoryGameNumNotes[] = { 5, 6, 8 };
OcarinaNote sOcarinaSongNotes[OCARINA_SONG_MAX][20] = {
// OCARINA_SONG_MINUET
{
{ OCARINA_PITCH_D4, FRAMERATE_CONST(18, 15), 86, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(18, 15), 92, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(72, 60), 86, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(18, 15), 80, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(18, 15), 88, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(144, 120), 86, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 86, 0, 0, 0 },
},
// OCARINA_SONG_BOLERO
{
{ OCARINA_PITCH_F4, FRAMERATE_CONST(15, 12), 80, 0, 0, 0 },
{ OCARINA_PITCH_D4, FRAMERATE_CONST(15, 13), 72, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(15, 12), 84, 0, 0, 0 },
{ OCARINA_PITCH_D4, FRAMERATE_CONST(15, 13), 76, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(15, 12), 84, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(15, 13), 74, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(15, 12), 78, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(135, 113), 66, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 66, 0, 0, 0 },
},
// OCARINA_SONG_SERENADE
{
{ OCARINA_PITCH_D4, FRAMERATE_CONST(36, 30), 60, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(36, 30), 78, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(33, 27), 82, 0, 0, 0 },
{ OCARINA_PITCH_NONE, FRAMERATE_CONST(3, 3), 82, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(36, 30), 84, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(144, 120), 90, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
},
// OCARINA_SONG_REQUIEM
{
{ OCARINA_PITCH_D4, FRAMERATE_CONST(45, 37), 88, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(23, 19), 86, 0, 0, 0 },
{ OCARINA_PITCH_D4, FRAMERATE_CONST(22, 19), 84, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(45, 37), 86, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(45, 38), 94, 0, 0, 0 },
{ OCARINA_PITCH_D4, FRAMERATE_CONST(180, 150), 94, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 94, 0, 0, 0 },
},
// OCARINA_SONG_NOCTURNE
{
{ OCARINA_PITCH_B4, FRAMERATE_CONST(36, 30), 88, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(33, 27), 84, 0, 0, 0 },
{ OCARINA_PITCH_NONE, FRAMERATE_CONST(3, 3), 84, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(18, 15), 82, 0, 0, 0 },
{ OCARINA_PITCH_D4, FRAMERATE_CONST(18, 15), 60, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(18, 15), 90, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(18, 15), 88, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(144, 120), 96, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 96, 0, 0, 0 },
},
// OCARINA_SONG_PRELUDE
{
{ OCARINA_PITCH_D5, FRAMERATE_CONST(15, 12), 84, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(45, 38), 88, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(15, 12), 88, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(15, 13), 82, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(15, 12), 86, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(60, 50), 90, 0, 0, 0 },
{ OCARINA_PITCH_NONE, FRAMERATE_CONST(75, 63), 90, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
},
// OCARINA_SONG_SARIAS
{
{ OCARINA_PITCH_F4, FRAMERATE_CONST(17, 14), 84, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(17, 14), 88, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(34, 28), 80, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(17, 14), 84, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(17, 14), 88, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(136, 113), 80, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
},
// OCARINA_SONG_EPONAS
{
{ OCARINA_PITCH_D5, FRAMERATE_CONST(18, 15), 84, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(18, 15), 88, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(72, 60), 80, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(18, 15), 84, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(18, 15), 88, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(144, 120), 80, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
},
// OCARINA_SONG_LULLABY
{
{ OCARINA_PITCH_B4, FRAMERATE_CONST(51, 42), 84, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(25, 21), 88, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(78, 65), 80, 0, 0, 0 },
{ OCARINA_PITCH_B4, FRAMERATE_CONST(51, 42), 84, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(25, 21), 88, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(100, 83), 80, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
},
// OCARINA_SONG_SUNS
{
{ OCARINA_PITCH_A4, FRAMERATE_CONST(12, 10), 84, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(13, 10), 88, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(29, 25), 80, 2, 0, 0 },
{ OCARINA_PITCH_NONE, FRAMERATE_CONST(9, 9), 84, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(12, 10), 84, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(13, 10), 88, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(120, 100), 80, 3, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
},
// OCARINA_SONG_TIME
{
{ OCARINA_PITCH_A4, FRAMERATE_CONST(32, 26), 84, 0, 0, 0 },
{ OCARINA_PITCH_D4, FRAMERATE_CONST(65, 54), 88, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(33, 28), 80, 0, 0, 0 },
{ OCARINA_PITCH_A4, FRAMERATE_CONST(32, 26), 84, 0, 0, 0 },
{ OCARINA_PITCH_D4, FRAMERATE_CONST(65, 54), 88, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(99, 83), 80, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
},
// OCARINA_SONG_STORMS
{
{ OCARINA_PITCH_D4, FRAMERATE_CONST(11, 9), 84, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(11, 9), 88, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(45, 37), 80, 0, 0, 0 },
{ OCARINA_PITCH_D4, FRAMERATE_CONST(11, 9), 84, 0, 0, 0 },
{ OCARINA_PITCH_F4, FRAMERATE_CONST(11, 9), 88, 0, 0, 0 },
{ OCARINA_PITCH_D5, FRAMERATE_CONST(90, 75), 80, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 90, 0, 0, 0 },
},
// OCARINA_SONG_SCARECROW_SPAWN
{
{ OCARINA_PITCH_D4, FRAMERATE_CONST(3, 3), 0, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 255, 0, 0, 0 },
},
// OCARINA_SONG_MEMORY_GAME
{
{ OCARINA_PITCH_D4, FRAMERATE_CONST(3, 3), 0, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 0, 0, 0, 0 },
},
};
OcarinaNote* sPlaybackSong = sOcarinaSongNotes[0];
u8 sFrogsSongNotes[14] = {
OCARINA_BTN_A, OCARINA_BTN_C_LEFT, OCARINA_BTN_C_RIGHT, OCARINA_BTN_C_DOWN, OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_RIGHT, OCARINA_BTN_C_DOWN, OCARINA_BTN_A, OCARINA_BTN_C_DOWN, OCARINA_BTN_A,
OCARINA_BTN_C_DOWN, OCARINA_BTN_C_RIGHT, OCARINA_BTN_C_LEFT, OCARINA_BTN_A,
};
u8* gFrogsSongPtr = sFrogsSongNotes;
u8 sRecordingState = OCARINA_RECORD_OFF;
u8 sRecordSongPos = 0;
u32 sOcarinaRecordTaskStart = 0;
u8 sRecordOcarinaPitch = 0;
u8 sRecordOcarinaVolume = 0;
u8 sRecordOcarinaVibrato = 0;
s8 sRecordOcarinaBendIndex = 0;
u8 sRecordOcarinaButtonIndex = 0;
u8 sPlayedOcarinaSongIndexPlusOne = 0;
u8 sMusicStaffNumNotesPerTest = 0;
u8 sOcarinaDropInputTimer = 0;
OcarinaNote sScarecrowsLongSongNotes[108] = {
{ OCARINA_PITCH_NONE, 0, 0, 0, 0, 0 },
{ OCARINA_PITCH_NONE, 0, 0, 0, 0, 0 },
};
OcarinaNote* gScarecrowLongSongPtr = sScarecrowsLongSongNotes;
u8* gScarecrowSpawnSongPtr = (u8*)&sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN];
OcarinaNote* sMemoryGameSongPtr = sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME];
u8 sPitchToButtonMap[16] = {
OCARINA_BTN_A, // OCARINA_PITCH_C4
OCARINA_BTN_A, // OCARINA_PITCH_DFLAT4
OCARINA_BTN_A, // OCARINA_PITCH_D4
OCARINA_BTN_A, // OCARINA_PITCH_EFLAT4
OCARINA_BTN_C_DOWN, // OCARINA_PITCH_E4
OCARINA_BTN_C_DOWN, // OCARINA_PITCH_F4
OCARINA_BTN_C_DOWN, // OCARINA_PITCH_GFLAT4
OCARINA_BTN_C_RIGHT, // OCARINA_PITCH_G4
OCARINA_BTN_C_RIGHT, // OCARINA_PITCH_AFLAT4
OCARINA_BTN_C_RIGHT, // OCARINA_PITCH_A4
OCARINA_BTN_C_RIGHT_OR_C_LEFT, // OCARINA_PITCH_BFLAT4: Interface/Overlap between C_RIGHT and C_LEFT
OCARINA_BTN_C_LEFT, // OCARINA_PITCH_B4
OCARINA_BTN_C_LEFT, // OCARINA_PITCH_C5
OCARINA_BTN_C_UP, // OCARINA_PITCH_DFLAT5
OCARINA_BTN_C_UP, // OCARINA_PITCH_D5
OCARINA_BTN_C_UP, // OCARINA_PITCH_EFLAT5
};
OcarinaSongButtons gOcarinaSongButtons[OCARINA_SONG_MAX] = {
// OCARINA_SONG_MINUET
{ 6,
{
OCARINA_BTN_A,
OCARINA_BTN_C_UP,
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_RIGHT,
} },
// OCARINA_SONG_BOLERO
{ 8,
{
OCARINA_BTN_C_DOWN,
OCARINA_BTN_A,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_A,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_DOWN,
} },
// OCARINA_SONG_SERENADE
{ 5,
{
OCARINA_BTN_A,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_LEFT,
} },
// OCARINA_SONG_REQUIEM
{ 6,
{
OCARINA_BTN_A,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_A,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_A,
} },
// OCARINA_SONG_NOCTURNE
{ 7,
{
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_A,
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_DOWN,
} },
// OCARINA_SONG_PRELUDE
{ 6,
{
OCARINA_BTN_C_UP,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_UP,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_UP,
} },
// OCARINA_SONG_SARIAS
{ 6,
{
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_LEFT,
} },
// OCARINA_SONG_EPONAS
{ 6,
{
OCARINA_BTN_C_UP,
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_UP,
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_RIGHT,
} },
// OCARINA_SONG_LULLABY
{ 6,
{
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_UP,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_LEFT,
OCARINA_BTN_C_UP,
OCARINA_BTN_C_RIGHT,
} },
// OCARINA_SONG_SUNS
{ 6,
{
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_UP,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_UP,
} },
// OCARINA_SONG_TIME
{ 6,
{
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_A,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_RIGHT,
OCARINA_BTN_A,
OCARINA_BTN_C_DOWN,
} },
// OCARINA_SONG_STORMS
{ 6,
{
OCARINA_BTN_A,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_UP,
OCARINA_BTN_A,
OCARINA_BTN_C_DOWN,
OCARINA_BTN_C_UP,
} },
// OCARINA_SONG_SCARECROW_SPAWN
{ 8, { 0 } },
// OCARINA_SONG_MEMORY_GAME
{ 0, { 0 } },
};
#if DEBUG_FEATURES
u32 sAudioUpdateStartTime;
u32 sAudioUpdateEndTime;
#endif
f32 D_8016B7A8;
f32 D_8016B7AC;
f32 D_8016B7B0;
f32 D_8016B7B4;
FreqLerp sRiverFreqScaleLerp;
FreqLerp sWaterfallFreqScaleLerp;
f32 D_8016B7D8;
s8 D_8016B7DC;
f32 D_8016B7E0;
#if DEBUG_FEATURES
u16 D_8016B7E4;
struct {
char str[5];
u16 num;
} sAudioScrPrtBuf[SCROLL_PRINT_BUF_SIZE];
#endif
u8 sRiverSoundMainBgmVol;
u8 sRiverSoundMainBgmCurrentVol;
u8 sRiverSoundMainBgmLower;
u8 sRiverSoundMainBgmRestore;
u8 sGanonsTowerVol;
SfxPlayerState sSfxChannelState[0x10];
#if DEBUG_FEATURES
char sBinToStrBuf[0x20];
#endif
u8 sMalonSingingTimer;
#if DEBUG_FEATURES
u8 sAudioSpecPeakNumNotes[0x12];
#endif
u8 sMalonSingingDisabled;
u8 D_8016B9F3;
u8 sFanfareStartTimer;
u16 sFanfareSeqId;
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
u16 sPrevAmbienceSeqId;
#endif
OcarinaStaff sPlayingStaff;
OcarinaStaff sPlaybackStaff;
OcarinaStaff sRecordingStaff;
u32 sOcarinaUpdateTaskStart;
OcarinaStick sOcarinaInputStickAdj;
u32 sOcarinaInputButtonCur;
u32 sOcarinaInputButtonStart;
u32 sOcarinaInputButtonPrev;
s32 sOcarinaInputButtonPress;
u8 sCurOcarinaSongWithoutMusicStaff[8];
u8 sOcarinaWithoutMusicStaffPos;
u8 sOcarinaHasStartedSong;
u8 sFirstOcarinaSongIndex;
u8 sLastOcarinaSongIndex;
u16 sAvailOcarinaSongFlags;
u8 sStaffOcarinaPlayingPos;
u16 sMusicStaffPos[OCARINA_SONG_MAX];
u16 sMusicStaffCurHeldLength[OCARINA_SONG_MAX];
u16 sMusicStaffExpectedLength[OCARINA_SONG_MAX];
u8 sMusicStaffExpectedPitch[OCARINA_SONG_MAX];
OcarinaNote sScarecrowsLongSongSecondNote;
#if DEBUG_FEATURES
u8 sIsMalonSinging;
f32 sMalonSingingDist;
u32 sDebugPadHold;
u32 sDebugPadBtnLast;
u32 sDebugPadPress;
s32 sAudioUpdateTaskStart;
s32 sAudioUpdateTaskEnd;
#endif
void PadMgr_RequestPadData(PadMgr* padMgr, Input* inputs, s32 gameRequest);
void Audio_StepFreqLerp(FreqLerp* lerp);
void Audio_UpdateSceneSequenceResumePoint(void);
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId);
s32 Audio_SetGanonsTowerBgmVolume(u8 targetVol);
// =========== Audio Ocarina ===========
#if PLATFORM_N64
#define OCARINA_ALLOWED_BUTTON_MASK (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT)
#define OCARINA_A_MAP BTN_A
#define OCARINA_CUP_MAP BTN_CUP
#define OCARINA_CDOWN_MAP BTN_CDOWN
#else
#define OCARINA_ALLOWED_BUTTON_MASK sOcarinaAllowedButtonMask
#define OCARINA_A_MAP sOcarinaAButtonMap
#define OCARINA_CUP_MAP sOcarinaCUpButtonMap
#define OCARINA_CDOWN_MAP sOcarinaCDownButtonMap
void AudioOcarina_SetCustomButtonMapping(u8 useCustom) {
if (!useCustom) {
AUDIO_PRINTF("AUDIO : Ocarina Control Assign Normal\n");
OCARINA_ALLOWED_BUTTON_MASK = (BTN_A | BTN_CUP | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
OCARINA_A_MAP = BTN_A;
OCARINA_CUP_MAP = BTN_CUP;
OCARINA_CDOWN_MAP = BTN_CDOWN;
} else {
AUDIO_PRINTF("AUDIO : Ocarina Control Assign Custom\n");
OCARINA_ALLOWED_BUTTON_MASK = (BTN_A | BTN_B | BTN_CDOWN | BTN_CLEFT | BTN_CRIGHT);
OCARINA_A_MAP = BTN_B;
OCARINA_CUP_MAP = BTN_CDOWN;
OCARINA_CDOWN_MAP = BTN_A;
}
}
#endif
void AudioOcarina_ReadControllerInput(void) {
Input inputs[MAXCONTROLLERS];
Input* input = &inputs[0];
u32 ocarinaInputButtonPrev = sOcarinaInputButtonCur;
PadMgr_RequestPadData(&gPadMgr, inputs, false);
sOcarinaInputButtonCur = input->cur.button;
sOcarinaInputButtonPrev = ocarinaInputButtonPrev;
sOcarinaInputStickAdj.x = input->rel.stick_x;
sOcarinaInputStickAdj.y = input->rel.stick_y;
}
/**
* Looks up the frequency to bend the pitch by.
