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oot/assets/xml/objects/object_fr.xml
Anghelo Carvajal 4d5d1fd079
Add every unreserved object in an automated way (#805)
* it's crashing

* fix stuff

* fix xmls

* problematic objects

* fix tabs

* Fix suffixes

* add missing new lines

* Add comments to the problematic objects

* Find and replace fixes

* Add Fig's objects

* I forgot to add a Name in a cutscene, so I'm adding it here

* Update object decomp tutorial a little bit

* Update problematic objects

* Update docs/tutorial/object_decomp.md

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Change comments

* comment out a few blobs

* dammit tluts

* Change a bunch of objects

* update the last bunch

* update comments on  oA11 and oB2

* Ninja-edit to fix compatibility with ZAPD's PR 142

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-05-16 12:36:40 -04:00

64 lines
4.7 KiB
XML

<Root>
<File Name="object_fr" Segment="6">
<Animation Name="object_fr_Anim_0007BC" Offset="0x7BC"/>
<Animation Name="object_fr_Anim_0011C0" Offset="0x11C0"/>
<Animation Name="object_fr_Anim_001534" Offset="0x1534"/>
<Texture Name="object_fr_Tex_001550" OutName="tex_00001550" Format="rgb5a1" Width="32" Height="32" Offset="0x1550"/>
<Blob Name="object_fr_Blob_001D50" Size="0x1D50" Offset="0x1D50"/>
<Texture Name="object_fr_Tex_003AA0" OutName="tex_00003AA0" Format="i8" Width="16" Height="16" Offset="0x3AA0"/>
<Texture Name="object_fr_Tex_003BA0" OutName="tex_00003BA0" Format="rgb5a1" Width="32" Height="32" Offset="0x3BA0"/>
<Texture Name="object_fr_Tex_0043A0" OutName="tex_000043A0" Format="rgb5a1" Width="32" Height="32" Offset="0x43A0"/>
<Texture Name="object_fr_Tex_004BA0" OutName="tex_00004BA0" Format="rgb5a1" Width="16" Height="16" Offset="0x4BA0"/>
<Texture Name="object_fr_Tex_004DA0" OutName="tex_00004DA0" Format="rgb5a1" Width="32" Height="32" Offset="0x4DA0"/>
<Texture Name="object_fr_Tex_0055A0" OutName="tex_000055A0" Format="i8" Width="32" Height="32" Offset="0x55A0"/>
<Blob Name="object_fr_Blob_0059A0" Size="0x400" Offset="0x59A0"/>
<Texture Name="object_fr_Tex_005DA0" OutName="tex_00005DA0" Format="ia16" Width="32" Height="32" Offset="0x5DA0"/>
<Texture Name="object_fr_Tex_0065A0" OutName="tex_000065A0" Format="ia16" Width="32" Height="32" Offset="0x65A0"/>
<DList Name="object_fr_DL_008EC0" Offset="0x8EC0"/>
<DList Name="object_fr_DL_008F60" Offset="0x8F60"/>
<DList Name="object_fr_DL_009000" Offset="0x9000"/>
<DList Name="object_fr_DL_009328" Offset="0x9328"/>
<DList Name="object_fr_DL_0093C8" Offset="0x93C8"/>
<DList Name="object_fr_DL_009468" Offset="0x9468"/>
<DList Name="object_fr_DL_0095A0" Offset="0x95A0"/>
<DList Name="object_fr_DL_0098B8" Offset="0x98B8"/>
<DList Name="object_fr_DL_009AE0" Offset="0x9AE0"/>
<DList Name="object_fr_DL_009B80" Offset="0x9B80"/>
<DList Name="object_fr_DL_009D88" Offset="0x9D88"/>
<DList Name="object_fr_DL_009FB0" Offset="0x9FB0"/>
<DList Name="object_fr_DL_00A050" Offset="0xA050"/>
<DList Name="object_fr_DL_00A258" Offset="0xA258"/>
<DList Name="object_fr_DL_00A428" Offset="0xA428"/>
<DList Name="object_fr_DL_00A6B8" Offset="0xA6B8"/>
<DList Name="object_fr_DL_00A758" Offset="0xA758"/>
<DList Name="object_fr_DL_00A978" Offset="0xA978"/>
<DList Name="object_fr_DL_00ABA8" Offset="0xABA8"/>
<DList Name="object_fr_DL_00AE38" Offset="0xAE38"/>
<DList Name="object_fr_DL_00AED8" Offset="0xAED8"/>
<DList Name="object_fr_DL_00B0F8" Offset="0xB0F8"/>
<Limb Name="object_fr_Limb_00B328" LimbType="Standard" Offset="0xB328"/>
<Limb Name="object_fr_Limb_00B334" LimbType="Standard" Offset="0xB334"/>
<Limb Name="object_fr_Limb_00B340" LimbType="Standard" Offset="0xB340"/>
<Limb Name="object_fr_Limb_00B34C" LimbType="Standard" Offset="0xB34C"/>
<Limb Name="object_fr_Limb_00B358" LimbType="Standard" Offset="0xB358"/>
<Limb Name="object_fr_Limb_00B364" LimbType="Standard" Offset="0xB364"/>
<Limb Name="object_fr_Limb_00B370" LimbType="Standard" Offset="0xB370"/>
<Limb Name="object_fr_Limb_00B37C" LimbType="Standard" Offset="0xB37C"/>
<Limb Name="object_fr_Limb_00B388" LimbType="Standard" Offset="0xB388"/>
<Limb Name="object_fr_Limb_00B394" LimbType="Standard" Offset="0xB394"/>
<Limb Name="object_fr_Limb_00B3A0" LimbType="Standard" Offset="0xB3A0"/>
<Limb Name="object_fr_Limb_00B3AC" LimbType="Standard" Offset="0xB3AC"/>
<Limb Name="object_fr_Limb_00B3B8" LimbType="Standard" Offset="0xB3B8"/>
<Limb Name="object_fr_Limb_00B3C4" LimbType="Standard" Offset="0xB3C4"/>
<Limb Name="object_fr_Limb_00B3D0" LimbType="Standard" Offset="0xB3D0"/>
<Limb Name="object_fr_Limb_00B3DC" LimbType="Standard" Offset="0xB3DC"/>
<Limb Name="object_fr_Limb_00B3E8" LimbType="Standard" Offset="0xB3E8"/>
<Limb Name="object_fr_Limb_00B3F4" LimbType="Standard" Offset="0xB3F4"/>
<Limb Name="object_fr_Limb_00B400" LimbType="Standard" Offset="0xB400"/>
<Limb Name="object_fr_Limb_00B40C" LimbType="Standard" Offset="0xB40C"/>
<Limb Name="object_fr_Limb_00B418" LimbType="Standard" Offset="0xB418"/>
<Limb Name="object_fr_Limb_00B424" LimbType="Standard" Offset="0xB424"/>
<Limb Name="object_fr_Limb_00B430" LimbType="Standard" Offset="0xB430"/>
<Skeleton Name="object_fr_Skel_00B498" Type="Flex" LimbType="Standard" Offset="0xB498"/>
</File>
</Root>