mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 05:19:36 +00:00
4a3809d4d2
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags
22 lines
1.1 KiB
XML
22 lines
1.1 KiB
XML
<Root>
|
|
<File Name="object_horse_ganon" Segment="6">
|
|
<Skeleton Name="gHorseGanonSkel" Type="Normal" LimbType="Skin" Offset="0x8668"/>
|
|
|
|
<!-- Idle. Horse moving leg. -->
|
|
<Animation Name="gHorseGanonIdleAnim" Offset="0x4AA4"/>
|
|
<!-- Idle2. Moving head. -->
|
|
<Animation Name="gHorseGanonWhinnyAnim" Offset="0x5264"/>
|
|
<!-- Walking slow. -->
|
|
<Animation Name="gHorseGanonWalkingAnim" Offset="0x5B78"/>
|
|
<!-- Walking fast. -->
|
|
<Animation Name="gHorseGanonTrottingAnim" Offset="0x2CE4"/>
|
|
<!-- Running. -->
|
|
<Animation Name="gHorseGanonGallopingAnim" Offset="0x2650"/>
|
|
<!-- Stand in two legs for a moment. -->
|
|
<Animation Name="gHorseGanonRearingAnim" Offset="0x3858"/>
|
|
|
|
<Texture Name="gHorseGanonEyeTex" OutName="horse_ganon_eye" Format="rgba16" Width="16" Height="16" Offset="0xAC10"/>
|
|
<Texture Name="gHorseGanonHeadHairTex" OutName="horse_ganon_head_hair" Format="rgba16" Width="16" Height="16" Offset="0xAE10"/>
|
|
<Texture Name="gHorseGanonLegTex" OutName="horse_ganon_leg" Format="rgba16" Width="16" Height="16" Offset="0xA370"/>
|
|
</File>
|
|
</Root>
|