* The pitch will bend up to a maximum of 2 semitones
* in each direction giving a total range of 4 semitones
*/
f32 AudioOcarina_BendPitchTwoSemitones(s8 bendIndex) {
s8 adjBendIndex;
f32 bendFreq;
if (bendIndex > 64) {
adjBendIndex = 127;
} else if (bendIndex < -64) {
adjBendIndex = -128;
} else if (bendIndex >= 0) {
adjBendIndex = (bendIndex * 127) / 64;
} else {
adjBendIndex = (bendIndex * 128) / 64;
}
/**
* index 128 is in the middle of the table and
* contains the value 1.0f i.e. no bend
* absolute indices above 128 will bend the pitch 2 semitones upwards
* absolute indices below 128 will bend the pitch 2 semitones downwards
*/
bendFreq = gBendPitchTwoSemitonesFrequencies[adjBendIndex + 128];
return bendFreq;
}
/**
* If an available song has been played, then return that song index
* If the ocarina is on, but no song has been played then return 0xFE
* If the ocarina is off, return 0xFF
*/
u8 AudioOcarina_GetPlayingState(void) {
u8 playedOcarinaSongIndex;
if (sPlayedOcarinaSongIndexPlusOne != 0) {
playedOcarinaSongIndex = sPlayedOcarinaSongIndexPlusOne - 1;
sPlayedOcarinaSongIndexPlusOne = 0;
} else if (sOcarinaFlags != 0) {
playedOcarinaSongIndex = 0xFE;
} else {
playedOcarinaSongIndex = 0xFF;
}
return playedOcarinaSongIndex;
}
u8 AudioOcarina_MapNoteToButton(u8 pitchAndBFlatFlag) {
u8 buttonIndex = sPitchToButtonMap[pitchAndBFlatFlag & 0x3F];
/**
* Special case for bFlat4:
* CRIGHT and CLEFT are the only two pitches that are 2 semitones apart
* which are pitches A4 and B4 respectively
* bFlat4 is in the middle of those two and is the only pitches that can not
* be resolved between the two buttons without external information.
* That information is stored as flags in pitch with the mask:
* (pitchAndBFlatFlag & 0xC0)
*/
if (buttonIndex == OCARINA_BTN_C_RIGHT_OR_C_LEFT) {
if (pitchAndBFlatFlag & 0x80) {
return OCARINA_BTN_C_RIGHT;
}
return OCARINA_BTN_C_LEFT;
}
return buttonIndex;
}
void AudioOcarina_MapNotesToScarecrowButtons(u8 noteSongIndex) {
u8 buttonSongPos = 0;
u8 noteSongPos = 0;
u8 pitch;
while (buttonSongPos < 8 && noteSongPos < 16) {
pitch = sOcarinaSongNotes[noteSongIndex][noteSongPos++].pitch;
if (pitch != OCARINA_PITCH_NONE) {
gOcarinaSongButtons[OCARINA_SONG_SCARECROW_SPAWN].buttonsIndex[buttonSongPos++] = sPitchToButtonMap[pitch];
}
}
}
/**
* Ocarina flags:
* bitmask 0x3FFF:
* - Ocarina song id
* bitmask 0xC000:
* - 0x0000: Limits the notes to 8 notes at a time. Not playing a correct song after 8 notes will cause an ocarina
* error
* - 0x4000: (Identical to 0xC000)
* - 0x8000: Limits the notes to 1 note at a time. A single incorrect note will cause an ocarina error
* - 0xC000: Free-play, no limitations to the number of notes to play
* bitmask 0x7FFF0000:
* - ocarina action (only used to make flags != 0)
* bitmask 0x80000000:
* - unused (only used to make flags != 0)
*/
void AudioOcarina_Start(u16 ocarinaFlags) {
u8 i;
if ((sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume != 0xFF) && ((ocarinaFlags & 0xFFF) == 0xFFF)) {
ocarinaFlags |= 0x1000;
}
if ((ocarinaFlags == 0xCFFF) && (sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume != 0xFF)) {
ocarinaFlags = 0xDFFF;
}
if ((ocarinaFlags == 0xFFF) && (sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume != 0xFF)) {
ocarinaFlags = 0x1FFF;
}
if (ocarinaFlags != 0xFFFF) {
sOcarinaFlags = 0x80000000 + (u32)ocarinaFlags;
sFirstOcarinaSongIndex = 0;
sLastOcarinaSongIndex = OCARINA_SONG_MAX;
if (ocarinaFlags != 0xA000) {
sLastOcarinaSongIndex--;
}
sAvailOcarinaSongFlags = ocarinaFlags & 0x3FFF;
sMusicStaffNumNotesPerTest = 8; // Ocarina Check
sOcarinaHasStartedSong = false;
sPlayedOcarinaSongIndexPlusOne = 0;
sStaffOcarinaPlayingPos = 0;
sPlayingStaff.state = AudioOcarina_GetPlayingState();
sIsOcarinaInputEnabled = true;
sPrevOcarinaWithMusicStaffFlags = 0;
// Reset music staff song check
for (i = 0; i < OCARINA_SONG_MAX; i++) {
sMusicStaffPos[i] = 0;
sMusicStaffCurHeldLength[i] = 0;
sMusicStaffExpectedLength[i] = 0;
sMusicStaffExpectedPitch[i] = 0;
}
if (ocarinaFlags & 0x8000) {
sMusicStaffNumNotesPerTest = 0; // Ocarina Playback
}
if (ocarinaFlags & 0x4000) {
sOcarinaWithoutMusicStaffPos = 0;
}
if (ocarinaFlags & 0xD000) {
AudioOcarina_MapNotesToScarecrowButtons(OCARINA_SONG_SCARECROW_SPAWN);
}
} else {
sOcarinaFlags = 0;
sIsOcarinaInputEnabled = false;
}
}
void AudioOcarina_CheckIfStartedSong(void) {
if (sCurOcarinaPitch != OCARINA_PITCH_NONE && !sOcarinaHasStartedSong) {
sOcarinaHasStartedSong = true;
sMusicStaffPrevPitch = OCARINA_PITCH_NONE;
}
}
/**
* Checks for ocarina songs from user input with a music staff prompt
* Type 1) Playback: tests note-by-note (ocarinaFlag & 0xC000 == 0x8000) eg:
* - learning a new song
* - playing the ocarina memory game
* Type 2) Check: tests in 8-note chunks (ocarinaFlag & 0xC000 == 0x0000) eg:
* - validating scarecrow spawn song as adult
* - ocarina prompt for zelda's lullaby, saria's song, Storms, Song of Time, etc...
*/
void AudioOcarina_CheckSongsWithMusicStaff(void) {
u16 curOcarinaSongFlag;
u16 pad;
u8 noNewValidInput = false;
u16 pad2;
s8 staffOcarinaPlayingPosOffset = 0;
u8 songIndex;
OcarinaNote* curNote;
OcarinaNote* nextNote;
AudioOcarina_CheckIfStartedSong();
if (!sOcarinaHasStartedSong) {
return;
}
if (ABS_ALT(sCurOcarinaBendIndex) > 20) {
sOcarinaFlags = 0;
return;
}
// clang-format off
if (sPrevOcarinaPitch == sCurOcarinaPitch || sCurOcarinaPitch == OCARINA_PITCH_NONE) { noNewValidInput = true; }
// clang-format on
for (songIndex = sFirstOcarinaSongIndex; songIndex < sLastOcarinaSongIndex; songIndex++) {
curOcarinaSongFlag = 1 << songIndex;
if (sAvailOcarinaSongFlags & curOcarinaSongFlag) {
sMusicStaffCurHeldLength[songIndex] = sMusicStaffExpectedLength[songIndex] + 18;
if (noNewValidInput) {
if ((sMusicStaffCurHeldLength[songIndex] >= sMusicStaffExpectedLength[songIndex] - 18) &&
(sMusicStaffCurHeldLength[songIndex] >= sMusicStaffExpectedLength[songIndex] + 18) &&
(sOcarinaSongNotes[songIndex][sMusicStaffPos[songIndex]].length == 0) &&
(sMusicStaffPrevPitch == sMusicStaffExpectedPitch[songIndex])) {
// This case is taken if the song is finished and successfully played
// (i.e. .length == 0 indicates that the song is at the end)
sPlayedOcarinaSongIndexPlusOne = songIndex + 1;
sIsOcarinaInputEnabled = false;
sOcarinaFlags = 0;
}
} else if (sMusicStaffCurHeldLength[songIndex] >= (sMusicStaffExpectedLength[songIndex] - 18)) {
// This else-if statement always holds true, taken if a new note is played
if (sMusicStaffPrevPitch != OCARINA_PITCH_NONE) {
// New note is played
if (sMusicStaffPrevPitch == sMusicStaffExpectedPitch[songIndex]) {
// Note is part of expected song
if (songIndex == OCARINA_SONG_SCARECROW_SPAWN) {
sMusicStaffCurHeldLength[songIndex] = 0;
}
} else {
// Note is not part of expected song, so this song is no longer available as an option in this
// playback
sAvailOcarinaSongFlags ^= curOcarinaSongFlag;
}
}
curNote = &sOcarinaSongNotes[songIndex][sMusicStaffPos[songIndex]];
nextNote = &sOcarinaSongNotes[songIndex][++sMusicStaffPos[songIndex]];
sMusicStaffExpectedLength[songIndex] = curNote->length;
sMusicStaffExpectedPitch[songIndex] = curNote->pitch;
// The current note is not the expected note.
if (sCurOcarinaPitch != sMusicStaffExpectedPitch[songIndex]) {
sAvailOcarinaSongFlags ^= curOcarinaSongFlag;
}
while (curNote->pitch == nextNote->pitch ||
(nextNote->pitch == OCARINA_BTN_INVALID && nextNote->length != 0)) {
sMusicStaffExpectedLength[songIndex] += nextNote->length;
curNote = &sOcarinaSongNotes[songIndex][sMusicStaffPos[songIndex]];
nextNote = &sOcarinaSongNotes[songIndex][sMusicStaffPos[songIndex] + 1];
sMusicStaffPos[songIndex]++;
}
} else if (sMusicStaffCurHeldLength[songIndex] < 10) {
// case never taken
staffOcarinaPlayingPosOffset = -1;
sMusicStaffCurHeldLength[songIndex] = 0;
sMusicStaffPrevPitch = sCurOcarinaPitch;
} else {
// case never taken
sAvailOcarinaSongFlags ^= curOcarinaSongFlag;
}
}
// if a note is played that doesn't match a song, the song bit in sAvailOcarinaSongFlags is turned off
// if there are no more songs remaining that it could be and the maximum position has been exceeded, then
if (sAvailOcarinaSongFlags == 0 && sStaffOcarinaPlayingPos >= sMusicStaffNumNotesPerTest) {
sIsOcarinaInputEnabled = false;
if ((sOcarinaFlags & 0x4000) && sCurOcarinaPitch == sOcarinaSongNotes[songIndex][0].pitch) {
// case never taken, this function is not called if (sOcarinaFlags & 0x4000) is set
sPrevOcarinaWithMusicStaffFlags = sOcarinaFlags;
}
sOcarinaFlags = 0;
return;
}
}
if (!noNewValidInput) {
sMusicStaffPrevPitch = sCurOcarinaPitch;
sStaffOcarinaPlayingPos += staffOcarinaPlayingPosOffset + 1;
}
}
/**
* Checks for ocarina songs from user input with no music staff prompt.
