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* merge upstream * Merge upstream * Migrate data * Progress * Progress * Progress * Cleanup data * Match EnOkuta_Update * EnOkuta_Draw * func_80AC25D8 * Work on func_80AC2350 * Name EnOkuta_OverrideLimbDraw * More progress * More progress * Progress * Progress * func_80AC2350 * func_80AC1938 * Use LINK_IS_ADULT * func_80AC1B80 * Name some stuff * Update spec and remove asm * Name EnOkuta_SpawnSplash * Name more stuff * Name EnOkuta_Appear * Name ColliderInits * Reorder comparison to make more sense * Name some Octorock related functions * Name some projectile stuff * Reorder comparison * Convert remaining uses of unk_194 to decimal * Name some more stuff * Rename some wait functions to have 'to' * Consolidate timers * Name some more stuff * Change EnOkuta_SetupWaitToAppear to take this * Name jumpHeight * Name this->scale * Name shots * Name _SetupWaitToShoot and _SetupShoot * Name more stuff (might change) * Name EnOkuta_ColliderCheck for now * Replace some floating point constants * Change name to make a bit more sense * Rename mouth to snout * Just rename parameter to scale * Fun magic number I guess * Remove several returns * Cleanup * Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Clang format Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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