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oot/assets/xml/objects/object_bird.xml
louist103 7446e5eb80
Decompile some more objects (#848)
* Object_FU limbs and skel OK

* limbs OK

* Object_FU textures OK

* Object_FU face textures OK

* Symbols in en_fu.c

* en_fu.c limb enum

* Remove Object_fu from undefined_syms, move textures to draw, and small cleanup

* Object_bird OK

* Object_Bird OK, added cutscene for shot sun, and song of storms

* Rainbow Bridge CS

* Great fairy CS

* Cutscene -> Cs

* remove '&' from Cutscenes

* Cleanup object_bird

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.c

* Update z_en_fu.h

* Update z_en_fu.h

* DC intro CS

* Zeldas lullaby CS

* Nabooru Knuckle CS

* Owl Lake Hylia CS

* Sun song CS

* Undefined sym in Boss Dodongo

* Missed a few more

* DC tex name

* Windmill man limbs
2021-06-29 19:22:36 +02:00

30 lines
1.7 KiB
XML

<Root>
<File Name="object_bird" Segment="6">
<Animation Name="gBirdFlyAnim" Offset="0x6C"/>
<DList Name="gBirdLeftWingDL" Offset="0x80"/>
<DList Name="gBirdLeftWingWrapper1DL" Offset="0x120"/>
<DList Name="gBirdLeftWingWrapper2DL" Offset="0x130"/>
<DList Name="gBirdRightWingDL" Offset="0x180"/>
<DList Name="gBirdRightWingWrapper1DL" Offset="0x220"/>
<DList Name="gBirdRightWingWrapper2DL" Offset="0x230"/>
<DList Name="gBirdBodyDL" Offset="0x280"/>
<DList Name="gBirdBodyWrapper1DL" Offset="0x3D0"/>
<DList Name="gBirdBodyWrapper2DL" Offset="0x3E0"/>
<Texture Name="gBirdFaceTex" OutName="face" Format="rgb5a1" Width="32" Height="32" Offset="0x500"/>
<Texture Name="gBirdTailTex" OutName="tail" Format="rgb5a1" Width="16" Height="32" Offset="0xD00"/>
<Texture Name="gBirdWingTex" OutName="wing" Format="rgb5a1" Width="64" Height="32" Offset="0x1100"/>
<Limb Name="gBirdLimb_002100" LimbType="Standard" Offset="0x2100"/>
<Limb Name="gBirdLimb_00210C" LimbType="Standard" Offset="0x210C"/>
<Limb Name="gBirdLimb_002118" LimbType="Standard" Offset="0x2118"/>
<Limb Name="gBirdLimb_002124" LimbType="Standard" Offset="0x2124"/>
<Limb Name="gBirdLeftWingLimb" LimbType="Standard" Offset="0x2130"/>
<Limb Name="gBirdLimb_00213C" LimbType="Standard" Offset="0x213C"/>
<Limb Name="gBirdLimb_002148" LimbType="Standard" Offset="0x2148"/>
<Limb Name="gBirdRightWingLimb" LimbType="Standard" Offset="0x2154"/>
<Limb Name="gBirdBodyLimb" LimbType="Standard" Offset="0x2160"/>
<Skeleton Name="gBirdSkel" Type="Normal" LimbType="Standard" Offset="0x2190"/>
</File>
</Root>