* Includes ocarina actions such as free play, no warp
*/
void AudioOcarina_CheckSongsWithoutMusicStaff(void) {
u32 pitch;
u8 i;
u8 j;
u8 k;
if (CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_L) &&
CHECK_BTN_ANY(sOcarinaInputButtonCur, OCARINA_ALLOWED_BUTTON_MASK)) {
AudioOcarina_Start((u16)sOcarinaFlags);
return;
}
AudioOcarina_CheckIfStartedSong();
if (!sOcarinaHasStartedSong) {
return;
}
if ((sPrevOcarinaPitch != sCurOcarinaPitch) && (sCurOcarinaPitch != OCARINA_PITCH_NONE)) {
sStaffOcarinaPlayingPos++;
if (sStaffOcarinaPlayingPos > ARRAY_COUNT(sCurOcarinaSongWithoutMusicStaff)) {
sStaffOcarinaPlayingPos = 1;
}
if (sOcarinaWithoutMusicStaffPos == 8) {
for (i = 0; i < 7; i++) {
sCurOcarinaSongWithoutMusicStaff[i] = sCurOcarinaSongWithoutMusicStaff[i + 1];
}
} else {
sOcarinaWithoutMusicStaffPos++;
}
if (ABS_ALT(sCurOcarinaBendIndex) > 20) {
sCurOcarinaSongWithoutMusicStaff[sOcarinaWithoutMusicStaffPos - 1] = OCARINA_PITCH_NONE;
} else {
sCurOcarinaSongWithoutMusicStaff[sOcarinaWithoutMusicStaffPos - 1] = sCurOcarinaPitch;
}
// This nested for-loop tests to see if the notes from the ocarina are identical
// to any of the songIndex from sFirstOcarinaSongIndex to sLastOcarinaSongIndex
// Loop through each of the songs
for (i = sFirstOcarinaSongIndex; i < sLastOcarinaSongIndex; i++) {
// Checks to see if the song is available to be played
if (sAvailOcarinaSongFlags & (u16)(1 << i)) {
for (j = 0, k = 0; j < gOcarinaSongButtons[i].numButtons && k == 0 &&
sOcarinaWithoutMusicStaffPos >= gOcarinaSongButtons[i].numButtons;) {
pitch = sCurOcarinaSongWithoutMusicStaff[sOcarinaWithoutMusicStaffPos -
gOcarinaSongButtons[i].numButtons + j];
if (pitch == sButtonToPitchMap[gOcarinaSongButtons[i].buttonsIndex[j]]) {
j++;
} else {
k++;
}
}
// This conditional is true if songIndex = i is detected
if (j == gOcarinaSongButtons[i].numButtons) {
sPlayedOcarinaSongIndexPlusOne = i + 1;
sIsOcarinaInputEnabled = false;
sOcarinaFlags = 0;
}
}
}
}
}
// This unused argument is used in Majora's Mask as a u8
void AudioOcarina_PlayControllerInput(u8 unused) {
u32 ocarinaBtnsHeld;
// Prevents two different ocarina notes from being played on two consecutive frames
if ((sOcarinaFlags != 0) && (sOcarinaDropInputTimer != 0)) {
sOcarinaDropInputTimer--;
return;
}
// Ensures the button pressed to start the ocarina does not also play an ocarina note
if ((sOcarinaInputButtonStart == 0) || ((sOcarinaInputButtonStart & OCARINA_ALLOWED_BUTTON_MASK) !=
(sOcarinaInputButtonCur & OCARINA_ALLOWED_BUTTON_MASK))) {
sOcarinaInputButtonStart = 0;
if (1) {}
sCurOcarinaPitch = OCARINA_PITCH_NONE;
sCurOcarinaButtonIndex = OCARINA_BTN_INVALID;
ocarinaBtnsHeld = (sOcarinaInputButtonCur & OCARINA_ALLOWED_BUTTON_MASK) &
(sOcarinaInputButtonPrev & OCARINA_ALLOWED_BUTTON_MASK);
if (!(sOcarinaInputButtonPress & ocarinaBtnsHeld) && (sOcarinaInputButtonCur != 0)) {
sOcarinaInputButtonPress = sOcarinaInputButtonCur;
} else {
sOcarinaInputButtonPress &= ocarinaBtnsHeld;
}
// Interprets and transforms controller input into ocarina buttons and notes
if (CHECK_BTN_ANY(sOcarinaInputButtonPress, OCARINA_A_MAP)) {
AUDIO_PRINTF("Presss NA_KEY_D4 %08x\n", OCARINA_A_MAP);
sCurOcarinaPitch = OCARINA_PITCH_D4;
sCurOcarinaButtonIndex = OCARINA_BTN_A;
} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, OCARINA_CDOWN_MAP)) {
AUDIO_PRINTF("Presss NA_KEY_F4 %08x\n", OCARINA_CDOWN_MAP);
sCurOcarinaPitch = OCARINA_PITCH_F4;
sCurOcarinaButtonIndex = OCARINA_BTN_C_DOWN;
} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CRIGHT)) {
AUDIO_PRINTF("Presss NA_KEY_A4 %08x\n", BTN_CRIGHT);
sCurOcarinaPitch = OCARINA_PITCH_A4;
sCurOcarinaButtonIndex = OCARINA_BTN_C_RIGHT;
} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, BTN_CLEFT)) {
AUDIO_PRINTF("Presss NA_KEY_B4 %08x\n", BTN_CLEFT);
sCurOcarinaPitch = OCARINA_PITCH_B4;
sCurOcarinaButtonIndex = OCARINA_BTN_C_LEFT;
} else if (CHECK_BTN_ANY(sOcarinaInputButtonPress, OCARINA_CUP_MAP)) {
AUDIO_PRINTF("Presss NA_KEY_D5 %08x\n", OCARINA_CUP_MAP);
sCurOcarinaPitch = OCARINA_PITCH_D5;
sCurOcarinaButtonIndex = OCARINA_BTN_C_UP;
}
#if PLATFORM_N64
if (sOcarinaInputButtonCur) {}
#endif
// Pressing the R Button will raise the pitch by 1 semitone
if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_R) &&
(sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN)) {
sCurOcarinaButtonIndex += 0x80; // Flag to resolve B Flat 4
sCurOcarinaPitch++; // Raise the pitch by 1 semitone
}
// Pressing the Z Button will lower the pitch by 1 semitone
if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && CHECK_BTN_ANY(sOcarinaInputButtonCur, BTN_Z) &&
(sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN)) {
sCurOcarinaButtonIndex += 0x40; // Flag to resolve B Flat 4
sCurOcarinaPitch--; // Lower the pitch by 1 semitone
}
if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) {
// Bend the pitch of the note based on y control stick
sCurOcarinaBendIndex = sOcarinaInputStickAdj.y;
sCurOcarinaBendFreq = AudioOcarina_BendPitchTwoSemitones(sCurOcarinaBendIndex);
// Add vibrato of the ocarina note based on the x control stick
sCurOcarinaVibrato = ABS_ALT(sOcarinaInputStickAdj.x) >> 2;
// Sets vibrato to io port 6
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sCurOcarinaVibrato);
} else {
// no bending or vibrato for recording state OCARINA_RECORD_SCARECROW_SPAWN
sCurOcarinaBendIndex = 0;
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
sCurOcarinaVibrato = 0;
#endif
sCurOcarinaBendFreq = 1.0f; // No bend
}
// Processes new and valid notes
if ((sCurOcarinaPitch != OCARINA_PITCH_NONE) && (sPrevOcarinaPitch != sCurOcarinaPitch)) {
// Sets ocarina instrument Id to channelIndex io port 7, which is used
// as an index in seq 0 to get the true instrument Id
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 7, sOcarinaInstrumentId - 1);
// Sets pitch to io port 5
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 5, sCurOcarinaPitch);
Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sCurOcarinaBendFreq, &sRelativeOcarinaVolume,
&gSfxDefaultReverb);
} else if ((sPrevOcarinaPitch != OCARINA_PITCH_NONE) && (sCurOcarinaPitch == OCARINA_PITCH_NONE)) {
// Stops ocarina sound when transitioning from playing to not playing a note
Audio_StopSfxById(NA_SE_OC_OCARINA);
}
}
}
/**
* Directly enable the ocarina to receive input without
* properly resetting it based on an ocarina instrument id
* Unused.
*/
void AudioOcarina_EnableInput(u8 inputEnabled) {
sIsOcarinaInputEnabled = inputEnabled;
}
/**
* Resets ocarina properties based on the ocarina instrument id
* If ocarina instrument id is "OCARINA_INSTRUMENT_OFF", turn off the ocarina
* For all ocarina instrument ids, turn the ocarina on with the instrument id
*/
void AudioOcarina_SetInstrument(u8 ocarinaInstrumentId) {
if (sOcarinaInstrumentId == ocarinaInstrumentId) {
return;
}
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 1, ocarinaInstrumentId);
sOcarinaInstrumentId = ocarinaInstrumentId;
if (ocarinaInstrumentId == OCARINA_INSTRUMENT_OFF) {
sOcarinaInputButtonCur = 0;
sOcarinaInputButtonPrev = 0;
sOcarinaInputButtonPress = 0;
sOcarinaInputButtonStart = 0xFFFF;
AudioOcarina_PlayControllerInput(false);
Audio_StopSfxById(NA_SE_OC_OCARINA);
Audio_SetSfxBanksMute(0);
sPlaybackState = 0;
sPlaybackStaffPos = 0;
sIsOcarinaInputEnabled = false;
sOcarinaFlags = 0;
// return to full volume for players 0 and 3 (background bgm) after ocarina is finished
Audio_ClearBGMMute(SFX_CHANNEL_OCARINA);
} else {
sOcarinaInputButtonCur = 0;
AudioOcarina_ReadControllerInput();
// Store button used to turn on ocarina
sOcarinaInputButtonStart = sOcarinaInputButtonCur;
// lowers volumes of players 0 and 3 (background bgm) while playing ocarina
Audio_QueueSeqCmdMute(SFX_CHANNEL_OCARINA);
}
}
void AudioOcarina_SetPlaybackSong(s8 songIndexPlusOne, s8 playbackState) {
if (songIndexPlusOne == 0) {
sPlaybackState = 0;
Audio_StopSfxById(NA_SE_OC_OCARINA);
return;
}
if (songIndexPlusOne < (OCARINA_SONG_SCARECROW_LONG + 1)) {
sPlaybackSong = sOcarinaSongNotes[songIndexPlusOne - 1];
} else {
sPlaybackSong = sScarecrowsLongSongNotes;
}
sPlaybackState = playbackState;
sPlaybackNoteTimer = 0;
sPlaybackPitch = OCARINA_PITCH_NONE;
sPlaybackNotePos = 0;
sPlaybackStaffPos = 0;
while (sPlaybackSong[sPlaybackNotePos].pitch == OCARINA_PITCH_NONE) {
sPlaybackNotePos++;
}
}
/**
* Play a song with the ocarina to the user that is
* based on OcarinaNote data and not user input
*/
void AudioOcarina_PlaybackSong(void) {
u32 noteTimerStep;
u32 nextNoteTimerStep;
if (sPlaybackState == 0) {
return;
}
if (sPlaybackStaffPos == 0) {
noteTimerStep = 3;
} else {
noteTimerStep = sOcarinaUpdateTaskStart - sOcarinaPlaybackTaskStart;
}
if (noteTimerStep < sPlaybackNoteTimer) {
sPlaybackNoteTimer -= noteTimerStep;
} else {
nextNoteTimerStep = noteTimerStep - sPlaybackNoteTimer;
sPlaybackNoteTimer = 0;
}
if (sPlaybackNoteTimer == 0) {
sPlaybackNoteTimer = sPlaybackSong[sPlaybackNotePos].length;
if (sPlaybackNotePos == 1) {
sPlaybackNoteTimer++;
}
if (sPlaybackNoteTimer == 0) {
sPlaybackState--;
if (sPlaybackState != 0) {
sPlaybackNotePos = 0;
sPlaybackStaffPos = 0;
sPlaybackPitch = OCARINA_PITCH_NONE;
} else {
Audio_StopSfxById(NA_SE_OC_OCARINA);
}
return;
} else {
sPlaybackNoteTimer -= nextNoteTimerStep;
}
// Update volume
if (sNotePlaybackVolume != sPlaybackSong[sPlaybackNotePos].volume) {
sNotePlaybackVolume = sPlaybackSong[sPlaybackNotePos].volume;
sRelativeNotePlaybackVolume = sNotePlaybackVolume / 127.0f;
}
// Update vibrato
#if OOT_VERSION < PAL_1_0 || !PLATFORM_N64
if (sNotePlaybackVibrato != sPlaybackSong[sPlaybackNotePos].vibrato) {
sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato;
// Sets vibrato to io port 6
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sNotePlaybackVibrato);
}
#else
sNotePlaybackVibrato = sPlaybackSong[sPlaybackNotePos].vibrato;
// Sets vibrato to io port 6
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 6, sNotePlaybackVibrato);
#endif
// Update bend
if (sNotePlaybackBend != sPlaybackSong[sPlaybackNotePos].bend) {
sNotePlaybackBend = sPlaybackSong[sPlaybackNotePos].bend;
sRelativeNotePlaybackBend = AudioOcarina_BendPitchTwoSemitones(sNotePlaybackBend);
}
// No changes in volume, vibrato, or bend between notes
if ((sPlaybackSong[sPlaybackNotePos].volume == sPlaybackSong[sPlaybackNotePos - 1].volume &&
(sPlaybackSong[sPlaybackNotePos].vibrato == sPlaybackSong[sPlaybackNotePos - 1].vibrato) &&
(sPlaybackSong[sPlaybackNotePos].bend == sPlaybackSong[sPlaybackNotePos - 1].bend))) {
sPlaybackPitch = 0xFE;
}
if (sPlaybackPitch != sPlaybackSong[sPlaybackNotePos].pitch) {
u8 pitch = sPlaybackSong[sPlaybackNotePos].pitch;
// As bFlat4 is exactly in the middle of notes B & A, a flag is
// added to the pitch to resolve which button to map Bflat4 to
if (pitch == OCARINA_PITCH_BFLAT4) {
sPlaybackPitch = pitch + sPlaybackSong[sPlaybackNotePos].bFlat4Flag;
} else {
sPlaybackPitch = pitch;
}
if (sPlaybackPitch != OCARINA_PITCH_NONE) {
sPlaybackStaffPos++;
// Sets ocarina instrument Id to channelIndex io port 7, which is used
// as an index in seq 0 to get the true instrument Id
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 7, sOcarinaInstrumentId - 1);
// Sets sPlaybackPitch to channelIndex io port 5
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, SFX_CHANNEL_OCARINA, 5, sPlaybackPitch & 0x3F);
Audio_PlaySfxGeneral(NA_SE_OC_OCARINA, &gSfxDefaultPos, 4, &sRelativeNotePlaybackBend,
&sRelativeNotePlaybackVolume, &gSfxDefaultReverb);
} else {
Audio_StopSfxById(NA_SE_OC_OCARINA);
}
}
sPlaybackNotePos++;
}
}
void AudioOcarina_SetRecordingSong(u8 isRecordingComplete) {
u16 i;
u16 i2;
u16 pad;
u8 pitch;
OcarinaNote* note;
u8 j;
u8 k;
s32 t;
OcarinaNote* recordedSong;
if (sRecordingState == OCARINA_RECORD_SCARECROW_LONG) {
recordedSong = gScarecrowLongSongPtr;
} else {
/**
* OCARINA_RECORD_SCARECROW_SPAWN
*
* The notes for scarecrows spawn song are first recorded into the ocarina memory
* game address to act as a buffer. That way, if a new scarecrow spawn song is
* rejected, the previous scarecrow spawn song is not overwritten. If the scarecrow
* spawn song is accepted, then the notes are copied over to the scarecrow spawn
* song address
*/
recordedSong = sMemoryGameSongPtr;
}
recordedSong[sRecordSongPos].pitch = sRecordOcarinaPitch;
recordedSong[sRecordSongPos].length = sOcarinaUpdateTaskStart - sOcarinaRecordTaskStart;
recordedSong[sRecordSongPos].volume = sRecordOcarinaVolume;
recordedSong[sRecordSongPos].vibrato = sRecordOcarinaVibrato;
recordedSong[sRecordSongPos].bend = sRecordOcarinaBendIndex;
recordedSong[sRecordSongPos].bFlat4Flag = sRecordOcarinaButtonIndex & 0xC0;
sRecordOcarinaPitch = sCurOcarinaPitch;
sRecordOcarinaVolume = sCurOcarinaVolume;
sRecordOcarinaVibrato = sCurOcarinaVibrato;
sRecordOcarinaBendIndex = sCurOcarinaBendIndex;
sRecordOcarinaButtonIndex = sCurOcarinaButtonIndex;
sRecordSongPos++;
if ((sRecordSongPos != (ARRAY_COUNT(sScarecrowsLongSongNotes) - 1)) && !isRecordingComplete) {
// Continue recording
return;
}
// Recording is complete
i = sRecordSongPos;
pitch = OCARINA_PITCH_NONE;
while (i != 0 && pitch == OCARINA_PITCH_NONE) {
i--;
pitch = recordedSong[i].pitch;
}
if (1) {}
if (sRecordSongPos != (i + 1)) {
sRecordSongPos = i + 2;
recordedSong[sRecordSongPos - 1].length = 0;
}
recordedSong[sRecordSongPos].length = 0;
if (sRecordingState == OCARINA_RECORD_SCARECROW_SPAWN) {
if (sStaffOcarinaPlayingPos >= 8) {
for (i = 0; i < sRecordSongPos; i++) {
recordedSong[i] = recordedSong[i + 1];
}
// Copies Notes from buffer into scarecrows spawn buttons to be tested for acceptance or rejection
AudioOcarina_MapNotesToScarecrowButtons(OCARINA_SONG_MEMORY_GAME);
// Loop through each of the songs
for (i = 0; i < OCARINA_SONG_SCARECROW_SPAWN; i++) {
// Loops through all possible starting indices
for (j = 0; j < 9 - gOcarinaSongButtons[i].numButtons; j++) {
// Loops through the notes of song i
for (k = 0; k < gOcarinaSongButtons[i].numButtons && k + j < 8 &&
gOcarinaSongButtons[i].buttonsIndex[k] ==
gOcarinaSongButtons[OCARINA_SONG_SCARECROW_SPAWN].buttonsIndex[k + j];
k++) {
;
}
// This conditional is true if the recorded song contains a reserved song
if (k == gOcarinaSongButtons[i].numButtons) {
sRecordingState = OCARINA_RECORD_REJECTED;
sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume = 0xFF;
return;
}
}
}
// Counts how many times a note is repeated
i = 1;
while (i < 8) {
if (gOcarinaSongButtons[OCARINA_SONG_SCARECROW_SPAWN].buttonsIndex[0] !=
gOcarinaSongButtons[OCARINA_SONG_SCARECROW_SPAWN].buttonsIndex[i]) {
i = 9; // break
} else {
i++;
}
}
// This condition is true if all 8 notes are the same pitch
if (i == 8) {
sRecordingState = OCARINA_RECORD_REJECTED;
sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume = 0xFF;
return;
}
// The scarecrow spawn song is accepted and copied from the buffer to the scarecrow spawn notes
for (i = 0; i < sRecordSongPos; i++) {
sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][i] = sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][i];
}
sIsOcarinaInputEnabled = false;
} else {
sOcarinaSongNotes[OCARINA_SONG_SCARECROW_SPAWN][1].volume = 0xFF;
}
}
sRecordingState = OCARINA_RECORD_OFF;
}
/**
* recordingState = OCARINA_RECORD_OFF, end
* recordingState = OCARINA_RECORD_SCARECROW_LONG, start long scarecrows song
* recordingState = OCARINA_RECORD_SCARECROW_SPAWN, start spawn scarecrows song
*/
void AudioOcarina_SetRecordingState(u8 recordingState) {
if ((u32)recordingState == sRecordingState) {
return;
}
if (recordingState != OCARINA_RECORD_OFF) {
sOcarinaRecordTaskStart = sOcarinaUpdateTaskStart;
sRecordOcarinaPitch = OCARINA_PITCH_NONE;
sRecordOcarinaVolume = 0x57;
sRecordOcarinaVibrato = 0;
sRecordOcarinaBendIndex = 0;
sRecordOcarinaButtonIndex = 0;
sRecordSongPos = 0;
sIsOcarinaInputEnabled = true;
sStaffOcarinaPlayingPos = 0;
sScarecrowsLongSongSecondNote = sScarecrowsLongSongNotes[1];
} else {
if (sRecordSongPos == 0) {
sScarecrowsLongSongNotes[1] = sScarecrowsLongSongSecondNote;
} else {
if (sRecordingState == OCARINA_RECORD_SCARECROW_SPAWN) {
sStaffOcarinaPlayingPos = 1;
}
AudioOcarina_SetRecordingSong(true);
}
sIsOcarinaInputEnabled = false;
sStaffOcarinaPlayingPos = 0;
}
sRecordingState = recordingState;
}
void AudioOcarina_UpdateRecordingStaff(void) {
sRecordingStaff.state = sRecordingState;
sRecordingStaff.pos = sStaffOcarinaPlayingPos;
if (sRecordingState == OCARINA_RECORD_REJECTED) {
sRecordingState = OCARINA_RECORD_OFF;
}
}
void AudioOcarina_UpdatePlayingStaff(void) {
sPlayingStaff.buttonIndex = sCurOcarinaButtonIndex & 0x3F;
sPlayingStaff.state = AudioOcarina_GetPlayingState();
sPlayingStaff.pos = sStaffOcarinaPlayingPos;
}
void AudioOcarina_UpdatePlaybackStaff(void) {
if ((sPlaybackPitch & 0x3F) <= OCARINA_PITCH_EFLAT5) {
sPlaybackStaff.buttonIndex = AudioOcarina_MapNoteToButton(sPlaybackPitch);
}
sPlaybackStaff.state = sPlaybackState;
if (sPlaybackSong != sScarecrowsLongSongNotes) {
sPlaybackStaff.pos = sPlaybackStaffPos;
} else if (sPlaybackStaffPos == 0) {
sPlaybackStaff.pos = 0;
} else {
sPlaybackStaff.pos = ((sPlaybackStaffPos - 1) % 8) + 1;
}
}
OcarinaStaff* AudioOcarina_GetRecordingStaff(void) {
return &sRecordingStaff;
}
OcarinaStaff* AudioOcarina_GetPlayingStaff(void) {
if (sPlayingStaff.state < 0xFE) {
sOcarinaFlags = 0;
}
return &sPlayingStaff;
}
OcarinaStaff* AudioOcarina_GetPlaybackStaff(void) {
return &sPlaybackStaff;
}
void AudioOcarina_RecordSong(void) {
s32 noteChanged;
if ((sRecordingState != OCARINA_RECORD_OFF) && ((sOcarinaUpdateTaskStart - sOcarinaRecordTaskStart) >= 3)) {
noteChanged = false;
if (sRecordOcarinaPitch != sCurOcarinaPitch) {
if (sCurOcarinaPitch != OCARINA_PITCH_NONE) {
sRecordingStaff.buttonIndex = sCurOcarinaButtonIndex & 0x3F;
sStaffOcarinaPlayingPos++;
} else if ((sRecordingState == OCARINA_RECORD_SCARECROW_SPAWN) && (sStaffOcarinaPlayingPos == 8)) {
AudioOcarina_SetRecordingSong(true);
return;
}
if (sStaffOcarinaPlayingPos > 8) {
if (sRecordingState == OCARINA_RECORD_SCARECROW_SPAWN) {
// notes played are over 8 and in recording mode.
AudioOcarina_SetRecordingSong(true);
return;
}
sStaffOcarinaPlayingPos = 1;
}
noteChanged = true;
} else if (sRecordOcarinaVolume != sCurOcarinaVolume) {
noteChanged = true;
} else if (sRecordOcarinaVibrato != sCurOcarinaVibrato) {
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) {
noteChanged = true;
}
#else
noteChanged = true;
#endif
} else if (sRecordOcarinaBendIndex != sCurOcarinaBendIndex) {
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
if (sRecordingState != OCARINA_RECORD_SCARECROW_SPAWN) {
noteChanged = true;
}
#else
noteChanged = true;
#endif
}
if (noteChanged) {
AudioOcarina_SetRecordingSong(false);
sOcarinaRecordTaskStart = sOcarinaUpdateTaskStart;
}
}
}
void AudioOcarina_MemoryGameInit(u8 minigameRound) {
u8 i;
if (minigameRound > 2) {
minigameRound = 2;
}
sOcaMemoryGameAppendPos = 0;
sOcaMemoryGameEndPos = sOcaMemoryGameNumNotes[minigameRound];
for (i = 0; i < 3; i++) {
AudioOcarina_MemoryGameNextNote();
}
}
s32 AudioOcarina_MemoryGameNextNote(void) {
u32 randomButtonIndex;
u8 randomPitch;
if (sOcaMemoryGameAppendPos == sOcaMemoryGameEndPos) {
return 1;
}
randomButtonIndex = AudioThread_NextRandom();
randomPitch = sButtonToPitchMap[randomButtonIndex % 5];
if (sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos - 1].pitch == randomPitch) {
randomPitch = sButtonToPitchMap[(randomButtonIndex + 1) % 5];
}
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].pitch = randomPitch;
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].length = FRAMERATE_CONST(45, 38);
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].volume = 0x50;
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].vibrato = 0;
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].bend = 0;
sOcaMemoryGameAppendPos++;
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].pitch = OCARINA_PITCH_NONE;
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos].length = 0;
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos + 1].pitch = OCARINA_PITCH_NONE;
sOcarinaSongNotes[OCARINA_SONG_MEMORY_GAME][sOcaMemoryGameAppendPos + 1].length = 0;
if (1) {}
return 0;
}
void AudioOcarina_Update(void) {
sOcarinaUpdateTaskStart = gAudioCtx.totalTaskCount;
if (sOcarinaInstrumentId != OCARINA_INSTRUMENT_OFF) {
if (sIsOcarinaInputEnabled == true) {
AudioOcarina_ReadControllerInput();
}
if ((sPlaybackState == 0) && (sIsOcarinaInputEnabled == true)) {
AudioOcarina_PlayControllerInput(false);
}
if (sOcarinaFlags != 0) {
if (sOcarinaFlags & 0x4000) {
AudioOcarina_CheckSongsWithoutMusicStaff();
} else {
AudioOcarina_CheckSongsWithMusicStaff();
}
}
AudioOcarina_PlaybackSong();
sOcarinaPlaybackTaskStart = sOcarinaUpdateTaskStart;
if (sPlaybackState == 0) {
AudioOcarina_RecordSong();
}
if ((sOcarinaFlags != 0) && (sPrevOcarinaPitch != sCurOcarinaPitch)) {
sOcarinaDropInputTimer = 1; // Drops ocarina input for 1 frame
}
sPrevOcarinaPitch = sCurOcarinaPitch;
}
AudioOcarina_UpdatePlayingStaff();
AudioOcarina_UpdatePlaybackStaff();
AudioOcarina_UpdateRecordingStaff();
}
void AudioOcarina_PlayLongScarecrowSong(void) {
static u8 sScarecrowAfterCreditsState = 0;
static u8 sScarecrowAfterCreditsIntrumentId = OCARINA_INSTRUMENT_DEFAULT;
static u16 sScarecrowAfterCreditsTimer = 1200;
switch (sScarecrowAfterCreditsState) {
case 0:
if (sScarecrowAfterCreditsTimer-- == 0) {
if (sScarecrowAfterCreditsIntrumentId < OCARINA_INSTRUMENT_MAX) {
// set next ocarina instrument and restart
sScarecrowAfterCreditsState++;
} else {
// finished
sScarecrowAfterCreditsState = 3;
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
}
sScarecrowAfterCreditsTimer = 1200;
}
break;
case 1:
Audio_SetSfxBanksMute(0);
AudioOcarina_SetInstrument(sScarecrowAfterCreditsIntrumentId);
AudioOcarina_SetPlaybackSong(OCARINA_SONG_SCARECROW_LONG + 1, 1);
sScarecrowAfterCreditsIntrumentId++;
sScarecrowAfterCreditsState++;
break;
case 2:
if (AudioOcarina_GetPlaybackStaff()->state == 0) {
sScarecrowAfterCreditsState = 0;
}
break;
}
}
void AudioOcarina_ResetStaffs(void) {
sPlayingStaff.buttonIndex = OCARINA_BTN_INVALID;
sPlayingStaff.state = 0xFF;
sPlayingStaff.pos = 0;
sPlaybackStaff.buttonIndex = OCARINA_BTN_INVALID;
sPlaybackStaff.state = 0;
sPlaybackStaff.pos = 0;
sRecordingStaff.buttonIndex = OCARINA_BTN_INVALID;
sRecordingStaff.state = OCARINA_RECORD_REJECTED;
sRecordingStaff.pos = 0;
sOcarinaDropInputTimer = 0;
}
#if DEBUG_FEATURES
#include "debug.inc.c"
#else
void AudioDebug_Draw(GfxPrint* printer) {
}
void AudioDebug_ScrPrt(const char* str, u16 num) {
}
#endif
void Audio_UpdateRiverSoundVolumes(void);
void Audio_UpdateFanfare(void);
/**
* This is Audio_Update for the graph thread
*/
void Audio_Update(void) {
if (func_800FAD34() == 0) {
#if DEBUG_FEATURES
sAudioUpdateTaskStart = gAudioCtx.totalTaskCount;
sAudioUpdateStartTime = osGetTime();
#endif
AudioOcarina_Update();
Audio_StepFreqLerp(&sRiverFreqScaleLerp);
Audio_StepFreqLerp(&sWaterfallFreqScaleLerp);
Audio_UpdateRiverSoundVolumes();
Audio_UpdateSceneSequenceResumePoint();
Audio_UpdateFanfare();
if (gAudioSpecId == 7) {
Audio_ClearSariaBgm();
}
Audio_ProcessSfxRequests();
Audio_ProcessSeqCmds();
func_800F8F88();
Audio_UpdateActiveSequences();
#if DEBUG_FEATURES
AudioDebug_SetInput();
AudioDebug_ProcessInput();
#endif
AudioThread_ScheduleProcessCmds();
#if DEBUG_FEATURES
sAudioUpdateTaskEnd = gAudioCtx.totalTaskCount;
sAudioUpdateEndTime = osGetTime();
#endif
}
}
void func_800F3138(UNK_TYPE arg0) {
}
void func_800F3140(UNK_TYPE arg0, UNK_TYPE arg1) {
}
void func_800F314C(s8 seqId) {
AUDIOCMD_GLOBAL_INIT_SEQPLAYER(SEQ_PLAYER_BGM_MAIN, (u8)seqId, 1);
}
f32 Audio_ComputeSfxVolume(u8 bankId, u8 entryIdx) {
SfxBankEntry* bankEntry = &gSfxBanks[bankId][entryIdx];
f32 minDist;
f32 baseDist;
f32 ret;
if (bankEntry->sfxParams & SFX_FLAG_13) {
return 1.0f;
}
if (bankEntry->dist > 10000.0f) {
ret = 0.0f;
} else {
switch ((bankEntry->sfxParams & SFX_PARAM_01_MASK) >> SFX_PARAM_01_SHIFT) {
case 1:
baseDist = 10000.0f / 15.0f;
break;
case 2:
baseDist = 10000.0f / 10.5f;
break;
case 3:
baseDist = 10000.0f / 2.6f;
break;
default:
baseDist = 10000.0f / 20.0f;
break;
}
minDist = baseDist / 5.0f;
// Volume grows as inverse square of distance. Linearly approximate
// the inverse part, then square.
if (bankEntry->dist < minDist) {
ret = 1.0f;
} else if (bankEntry->dist < baseDist) {
ret = ((((baseDist - minDist) - (bankEntry->dist - minDist)) / (baseDist - minDist)) * 0.19f) + 0.81f;
} else {
ret = (1.0f - ((bankEntry->dist - baseDist) / (10000.0f - baseDist))) * 0.81f;
}
ret = SQ(ret);
}
return ret;
}
s8 Audio_ComputeSfxReverb(u8 bankId, u8 entryIdx, u8 channelIdx) {
s8 distAdd = 0;
s32 scriptAdd = 0;
SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx];
s32 reverb;
if (!(entry->sfxParams & SFX_FLAG_12)) {
if (entry->dist < 2500.0f) {
distAdd = *entry->posZ > 0.0f ? (entry->dist / 2500.0f) * 70.0f : (entry->dist / 2500.0f) * 91.0f;
} else {
distAdd = 70;
}
}
if (IS_SEQUENCE_CHANNEL_VALID(gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIdx])) {
scriptAdd = gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIdx]->seqScriptIO[1];
if (gAudioCtx.seqPlayers[SEQ_PLAYER_SFX].channels[channelIdx]->seqScriptIO[1] <= SEQ_IO_VAL_NONE) {
scriptAdd = 0;
}
}
reverb = *entry->reverbAdd + distAdd + scriptAdd;
if ((bankId != BANK_OCARINA) || !((entry->sfxId & 0x1FF) < 2)) {
reverb += sAudioEnvReverb + sAudioCodeReverb + sSpecReverb;
}
if (reverb > 0x7F) {
reverb = 0x7F;
}
return reverb;
}
s8 Audio_ComputeSfxPanSigned(f32 x, f32 z, u8 token) {
f32 absX;
f32 absZ;
f32 pan;
if (x < 0) {
absX = -x;
} else {
absX = x;
}
if (z < 0) {
absZ = -z;
} else {
absZ = z;
}
if (absX > 8000.0f) {
absX = 8000.0f;
}
if (absZ > 8000.0f) {
absZ = 8000.0f;
}
if ((x == 0.0f) && (z == 0.0f)) {
pan = 0.5f;
} else if (absZ <= absX) {
pan = (16000.0f - absX) / (3.3f * (16000.0f - absZ));
if (x >= 0.0f) {
pan = 1.0f - pan;
}
} else {
pan = (x / (5.0769234f * absZ)) + 0.5f; // about 66 / 13
}
if (absZ < 50.0f) {
if (absX < 50.0f) {
pan = ((pan - 0.5f) * SQ(absX / 50.0f)) + 0.5f;
}
}
return (s8)((pan * 127.0f) + 0.5f);
}
f32 Audio_ComputeSfxFreqScale(u8 bankId, u8 entryIdx) {
s32 phi_v0 = 0;
SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx];
f32 unk1C;
f32 freq = 1.0f;
if (entry->sfxParams & SFX_FLAG_14) {
freq = 1.0f - ((gAudioCtx.audioRandom & 0xF) / 192.0f);
}
switch (bankId) {
case BANK_VOICE:
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
if (((entry->sfxId & 0xFF) < 0x40) && (sAudioBaseFilter2 != 0)) {
phi_v0 = true;
} else if (((entry->sfxId & 0xFF) >= 0x40) && (sAudioExtraFilter2 != 0)) {
phi_v0 = true;
}
break;
#endif
case BANK_PLAYER:
case BANK_ITEM:
if (sAudioBaseFilter2 != 0) {
phi_v0 = 1;
}
break;
case BANK_ENV:
case BANK_ENEMY:
if (sAudioExtraFilter2 != 0) {
phi_v0 = 1;
}
break;
case BANK_SYSTEM:
case BANK_OCARINA:
break;
}
if (phi_v0 == 1) {
if (!(entry->sfxParams & SFX_FLAG_11)) {
freq *= (1.0293 - ((gAudioCtx.audioRandom & 0xF) / 144.0f));
}
}
unk1C = entry->dist;
if (!(entry->sfxParams & SFX_FLAG_13)) {
if (!(entry->sfxParams & SFX_FLAG_15)) {
if (unk1C >= 10000.0f) {
freq += 0.2f;
} else {
freq += (0.2f * (unk1C / 10000.0f));
}
}
}
if ((entry->sfxParams & SFX_PARAM_67_MASK) != (0 << SFX_PARAM_67_SHIFT)) {
freq += (entry->unk_2F / 192.0f);
}
return freq;
}
u8 func_800F37B8(f32 behindScreenZ, SfxBankEntry* arg1, s8 arg2) {
s8 phi_v0;
u8 phi_v1;
f32 phi_f0;
f32 phi_f12;
if (*arg1->posZ < behindScreenZ) {
phi_v0 = arg2 < 65 ? arg2 : 0x7F - arg2;
if (phi_v0 < 30) {
phi_v1 = 0;
} else {
phi_v1 = (((phi_v0 & 0xFFFF) * 10) - 300) / 34;
if (phi_v1 != 0) {
phi_v1 = 0x10 - phi_v1;
}
}
} else {
phi_v1 = 0;
}
if (phi_v1 == 0) {
if (arg1->sfxParams & SFX_FLAG_9) {
phi_v1 = 0xF;
}
}
switch ((arg1->sfxParams & SFX_PARAM_01_MASK) >> SFX_PARAM_01_SHIFT) {
case 1:
phi_f0 = 12.0f;
break;
case 2:
phi_f0 = 9.0f;
break;
case 3:
phi_f0 = 6.0f;
break;
default:
phi_f0 = 15.0f;
break;
}
phi_f12 = CLAMP_MAX(arg1->dist, 10000.0f / 5.2f);
return (phi_v1 * 0x10) + (u8)((phi_f0 * phi_f12) / (10000.0f / 5.2f));
}
s8 func_800F3990(f32 posY, u16 sfxParams) {
s8 combFilterGain = 0;
if (posY >= 0.0f) {
if (posY > 625.0f) {
combFilterGain = 127;
} else {
combFilterGain = (posY / 625.0f) * 126.0f;
}
}
return combFilterGain | 1;
}
void Audio_SetSfxProperties(u8 bankId, u8 entryIdx, u8 channelIndex) {
f32 vol = 1.0f;
s8 volS8;
s8 reverb = 0;
f32 freqScale = 1.0f;
s8 pan = 0x40;
u8 stereoBits = 0;
u8 filter = 0;
s8 combFilterGain = 0;
f32 behindScreenZ;
u8 baseFilter = 0;
SfxBankEntry* entry = &gSfxBanks[bankId][entryIdx];
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
s32 pad;
#endif
switch (bankId) {
case BANK_PLAYER:
case BANK_ITEM:
case BANK_ENV:
case BANK_ENEMY:
case BANK_VOICE:
if (sSoundOutputMode == SOUND_OUTPUT_SURROUND) {
combFilterGain = func_800F3990(*entry->posY, entry->sfxParams);
}
FALLTHROUGH;
case BANK_OCARINA:
entry->dist = sqrtf(entry->dist * SFX_DIST_SCALING);
vol = Audio_ComputeSfxVolume(bankId, entryIdx) * *entry->vol;
reverb = Audio_ComputeSfxReverb(bankId, entryIdx, channelIndex);
pan = Audio_ComputeSfxPanSigned(*entry->posX, *entry->posZ, entry->token);
freqScale = Audio_ComputeSfxFreqScale(bankId, entryIdx) * *entry->freqScale;
if (sSoundOutputMode == SOUND_OUTPUT_SURROUND) {
behindScreenZ = sBehindScreenZ[(entry->sfxParams & SFX_FLAG_10) >> SFX_FLAG_10_SHIFT];
if (!(entry->sfxParams & SFX_FLAG_11)) {
if (*entry->posZ < behindScreenZ) {
stereoBits = 0x10;
}
if ((sSfxChannelState[channelIndex].stereoBits ^ stereoBits) & 0x10) {
if (pan < 0x40) {
stereoBits = sSfxChannelState[channelIndex].stereoBits ^ 0x14;
} else {
stereoBits = sSfxChannelState[channelIndex].stereoBits ^ 0x18;
}
} else {
stereoBits = sSfxChannelState[channelIndex].stereoBits;
}
}
}
if (sAudioBaseFilter != 0) {
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
if ((bankId == BANK_PLAYER) || (bankId == BANK_ITEM) ||
((bankId == BANK_VOICE) && ((entry->sfxId & 0xFF) < 0x40)))
#else
if ((bankId == BANK_ITEM) || (bankId == BANK_PLAYER) || (bankId == BANK_VOICE))
#endif
{
baseFilter = sAudioBaseFilter;
}
}
if ((baseFilter | sAudioExtraFilter) != 0) {
filter = (baseFilter | sAudioExtraFilter);
} else if ((sSoundOutputMode == SOUND_OUTPUT_SURROUND) && !(entry->sfxParams & SFX_FLAG_13)) {
filter = func_800F37B8(behindScreenZ, entry, pan);
}
break;
case BANK_SYSTEM:
break;
}
if (sSfxChannelState[channelIndex].vol != vol) {
volS8 = (u8)(vol * 127.0f);
sSfxChannelState[channelIndex].vol = vol;
} else {
volS8 = -1;
}
// CHAN_UPD_SCRIPT_IO (slot 2, sets volume)
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelIndex, 2, volS8);
if (reverb != sSfxChannelState[channelIndex].reverb) {
AUDIOCMD_CHANNEL_SET_REVERB_VOLUME(SEQ_PLAYER_SFX, channelIndex, reverb);
sSfxChannelState[channelIndex].reverb = reverb;
}
if (freqScale != sSfxChannelState[channelIndex].freqScale) {
AUDIOCMD_CHANNEL_SET_FREQ_SCALE(SEQ_PLAYER_SFX, channelIndex, freqScale);
sSfxChannelState[channelIndex].freqScale = freqScale;
}
//! @bug: comparing a `u8` to an `s8`. if the most significant bit is set,
//! it'll always pass because the s8 value will be <0 and the u8 value is always >=0
if (stereoBits != sSfxChannelState[channelIndex].stereoBits) {
AUDIOCMD_CHANNEL_SET_STEREO(SEQ_PLAYER_SFX, channelIndex, stereoBits | 0x10);
sSfxChannelState[channelIndex].stereoBits = stereoBits;
}
if (filter != sSfxChannelState[channelIndex].filter) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelIndex, 3, filter);
sSfxChannelState[channelIndex].filter = filter;
}
if (combFilterGain != sSfxChannelState[channelIndex].combFilterGain) {
AUDIOCMD_CHANNEL_SET_COMB_FILTER_SIZE(SEQ_PLAYER_SFX, channelIndex, 0x10);
AUDIOCMD_CHANNEL_SET_COMB_FILTER_GAIN(SEQ_PLAYER_SFX, channelIndex, ((u16)(combFilterGain) << 8) + 0xFF);
sSfxChannelState[channelIndex].combFilterGain = combFilterGain;
}
if (pan != sSfxChannelState[channelIndex].pan) {
AUDIOCMD_CHANNEL_SET_PAN(SEQ_PLAYER_SFX, channelIndex, pan);
sSfxChannelState[channelIndex].pan = pan;
}
}
void Audio_ResetSfxChannelState(void) {
u8 i;
SfxPlayerState* state;
for (i = 0; i < 16; i++) {
state = &sSfxChannelState[i];
state->vol = 1.0f;
state->freqScale = 1.0f;
state->reverb = 0;
state->pan = 0x40;
state->stereoBits = 0;
state->filter = 0xFF;
state->combFilterGain = 0xFF;
}
sSfxChannelState[SFX_CHANNEL_OCARINA].combFilterGain = 0;
sPrevSeqMode = 0;
sAudioCodeReverb = 0;
}
void Audio_PlayCutsceneEffectsSequence(u8 csEffectType) {
if (gSfxBankMuted[0] != 1) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 0, 0, NA_BGM_CUTSCENE_EFFECTS);
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_SUB, 0, 0, csEffectType);
}
}
f32 func_800F3F84(f32 arg0) {
f32 ret = 1.0f;
if (arg0 > 6.0f) {
D_8016B7A8 = 1.0f;
D_8016B7B0 = 1.1f;
} else {
ret = arg0 / 6.0f;
D_8016B7A8 = (ret * 0.22500002f) + 0.775f;
D_8016B7B0 = (ret * 0.2f) + 0.9f;
}
return ret;
}
void func_800F4010(Vec3f* pos, u16 sfxId, f32 arg2) {
f32 sp24;
f32 phi_f0;
u8 phi_v0;
u16 sfxId2;
#if DEBUG_FEATURES
D_80131C8C = arg2;
#endif
sp24 = func_800F3F84(arg2);
Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
if ((sfxId & 0xF0) == 0xB0) {
phi_f0 = 0.3f;
phi_v0 = 1;
sp24 = 1.0f;
} else {
phi_f0 = 1.1f;
phi_v0 = gAudioCtx.audioRandom % 2;
}
if ((phi_f0 < arg2) && (phi_v0 != 0)) {
if ((sfxId & 0x80) != 0) {
sfxId2 = NA_SE_PL_METALEFFECT_ADULT;
} else {
sfxId2 = NA_SE_PL_METALEFFECT_KID;
}
D_8016B7AC = (sp24 * 0.7) + 0.3;
Audio_PlaySfxGeneral(sfxId2, pos, 4, &D_8016B7B0, &D_8016B7AC, &gSfxDefaultReverb);
}
}
void func_800F4138(Vec3f* pos, u16 sfxId, f32 arg2) {
func_800F3F84(arg2);
Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7B0, &D_8016B7A8, &gSfxDefaultReverb);
}
void func_800F4190(Vec3f* pos, u16 sfxId) {
Audio_PlaySfxGeneral(sfxId, pos, 4, &D_801305B0, &gSfxDefaultFreqAndVolScale, &D_801305B4);
}
void Audio_PlaySfxRandom(Vec3f* pos, u16 baseSfxId, u8 randLim) {
u8 offset = AudioThread_NextRandom() % randLim;
Audio_PlaySfxGeneral(baseSfxId + offset, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
void func_800F4254(Vec3f* pos, u8 level) {
level &= 3;
if (level != sPrevChargeLevel) {
D_801305F4 = D_801305E4[level];
switch (level) {
case 1:
Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
break;
case 2:
Audio_PlaySfxGeneral(NA_SE_PL_SWORD_CHARGE, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
break;
}
sPrevChargeLevel = level;
}
if (level != 0) {
Audio_PlaySfxGeneral(NA_SE_IT_SWORD_CHARGE - SFX_FLAG, pos, 4, &D_801305F4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
}
void func_800F436C(Vec3f* pos, u16 sfxId, f32 arg2) {
if (arg2 < 0.75f) {
D_8016B7D8 = ((arg2 / 0.75f) * 0.25f) + 0.5f;
} else {
D_8016B7D8 = arg2;
}
if (D_8016B7D8 > 0.5f) {
Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
void func_800F4414(Vec3f* pos, u16 sfxId, f32 arg2) {
D_801305B8--;
if (D_801305B8 == 0) {
Audio_PlaySfxGeneral(sfxId, pos, 4, &D_8016B7D8, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (arg2 > 2.0f) {
arg2 = 2.0f;
}
D_801305B8 = (s8)((D_801305C0 - D_801305BC) * (1.0f - arg2)) + D_801305C0;
}
}
void func_800F44EC(s8 arg0, s8 arg1) {
D_801305B8 = 1;
D_801305BC = arg1;
D_801305C0 = arg0;
}
void func_800F4524(Vec3f* pos, u16 sfxId, s8 arg2) {
D_8016B7DC = arg2;
Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &D_8016B7DC);
}
void func_800F4578(Vec3f* pos, u16 sfxId, f32 arg2) {
D_8016B7E0 = arg2;
Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &D_8016B7E0, &gSfxDefaultReverb);
}
void func_800F45D0(f32 arg0) {
func_800F4414(&gSfxDefaultPos, NA_SE_IT_FISHING_REEL_SLOW - SFX_FLAG, arg0);
func_800F436C(&gSfxDefaultPos, NA_SE_NONE, (0.15f * arg0) + 1.4f);
}
void Audio_PlaySfxRiver(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_RIVER_STREAM - SFX_FLAG)) {
sRiverFreqScaleLerp.value = freqScale;
} else if (freqScale != sRiverFreqScaleLerp.value) {
sRiverFreqScaleLerp.target = freqScale;
sRiverFreqScaleLerp.remainingFrames = 40;
sRiverFreqScaleLerp.step = (sRiverFreqScaleLerp.target - sRiverFreqScaleLerp.value) / 40;
}
Audio_PlaySfxGeneral(NA_SE_EV_RIVER_STREAM - SFX_FLAG, pos, 4, &sRiverFreqScaleLerp.value,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void Audio_PlaySfxWaterfall(Vec3f* pos, f32 freqScale) {
if (!Audio_IsSfxPlaying(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG)) {
sWaterfallFreqScaleLerp.value = freqScale;
} else if (freqScale != sWaterfallFreqScaleLerp.value) {
sWaterfallFreqScaleLerp.target = freqScale;
sWaterfallFreqScaleLerp.remainingFrames = 40;
sWaterfallFreqScaleLerp.step = (sWaterfallFreqScaleLerp.target - sWaterfallFreqScaleLerp.value) / 40;
}
Audio_PlaySfxGeneral(NA_SE_EV_WATER_WALL_BIG - SFX_FLAG, pos, 4, &sWaterfallFreqScaleLerp.value,
&sWaterfallFreqScaleLerp.value, &gSfxDefaultReverb);
}
void Audio_StepFreqLerp(FreqLerp* lerp) {
if (lerp->remainingFrames != 0) {
lerp->remainingFrames--;
if (lerp->remainingFrames != 0) {
lerp->value += lerp->step;
} else {
lerp->value = lerp->target;
}
}
}
void Audio_SetBgmVolumeOffDuringFanfare(void) {
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0, 10);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_FANFARE, 0, 10);
}
void Audio_SetBgmVolumeOnDuringFanfare(void) {
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0x7F, 3);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_FANFARE, 0x7F, 3);
}
void Audio_SetMainBgmVolume(u8 targetVol, u8 volFadeTimer) {
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, targetVol, volFadeTimer);
}
/**
* Incrementally increase volume of NA_BGM_GANON_TOWER for each new room during the climb of Ganon's Tower
*/
void Audio_SetGanonsTowerBgmVolumeLevel(u8 ganonsTowerLevel) {
u8 channelIndex;
s8 panChannelWeight = 0; // Pan comes entirely from the SequenceLayer
// Ganondorf's Lair
if (ganonsTowerLevel == 0) {
// Pan comes entirely from the SequenceChannel
panChannelWeight = 0x7F;
}
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
AUDIOCMD_CHANNEL_SET_PAN_WEIGHT(SEQ_PLAYER_BGM_MAIN, (u32)channelIndex, panChannelWeight);
}
// Lowest room in Ganon's Tower (Entrance Room)
if (ganonsTowerLevel == 7) {
// Adds a delay to setting the volume in the first room
sEnterGanonsTowerTimer = 2;
} else {
Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[ganonsTowerLevel % ARRAY_COUNTU(sGanonsTowerLevelsVol)]);
}
}
/**
* If a new volume is requested for ganon's tower, update the volume and
* calculate a new low-pass filter cutoff and reverb based on the new volume
*/
s32 Audio_SetGanonsTowerBgmVolume(u8 targetVol) {
u8 lowPassFilterCutoff;
u16 reverb;
u8 channelIndex;
if (sGanonsTowerVol != targetVol) {
// Sets the volume
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, targetVol, 2);
// Sets the filter cutoff of the form (lowPassFilterCutoff << 4) | (highPassFilter & 0xF). highPassFilter is
// always set to 0
if (targetVol < 0x40) {
// Only the first room
lowPassFilterCutoff = 1 << 4;
} else {
// Higher volume leads to a higher cut-off frequency in the low-pass filtering
lowPassFilterCutoff = (((targetVol - 0x40) >> 2) + 1) << 4;
}
// Set lowPassFilterCutoff to io port 4 from channel 15
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, 15, 4, lowPassFilterCutoff);
// Sets the reverb
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
if (gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex] != &gAudioCtx.sequenceChannelNone) {
// seqScriptIO[5] is set to 0x40 in channels 0, 1, and 4
if ((u8)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->seqScriptIO[5] !=
(u8)SEQ_IO_VAL_NONE) {
// Higher volume leads to lower reverb
reverb = ((u16)gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].channels[channelIndex]->seqScriptIO[5] -
targetVol) +
0x7F;
if (reverb > 0x7F) {
reverb = 0x7F;
}
AUDIOCMD_CHANNEL_SET_REVERB_VOLUME(SEQ_PLAYER_BGM_MAIN, (u32)channelIndex, (u8)reverb);
}
}
}
sGanonsTowerVol = targetVol;
}
return -1;
}
/**
* Responsible for lowering market bgm in Child Market Entrance and Child Market Back Alley
* Only lowers volume for 1 frame, so must be called every frame to maintain lower volume
*/
void Audio_LowerMainBgmVolume(u8 volume) {
sRiverSoundMainBgmVol = volume;
sRiverSoundMainBgmLower = true;
}
void Audio_UpdateRiverSoundVolumes(void) {
// Updates Main Bgm Volume (RiverSound of type RS_LOWER_MAIN_BGM_VOLUME)
if (sRiverSoundMainBgmLower == true) {
if (sRiverSoundMainBgmCurrentVol != sRiverSoundMainBgmVol) {
// lowers the volume for 1 frame
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, sRiverSoundMainBgmVol, 10);
sRiverSoundMainBgmCurrentVol = sRiverSoundMainBgmVol;
sRiverSoundMainBgmRestore = true;
}
sRiverSoundMainBgmLower = false;
} else if (sRiverSoundMainBgmRestore == true && D_80130608 == 0) {
// restores the volume every frame
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, 0x7F, 10);
sRiverSoundMainBgmCurrentVol = 0x7F;
sRiverSoundMainBgmRestore = false;
}
// Update Ganon's Tower Volume (RiverSound of type RS_GANON_TOWER_7)
if (sEnterGanonsTowerTimer != 0) {
sEnterGanonsTowerTimer--;
if (sEnterGanonsTowerTimer == 0) {
Audio_SetGanonsTowerBgmVolume(sGanonsTowerLevelsVol[7]);
}
}
}
void Audio_PlaySfxIncreasinglyTransposed(Vec3f* pos, s16 sfxId, u8* semitones) {
Audio_PlaySfxGeneral(sfxId, pos, 4, &gPitchFrequencies[semitones[sAudioIncreasingTranspose] + 39],
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
if (sAudioIncreasingTranspose < 15) {
sAudioIncreasingTranspose++;
}
}
void Audio_ResetIncreasingTranspose(void) {
sAudioIncreasingTranspose = 0;
}
void Audio_PlaySfxTransposed(Vec3f* pos, u16 sfxId, s8 semitone) {
Audio_PlaySfxGeneral(sfxId, pos, 4, &gPitchFrequencies[semitone + 39], &gSfxDefaultFreqAndVolScale,
&gSfxDefaultReverb);
}
void func_800F4C58(Vec3f* pos, u16 sfxId, u8 ioData) {
u8 channelIndex = 0;
u8 i;
u8 bankId;
bankId = SFX_BANK_SHIFT(sfxId);
for (i = 0; i < bankId; i++) {
channelIndex += gChannelsPerBank[gSfxChannelLayout][i];
}
for (i = 0; i < gChannelsPerBank[gSfxChannelLayout][bankId]; i++) {
if ((gActiveSfx[bankId][i].entryIndex != 0xFF) &&
(sfxId == gSfxBanks[bankId][gActiveSfx[bankId][i].entryIndex].sfxId)) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_SFX, channelIndex, 6, ioData);
}
channelIndex++;
}
Audio_PlaySfxGeneral(sfxId, pos, 4, &gSfxDefaultFreqAndVolScale, &gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F4E30(Vec3f* pos, f32 arg1) {
f32 phi_f22;
s8 pan;
u8 channelIndex;
if (sSariaBgmPtr == NULL) {
sSariaBgmPtr = pos;
D_80130650 = arg1;
} else if (pos != sSariaBgmPtr) {
if (arg1 < D_80130650) {
sSariaBgmPtr = pos;
D_80130650 = arg1;
}
} else {
D_80130650 = arg1;
}
if (sSariaBgmPtr->x > 100.0f) {
pan = 0x7F;
} else if (sSariaBgmPtr->x < -100.0f) {
pan = 0;
} else {
pan = ((sSariaBgmPtr->x / 100.0f) * 64.0f) + 64.0f;
}
if (D_80130650 > 400.0f) {
phi_f22 = 0.1f;
} else if (D_80130650 < 120.0f) {
phi_f22 = 1.0f;
} else {
phi_f22 = ((1.0f - ((D_80130650 - 120.0f) / 280.0f)) * 0.9f) + 0.1f;
}
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
if (channelIndex != 9) {
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, channelIndex, 2, (127.0f * phi_f22));
AUDIOCMD_CHANNEL_SET_PAN(SEQ_PLAYER_BGM_MAIN, (u32)channelIndex, pan);
}
}
}
void Audio_ClearSariaBgm(void) {
if (sSariaBgmPtr != NULL) {
sSariaBgmPtr = NULL;
}
}
void Audio_ClearSariaBgmAtPos(Vec3f* pos) {
if (sSariaBgmPtr == pos) {
sSariaBgmPtr = NULL;
}
}
/**
* Turns on and off channels from both bgm players in a way that splits
* equally between the two bgm channels. Split based on note priority
*/
void Audio_SplitBgmChannels(s8 volSplit) {
u8 volume;
u8 notePriority;
u16 channelBits;
u8 bgmPlayers[2] = { SEQ_PLAYER_BGM_MAIN, SEQ_PLAYER_BGM_SUB };
u8 channelIdx;
u8 i;
if ((Audio_GetActiveSeqId(SEQ_PLAYER_FANFARE) == NA_BGM_DISABLED) &&
(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) != NA_BGM_LONLON)) {
for (i = 0; i < ARRAY_COUNT(bgmPlayers); i++) {
if (i == 0) {
// Main Bgm SeqPlayer
volume = volSplit;
} else {
// Sub Bgm SeqPlayer
volume = 0x7F - volSplit;
}
if (volume > 100) {
notePriority = 11;
} else if (volume < 20) {
notePriority = 2;
} else {
notePriority = ((volume - 20) / 10) + 2;
}
channelBits = 0;
for (channelIdx = 0; channelIdx < 16; channelIdx++) {
if (notePriority > gAudioCtx.seqPlayers[bgmPlayers[i]].channels[channelIdx]->notePriority) {
// If the note currently playing in the channel is a high enough priority,
// then keep the channel on by setting a channelBit
// If this condition fails, then the channel will be shut off
channelBits += (1 << channelIdx);
}
}
SEQCMD_SET_CHANNEL_DISABLE_MASK(bgmPlayers[i], channelBits);
}
}
}
void Audio_PlaySariaBgm(Vec3f* pos, u16 seqId, u16 distMax) {
f32 absY;
f32 dist;
u8 vol;
f32 prevDist;
if (D_8016B9F3 != 0) {
D_8016B9F3--;
return;
}
dist = sqrtf(SQ(pos->z) + SQ(pos->x));
if (sSariaBgmPtr == NULL) {
sSariaBgmPtr = pos;
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, seqId, 0, 7, 2);
} else {
prevDist = sqrtf(SQ(sSariaBgmPtr->z) + SQ(sSariaBgmPtr->x));
if (dist < prevDist) {
sSariaBgmPtr = pos;
} else {
dist = prevDist;
}
}
if (pos->y < 0.0f) {
absY = -pos->y;
} else {
absY = pos->y;
}
if ((distMax / 15.0f) < absY) {
vol = 0;
} else if (dist < distMax) {
vol = (1.0f - (dist / distMax)) * 127.0f;
} else {
vol = 0;
}
if (seqId != NA_BGM_GREAT_FAIRY) {
Audio_SplitBgmChannels(vol);
}
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_BGM_SUB, vol, 0);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F - vol, 0);
}
void Audio_ClearSariaBgm2(void) {
sSariaBgmPtr = NULL;
}
void Audio_PlayMorningSceneSequence(u16 seqId) {
Audio_PlaySceneSequence(seqId);
// Writing a value of 1 to ioPort 0 will be used by
// `NA_BGM_FIELD_LOGIC` to play `NA_BGM_FIELD_MORNING` first
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 0, 1);
}
void Audio_PlaySceneSequence(u16 seqId) {
u8 fadeInDuration = 0;
u8 skipHarpIntro;
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_WINDMILL) {
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_LONLON) {
Audio_StopSequence(SEQ_PLAYER_BGM_SUB, 0);
AUDIOCMD_GLOBAL_STOP_AUDIOCMDS();
}
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) {
Audio_StopSequence(SEQ_PLAYER_BGM_MAIN, 0);
AUDIOCMD_GLOBAL_STOP_AUDIOCMDS();
}
#endif
if ((sSeqFlags[sPrevSceneSeqId] & SEQ_FLAG_RESUME_PREV) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) {
// Resume the sequence from the point where it left off last time it was played in the scene
if ((sSeqResumePoint & 0x3F) != 0) {
fadeInDuration = 30;
}
// Write the sequence resumePoint to start from into ioPort 7
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, fadeInDuration, 7, sSeqResumePoint);
sSeqResumePoint = 0;
} else {
// Start the sequence from the beginning
// Writes to ioPort 7. See `SEQ_FLAG_SKIP_HARP_INTRO` for writing a value of 1 to ioPort 7.
skipHarpIntro = (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_SKIP_HARP_INTRO) ? 1 : (u8)SEQ_IO_VAL_NONE;
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 7, skipHarpIntro);
if (!(sSeqFlags[seqId] & SEQ_FLAG_RESUME_PREV)) {
// Reset the sequence resumePoint
sSeqResumePoint = SEQ_RESUME_POINT_NONE;
}
}
sPrevSceneSeqId = seqId & 0xFF;
}
}
void Audio_UpdateSceneSequenceResumePoint(void) {
u16 seqId = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
if ((seqId != NA_BGM_DISABLED) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_RESUME)) {
if (sSeqResumePoint != SEQ_RESUME_POINT_NONE) {
// Get the current point to resume from
sSeqResumePoint = gAudioCtx.seqPlayers[SEQ_PLAYER_BGM_MAIN].seqScriptIO[3];
} else {
// Initialize the point to resume from to the start of the sequence.
sSeqResumePoint = 0;
}
}
}
void Audio_PlayWindmillBgm(void) {
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_WINDMILL) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_WINDMILL);
}
}
void Audio_SetMainBgmTempoFreqAfterFanfare(f32 scaleTempoAndFreq, u8 duration) {
if (scaleTempoAndFreq == 1.0f) {
// Should instead use `SEQCMD_SETUP_RESET_TEMPO` to wait until the fanfare is finished
SEQCMD_RESET_TEMPO(SEQ_PLAYER_BGM_MAIN, duration);
} else {
SEQCMD_SETUP_SCALE_TEMPO(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN, duration, scaleTempoAndFreq * 100.0f);
}
SEQCMD_SETUP_SET_SEQPLAYER_FREQ(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN, duration, scaleTempoAndFreq * 100.0f);
}
/**
* Set the tempo for the timed minigame sequence to 210 bpm,
* which is faster than the default tempo
*/
void Audio_SetFastTempoForTimedMinigame(void) {
if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_TIMED_MINI_GAME) &&
Audio_IsSeqCmdNotQueued(SEQCMD_OP_PLAY_SEQUENCE << 28, SEQCMD_OP_MASK)) {
SEQCMD_SET_TEMPO(SEQ_PLAYER_BGM_MAIN, 5, 210);
}
}
void Audio_PlaySequenceInCutscene(u16 seqId) {
if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) {
Audio_PlayFanfare(seqId);
} else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_FANFARE, 0, 0, seqId);
} else {
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_MAIN, seqId, 0, 7, SEQ_IO_VAL_NONE);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
}
}
void Audio_StopSequenceInCutscene(u16 seqId) {
if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
} else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
} else {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
}
}
s32 Audio_IsSequencePlaying(u16 seqId) {
u8 seqPlayerIndex = SEQ_PLAYER_BGM_MAIN;
if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE) {
seqPlayerIndex = SEQ_PLAYER_FANFARE;
} else if (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_FANFARE_GANON) {
seqPlayerIndex = SEQ_PLAYER_FANFARE;
}
if ((seqId & 0xFF) == (Audio_GetActiveSeqId(seqPlayerIndex) & 0xFF)) {
return true;
} else {
return false;
}
}
/**
* Plays a sequence on the main bgm player, but stores the previous sequence to return to later
* Designed for the mini-boss sequence, but also used by mini-game 2 sequence
*/
void func_800F5ACC(u16 seqId) {
u16 curSeqId = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
#if !DEBUG_FEATURES
if (1) {}
#endif
if ((curSeqId & 0xFF) != NA_BGM_GANON_TOWER && (curSeqId & 0xFF) != NA_BGM_ESCAPE && curSeqId != seqId) {
Audio_SetSequenceMode(SEQ_MODE_IGNORE);
if (curSeqId != NA_BGM_DISABLED) {
sPrevMainBgmSeqId = curSeqId & 0xFFFF;
} else {
PRINTF("Middle Boss BGM Start not stack \n");
}
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, seqId);
}
}
/**
* Restores the previous sequence to the main bgm player before func_800F5ACC was called
*/
void func_800F5B58(void) {
if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) && (sPrevMainBgmSeqId != NA_BGM_DISABLED) &&
(sSeqFlags[Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF] & SEQ_FLAG_RESTORE)) {
if (sPrevMainBgmSeqId == NA_BGM_DISABLED) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0);
} else {
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
if (sPrevMainBgmSeqId == NA_BGM_NATURE_AMBIENCE) {
sPrevMainBgmSeqId = sPrevAmbienceSeqId;
}
#endif
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, sPrevMainBgmSeqId);
}
sPrevMainBgmSeqId = NA_BGM_DISABLED;
}
}
/**
* Plays the nature ambience sequence on the main bgm player, but stores the previous sequence to return to later
*/
void func_800F5BF0(u8 natureAmbienceId) {
u16 curSeqId = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
if (curSeqId != NA_BGM_NATURE_AMBIENCE) {
sPrevMainBgmSeqId = curSeqId;
}
Audio_PlayNatureAmbienceSequence(natureAmbienceId);
}
/**
* Restores the previous sequence to the main bgm player before func_800F5BF0 was called
*/
void func_800F5C2C(void) {
if (sPrevMainBgmSeqId != NA_BGM_DISABLED) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, sPrevMainBgmSeqId);
}
sPrevMainBgmSeqId = NA_BGM_DISABLED;
}
void Audio_PlayFanfare(u16 seqId) {
u16 curSeqId;
u32 outNumFonts;
u8* curFontId;
u8* requestedFontId;
curSeqId = Audio_GetActiveSeqId(SEQ_PLAYER_FANFARE);
curFontId = AudioThread_GetFontsForSequence(curSeqId & 0xFF, &outNumFonts);
requestedFontId = AudioThread_GetFontsForSequence(seqId & 0xFF, &outNumFonts);
if ((curSeqId == NA_BGM_DISABLED) || (*curFontId == *requestedFontId)) {
sFanfareStartTimer = 1;
} else {
// Give extra time to start the fanfare if both another fanfare needs to be stopped
// and a new fontId needs to be loaded in
sFanfareStartTimer = 5;
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, 0);
}
sFanfareSeqId = seqId;
}
void Audio_UpdateFanfare(void) {
u16 seqIdFanfare;
u16 seqIdBgmMain;
u16 seqIdBgmSub;
if (sFanfareStartTimer != 0) {
sFanfareStartTimer--;
if (sFanfareStartTimer == 0) {
AUDIOCMD_GLOBAL_POP_PERSISTENT_CACHE(SEQUENCE_TABLE);
AUDIOCMD_GLOBAL_POP_PERSISTENT_CACHE(FONT_TABLE);
seqIdBgmMain = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN);
seqIdFanfare = Audio_GetActiveSeqId(SEQ_PLAYER_FANFARE);
seqIdBgmSub = Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB);
(void)seqIdBgmMain; // suppresses set but unused warning
if (seqIdFanfare == NA_BGM_DISABLED) {
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0, 5);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_FANFARE, 0, 5);
SEQCMD_SETUP_RESTORE_SEQPLAYER_VOLUME_WITH_SCALE_INDEX(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN,
VOL_SCALE_INDEX_FANFARE, 10);
SEQCMD_SETUP_RESTORE_SEQPLAYER_VOLUME_WITH_SCALE_INDEX(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_SUB,
VOL_SCALE_INDEX_FANFARE, 10);
SEQCMD_SETUP_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_MAIN, 0);
if (seqIdBgmSub != NA_BGM_LONLON) {
SEQCMD_SETUP_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_FANFARE, SEQ_PLAYER_BGM_SUB, 0);
}
}
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_FANFARE, 1, 0, sFanfareSeqId);
SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_MAIN, 0xFFFF);
if (seqIdBgmSub != NA_BGM_LONLON) {
SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_SUB, 0xFFFF);
}
}
}
}
void Audio_PlaySequenceWithSeqPlayerIO(u8 seqPlayerIndex, u16 seqId, u8 fadeInDuration, s8 ioPort, s8 ioData) {
SEQCMD_SET_SEQPLAYER_IO(seqPlayerIndex, ioPort, ioData);
SEQCMD_PLAY_SEQUENCE(seqPlayerIndex, fadeInDuration, 0, seqId);
}
void Audio_SetSequenceMode(u8 seqMode) {
s32 volumeFadeInTimer;
u16 seqId;
u8 volumeFadeOutTimer;
#if DEBUG_FEATURES
sSeqModeInput = seqMode;
#endif
if (sPrevMainBgmSeqId == NA_BGM_DISABLED) {
if (sAudioCutsceneFlag) {
seqMode = SEQ_MODE_IGNORE;
}
seqId = gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId;
if (seqId == NA_BGM_FIELD_LOGIC && Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == (NA_BGM_ENEMY | 0x800)) {
seqMode = SEQ_MODE_IGNORE;
}
if ((seqId == NA_BGM_DISABLED) || (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_ENEMY) ||
((sPrevSeqMode & 0x7F) == SEQ_MODE_ENEMY)) {
if (seqMode != (sPrevSeqMode & 0x7F)) {
if (seqMode == SEQ_MODE_ENEMY) {
// Start playing enemy bgm
if (gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[VOL_SCALE_INDEX_FANFARE] - sAudioEnemyVol < 0) {
volumeFadeInTimer =
-(gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[VOL_SCALE_INDEX_FANFARE] - sAudioEnemyVol);
} else {
volumeFadeInTimer =
gActiveSeqs[SEQ_PLAYER_BGM_SUB].volScales[VOL_SCALE_INDEX_FANFARE] - sAudioEnemyVol;
}
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_BGM_SUB, sAudioEnemyVol,
volumeFadeInTimer);
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY);
#if OOT_VERSION < PAL_1_0 || !PLATFORM_N64
if (seqId != NA_BGM_NATURE_AMBIENCE)
#else
if (seqId > NA_BGM_NATURE_AMBIENCE)
#endif
{
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB,
(0x7F - sAudioEnemyVol) & 0xFF, 0xA);
Audio_SplitBgmChannels(sAudioEnemyVol);
}
} else if ((sPrevSeqMode & 0x7F) == SEQ_MODE_ENEMY) {
// Stop playing enemy bgm
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10);
if (seqMode == SEQ_MODE_IGNORE) {
volumeFadeOutTimer = 0;
} else {
volumeFadeOutTimer = 10;
}
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F, volumeFadeOutTimer);
Audio_SplitBgmChannels(0);
}
sPrevSeqMode = seqMode + 0x80;
} else {
#if OOT_VERSION < NTSC_1_1 || !PLATFORM_N64
// Empty
#elif OOT_VERSION < PAL_1_0
if ((seqMode == SEQ_MODE_ENEMY) && (seqId != NA_BGM_FIELD_LOGIC) &&
(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_DISABLED)) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY);
sPrevSeqMode = seqMode + 0x80;
}
#else
// If both seqMode = sPrevSeqMode = SEQ_MODE_ENEMY
if ((seqMode == SEQ_MODE_ENEMY) && (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_DISABLED) &&
(seqId != NA_BGM_DISABLED) && (sSeqFlags[seqId & 0xFF & 0xFF] & SEQ_FLAG_ENEMY)) {
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_SUB, 10, 8, NA_BGM_ENEMY);
sPrevSeqMode = seqMode + 0x80;
}
#endif
}
} else {
// Hyrule Field will play slightly different background music depending on whether player is standing
// still or moving. This is the logic to determine the transition between those two states
if (seqMode == SEQ_MODE_DEFAULT) {
if (sPrevSeqMode == SEQ_MODE_STILL) {
sNumFramesMoving = 0;
}
sNumFramesStill = 0;
sNumFramesMoving++;
} else {
sNumFramesStill++;
}
if (seqMode == SEQ_MODE_STILL && sNumFramesStill < 30 && sNumFramesMoving > 20) {
seqMode = SEQ_MODE_DEFAULT;
}
sPrevSeqMode = seqMode;
SEQCMD_SET_SEQPLAYER_IO(SEQ_PLAYER_BGM_MAIN, 2, seqMode);
}
}
}
void Audio_SetBgmEnemyVolume(f32 dist) {
f32 adjDist;
if (sPrevSeqMode == (0x80 | SEQ_MODE_ENEMY)) {
if (dist != sAudioEnemyDist) {
if (dist < 150.0f) {
adjDist = 0.0f;
} else if (dist > 500.0f) {
adjDist = 350.0f;
} else {
adjDist = dist - 150.0f;
}
sAudioEnemyVol = ((350.0f - adjDist) * 127.0f) / 350.0f;
Audio_SetVolumeScale(SEQ_PLAYER_BGM_SUB, VOL_SCALE_INDEX_BGM_SUB, sAudioEnemyVol, 10);
#if OOT_VERSION < PAL_1_0 || !PLATFORM_N64
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE)
#else
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId > NA_BGM_NATURE_AMBIENCE)
#endif
{
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, (0x7F - sAudioEnemyVol), 10);
}
}
#if OOT_VERSION < PAL_1_0 || !PLATFORM_N64
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE)
#else
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId > NA_BGM_NATURE_AMBIENCE)
#endif
{
Audio_SplitBgmChannels(sAudioEnemyVol);
}
}
sAudioEnemyDist = dist;
}
void Audio_UpdateMalonSinging(f32 dist, u16 seqId) {
s8 pad;
s8 melodyVolume;
s16 curSeqId;
#if DEBUG_FEATURES
sIsMalonSinging = true;
sMalonSingingDist = dist;
#endif
if (sMalonSingingDisabled) {
return;
}
curSeqId = (s8)(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF);
if (curSeqId == (seqId & 0xFF)) {
if ((seqId & 0xFF) == NA_BGM_LONLON) {
// Malon is singing along with the Lon Lon Sequence
if (dist > 2000.0f) {
melodyVolume = 127;
} else if (dist < 200.0f) {
melodyVolume = 0;
} else {
melodyVolume = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
}
// Update volume for channels 0 & 1, which contain Malon's singing
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 0, 3, 127 - melodyVolume);
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 1, 3, 127 - melodyVolume);
// Update volume for channel 13, which contains the melody line for Lon Lon's Sequence
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_MAIN, 13, 3, melodyVolume);
if (sMalonSingingTimer == 0) {
sMalonSingingTimer++;
}
}
} else if ((curSeqId == NA_BGM_NATURE_AMBIENCE) && ((seqId & 0xFF) == NA_BGM_LONLON)) {
// Malon is singing along with ambience
curSeqId = (s8)(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) & 0xFF);
if ((curSeqId != (seqId & 0xFF)) && (sMalonSingingTimer < 10)) {
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, NA_BGM_LONLON, 0, 0, 0);
// Disable all channels between 2-15.
// Only allow the two channels with Malon's singing to play, and suppress the full lon lon sequence.
SEQCMD_SET_CHANNEL_DISABLE_MASK(SEQ_PLAYER_BGM_SUB, 0xFFFC);
sMalonSingingTimer = 10;
}
if (dist > 2000.0f) {
melodyVolume = 127;
} else if (dist < 200.0f) {
melodyVolume = 0;
} else {
melodyVolume = (s8)(((dist - 200.0f) * 127.0f) / 1800.0f);
}
// Update volume for channels 0 & 1, which contain Malon's singing
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_SUB, 0, 3, 127 - melodyVolume);
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_BGM_SUB, 1, 3, 127 - melodyVolume);
}
if (sMalonSingingTimer < 10) {
sMalonSingingTimer++;
}
}
void func_800F64E0(u8 arg0) {
D_80130608 = arg0;
if (arg0 != 0) {
Audio_PlaySfxGeneral(NA_SE_SY_WIN_OPEN, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
AUDIOCMD_GLOBAL_MUTE();
} else {
Audio_PlaySfxGeneral(NA_SE_SY_WIN_CLOSE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
AUDIOCMD_GLOBAL_UNMUTE(0);
}
}
/**
* Enable or disable Malon's singing
*
* @param malonSingingDisabled true to disable, false to enable
*/
void Audio_ToggleMalonSinging(u8 malonSingingDisabled) {
u8 seqPlayerIndex;
u16 channelMaskDisable;
sMalonSingingDisabled = malonSingingDisabled;
if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) & 0xFF) == NA_BGM_LONLON) {
// Malon is singing along with the Lon Lon Sequence
seqPlayerIndex = SEQ_PLAYER_BGM_MAIN;
// Do not disable any channel.
// Allow the full lon lon sequence to play in addition to Malon's singing.
channelMaskDisable = 0;
} else if ((u8)Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == NA_BGM_LONLON) {
// Malon is singing along with ambience
seqPlayerIndex = SEQ_PLAYER_BGM_SUB;
// Disable all channels between 2-15.
// Only allow the two channels with Malon's singing to play, and suppress the full lon lon sequence.
channelMaskDisable = 0xFFFC;
} else {
return;
}
if (malonSingingDisabled) {
// Turn volume off for channels 0 & 1, which contain Malon's singing
SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 0, 1, 0);
SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 1, 1, 0);
if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
// When singing along with ambience, disable all 16 channels
SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, channelMaskDisable | 3);
}
} else {
if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
// When singing along with ambience, start the sequence
Audio_PlaySequenceWithSeqPlayerIO(SEQ_PLAYER_BGM_SUB, NA_BGM_LONLON, 0, 0, 0);
}
// Turn volume on for only channels 0 & 1, which contain Malon's singing
SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 0, 1, 0x7F);
SEQCMD_SET_CHANNEL_VOLUME(seqPlayerIndex, 1, 1, 0x7F);
if (seqPlayerIndex == SEQ_PLAYER_BGM_SUB) {
// When singing along with ambience, disable channels 2-15
SEQCMD_SET_CHANNEL_DISABLE_MASK(seqPlayerIndex, channelMaskDisable);
}
}
}
void Audio_SetEnvReverb(s8 reverb) {
sAudioEnvReverb = reverb & 0x7F;
}
void Audio_SetCodeReverb(s8 reverb) {
if (reverb != 0) {
sAudioCodeReverb = reverb & 0x7F;
}
}
/**
* Sets the Sound Output Mode.
*
* This function translates the game-side `SoundSetting` to an internal `SoundOutputMode` value.
* The order of each value between the two enums is slightly different.
*
* Original name: Na_SetSoundOutputMode
*/
void Audio_SetSoundOutputMode(s8 soundSetting) {
s8 soundOutputMode;
switch (soundSetting) {
case SOUND_SETTING_STEREO:
soundOutputMode = SOUND_OUTPUT_STEREO;
sSoundOutputMode = SOUND_OUTPUT_STEREO;
break;
case SOUND_SETTING_MONO:
soundOutputMode = SOUND_OUTPUT_MONO;
sSoundOutputMode = SOUND_OUTPUT_MONO;
break;
case SOUND_SETTING_HEADSET:
soundOutputMode = SOUND_OUTPUT_HEADSET;
sSoundOutputMode = SOUND_OUTPUT_HEADSET;
break;
case SOUND_SETTING_SURROUND:
soundOutputMode = SOUND_OUTPUT_STEREO;
sSoundOutputMode = SOUND_OUTPUT_SURROUND;
break;
}
SEQCMD_SET_SOUND_OUTPUT_MODE(soundOutputMode);
}
void Audio_SetBaseFilter(u8 filter) {
if (sAudioBaseFilter != filter) {
if (filter == 0) {
Audio_StopSfxById(NA_SE_PL_IN_BUBBLE);
} else if (sAudioBaseFilter == 0) {
Audio_PlaySfxGeneral(NA_SE_PL_IN_BUBBLE, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
}
sAudioBaseFilter = filter;
sAudioBaseFilter2 = filter;
}
void Audio_SetExtraFilter(u8 filter) {
u8 channelIndex;
sAudioExtraFilter2 = filter;
sAudioExtraFilter = filter;
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_NATURE_AMBIENCE) {
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
AUDIOCMD_CHANNEL_SET_IO(SEQ_PLAYER_BGM_MAIN, (u32)channelIndex, 6, filter);
}
}
}
void Audio_SetCutsceneFlag(s8 flag) {
sAudioCutsceneFlag = flag;
}
void Audio_PlaySfxGeneralIfNotInCutscene(u16 sfxId, Vec3f* pos, u8 arg2, f32* freqScale, f32* arg4, s8* reverbAdd) {
if (!sAudioCutsceneFlag) {
Audio_PlaySfxGeneral(sfxId, pos, arg2, freqScale, arg4, reverbAdd);
}
}
void Audio_PlaySfxIfNotInCutscene(u16 sfxId) {
Audio_PlaySfxGeneralIfNotInCutscene(sfxId, &gSfxDefaultPos, 4, &gSfxDefaultFreqAndVolScale,
&gSfxDefaultFreqAndVolScale, &gSfxDefaultReverb);
}
void func_800F6964(u16 arg0) {
s32 skip;
u8 channelIdx;
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, (arg0 * 3) / 2);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, (arg0 * 3) / 2);
for (channelIdx = 0; channelIdx < 16; channelIdx++) {
skip = false;
switch (channelIdx) {
case SFX_CHANNEL_SYSTEM0:
case SFX_CHANNEL_SYSTEM1:
if (gAudioSpecId == 10) {
skip = true;
}
break;
case SFX_CHANNEL_OCARINA:
skip = true;
break;
}
if (!skip) {
SEQCMD_SET_CHANNEL_VOLUME(SEQ_PLAYER_SFX, channelIdx, arg0 >> 1, 0);
}
}
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, (arg0 * 3) / 2);
}
void Audio_StopBgmAndFanfare(u16 fadeOutDuration) {
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_MAIN, fadeOutDuration);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_FANFARE, fadeOutDuration);
SEQCMD_STOP_SEQUENCE(SEQ_PLAYER_BGM_SUB, fadeOutDuration);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F, 0);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_FANFARE, 0x7F, 0);
}
void func_800F6B3C(void) {
Audio_StartSequence(SEQ_PLAYER_SFX, 0, 0xFF, 5);
}
void Audio_DisableAllSeq(void) {
AUDIOCMD_GLOBAL_DISABLE_SEQPLAYER(SEQ_PLAYER_BGM_MAIN, 0);
AUDIOCMD_GLOBAL_DISABLE_SEQPLAYER(SEQ_PLAYER_FANFARE, 0);
AUDIOCMD_GLOBAL_DISABLE_SEQPLAYER(SEQ_PLAYER_SFX, 0);
AUDIOCMD_GLOBAL_DISABLE_SEQPLAYER(SEQ_PLAYER_BGM_SUB, 0);
AudioThread_ScheduleProcessCmds();
}
s8 func_800F6BB8(void) {
return func_800E6680();
}
void func_800F6BDC(void) {
Audio_DisableAllSeq();
AudioThread_ScheduleProcessCmds();
while (true) {
if (!func_800F6BB8()) {
return;
}
}
}
void Audio_PreNMI(void) {
AudioThread_PreNMIInternal();
}
void func_800F6C34(void) {
sPrevSeqMode = 0;
D_8016B7A8 = 1.0f;
D_8016B7B0 = 1.0f;
sAudioBaseFilter = 0;
sAudioExtraFilter = 0;
sAudioBaseFilter2 = 0;
sAudioExtraFilter2 = 0;
AudioOcarina_SetInstrument(OCARINA_INSTRUMENT_OFF);
sRiverFreqScaleLerp.remainingFrames = 0;
sWaterfallFreqScaleLerp.remainingFrames = 0;
sRiverFreqScaleLerp.value = 1.0f;
sWaterfallFreqScaleLerp.value = 1.0f;
D_8016B7D8 = 1.0f;
sRiverSoundMainBgmVol = 0x7F;
sRiverSoundMainBgmCurrentVol = 0x7F;
sRiverSoundMainBgmLower = false;
sRiverSoundMainBgmRestore = false;
sGanonsTowerVol = 0xFF;
sMalonSingingTimer = 0;
sSpecReverb = sSpecReverbs[gAudioSpecId];
D_80130608 = 0;
sPrevMainBgmSeqId = NA_BGM_DISABLED;
AUDIOCMD_SEQPLAYER_SET_IO(SEQ_PLAYER_BGM_MAIN, 0, SEQ_IO_VAL_NONE);
sSariaBgmPtr = NULL;
sFanfareStartTimer = 0;
D_8016B9F3 = 1;
sMalonSingingDisabled = false;
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
sPrevAmbienceSeqId = NA_BGM_DISABLED;
#endif
}
void Audio_SetNatureAmbienceChannelIO(u8 channelIdxRange, u8 ioPort, u8 ioData) {
u8 firstChannelIdx;
u8 lastChannelIdx;
u8 channelIdx;
if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) &&
Audio_IsSeqCmdNotQueued(SEQCMD_OP_PLAY_SEQUENCE << 28 | NA_BGM_NATURE_AMBIENCE, SEQCMD_OP_MASK | 0xFF)) {
#if DEBUG_FEATURES
sAudioNatureFailed = true;
#endif
return;
}
// channelIdxRange = 01 on ioPort 1
if (((channelIdxRange << 8) + ioPort) == ((NATURE_CHANNEL_CRITTER_0 << 8) + CHANNEL_IO_PORT_1)) {
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) != NA_BGM_LONLON) {
sMalonSingingTimer = 0;
}
}
firstChannelIdx = channelIdxRange >> 4;
lastChannelIdx = channelIdxRange & 0xF;
if (firstChannelIdx == 0) {
firstChannelIdx = channelIdxRange & 0xF;
}
for (channelIdx = firstChannelIdx; channelIdx <= lastChannelIdx; channelIdx++) {
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, channelIdx, ioPort, ioData);
}
}
void Audio_StartNatureAmbienceSequence(u16 playerIO, u16 channelMask) {
u8 channelIdx;
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) == NA_BGM_WINDMILL) {
Audio_PlayCutsceneEffectsSequence(SEQ_CS_EFFECTS_RAINFALL);
return;
}
SEQCMD_SET_SEQPLAYER_IO(SEQ_PLAYER_BGM_MAIN, 0, 1);
SEQCMD_SET_SEQPLAYER_IO(SEQ_PLAYER_BGM_MAIN, 4, playerIO >> 8);
SEQCMD_SET_SEQPLAYER_IO(SEQ_PLAYER_BGM_MAIN, 5, playerIO & 0xFF);
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_MAIN, 0x7F, 1);
channelIdx = false;
#if DEBUG_FEATURES
if (gStartSeqDisabled) {
channelIdx = true;
SEQCMD_DISABLE_PLAY_SEQUENCES(false);
}
#endif
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
if ((Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_DISABLED) &&
(Audio_GetActiveSeqId(SEQ_PLAYER_BGM_MAIN) != NA_BGM_NATURE_AMBIENCE)) {
Audio_StopSequence(SEQ_PLAYER_BGM_MAIN, 0);
AUDIOCMD_GLOBAL_STOP_AUDIOCMDS();
}
if (Audio_GetActiveSeqId(SEQ_PLAYER_BGM_SUB) == (NA_BGM_ENEMY | 0x800)) {
Audio_SetVolumeScale(SEQ_PLAYER_BGM_MAIN, VOL_SCALE_INDEX_BGM_SUB, 0x7F, 1);
}
#endif
SEQCMD_PLAY_SEQUENCE(SEQ_PLAYER_BGM_MAIN, 0, 0, NA_BGM_NATURE_AMBIENCE);
if (channelIdx) {
SEQCMD_DISABLE_PLAY_SEQUENCES(true);
}
for (channelIdx = 0; channelIdx < 16; channelIdx++) {
if (!(channelMask & (1 << channelIdx)) && (playerIO & (1 << channelIdx))) {
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, channelIdx, CHANNEL_IO_PORT_1, 1);
}
}
}
void Audio_PlayNatureAmbienceSequence(u8 natureAmbienceId) {
u8 i = 0;
u8 channelIdx;
u8 ioPort;
u8 ioData;
if ((gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId == NA_BGM_DISABLED) ||
!(sSeqFlags[gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId & 0xFF & 0xFF] & SEQ_FLAG_NO_AMBIENCE)) {
#if !(OOT_VERSION < NTSC_1_1 || !PLATFORM_N64)
if (gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId != NA_BGM_NATURE_AMBIENCE) {
sPrevAmbienceSeqId = gActiveSeqs[SEQ_PLAYER_BGM_MAIN].seqId;
}
#endif
Audio_StartNatureAmbienceSequence(sNatureAmbienceDataIO[natureAmbienceId].playerIO,
sNatureAmbienceDataIO[natureAmbienceId].channelMask);
while ((sNatureAmbienceDataIO[natureAmbienceId].channelIO[i] != 0xFF) && (i < 100)) {
channelIdx = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
ioPort = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
ioData = sNatureAmbienceDataIO[natureAmbienceId].channelIO[i++];
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, channelIdx, ioPort, ioData);
}
SEQCMD_SET_CHANNEL_IO(SEQ_PLAYER_BGM_MAIN, NATURE_CHANNEL_UNK, CHANNEL_IO_PORT_7, sSoundOutputMode);
}
}
void Audio_Init(void) {
AudioLoad_Init(NULL, 0);
}
void Audio_InitSound(void) {
func_800F6C34();
AudioOcarina_ResetStaffs();
Audio_ResetSfxChannelState();
Audio_ResetActiveSequencesAndVolume();
Audio_ResetSfx();
Audio_StartSequence(SEQ_PLAYER_SFX, 0, 0x70, 10);
}
void func_800F7170(void) {
Audio_StartSequence(SEQ_PLAYER_SFX, 0, 0x70, 1);
AUDIOCMD_GLOBAL_UNMUTE(1);
AudioThread_ScheduleProcessCmds();
AUDIOCMD_GLOBAL_STOP_AUDIOCMDS();
}
void func_800F71BC(s32 arg0) {
D_80133418 = 1;
func_800F6C34();
AudioOcarina_ResetStaffs();
Audio_ResetSfxChannelState();
Audio_ResetActiveSequences();
Audio_ResetSfx();
}
void func_800F7208(void) {
Audio_ResetActiveSequences();
AUDIOCMD_GLOBAL_UNMUTE(1);
func_800F6C34();
Audio_ResetSfxChannelState();
Audio_StartSequence(SEQ_PLAYER_SFX, 0, 0x70, 1);
}