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89f89ac5ea
* merge upstream * Merge upstream * Migrate data * Progress * Progress * Progress * Cleanup data * Match EnOkuta_Update * EnOkuta_Draw * func_80AC25D8 * Work on func_80AC2350 * Name EnOkuta_OverrideLimbDraw * More progress * More progress * Progress * Progress * func_80AC2350 * func_80AC1938 * Use LINK_IS_ADULT * func_80AC1B80 * Name some stuff * Update spec and remove asm * Name EnOkuta_SpawnSplash * Name more stuff * Name EnOkuta_Appear * Name ColliderInits * Reorder comparison to make more sense * Name some Octorock related functions * Name some projectile stuff * Reorder comparison * Convert remaining uses of unk_194 to decimal * Name some more stuff * Rename some wait functions to have 'to' * Consolidate timers * Name some more stuff * Change EnOkuta_SetupWaitToAppear to take this * Name jumpHeight * Name this->scale * Name shots * Name _SetupWaitToShoot and _SetupShoot * Name more stuff (might change) * Name EnOkuta_ColliderCheck for now * Replace some floating point constants * Change name to make a bit more sense * Rename mouth to snout * Just rename parameter to scale * Fun magic number I guess * Remove several returns * Cleanup * Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Okuta/z_en_okuta.c Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> * Clang format Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> |
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.. | ||
ultra64 | ||
alloca.h | ||
bgm.h | ||
color.h | ||
command_macros_base.h | ||
fp.h | ||
functions.h | ||
global.h | ||
ichain.h | ||
initvars.h | ||
macro.inc | ||
macros.h | ||
math.h | ||
regs.h | ||
segment_symbols.h | ||
sfx.h | ||
stdarg.h | ||
stdbool.h | ||
stddef.h | ||
stdlib.h | ||
ultra64.h | ||
unk.h | ||
variables.h | ||
vt.h | ||
z64.h | ||
z64actor.h | ||
z64animation.h | ||
z64audio.h | ||
z64collision_check.h | ||
z64cutscene.h | ||
z64cutscene_commands.h | ||
z64dma.h | ||
z64effect.h | ||
z64item.h | ||
z64light.h | ||
z64math.h | ||
z64object.h | ||
z64player.h | ||
z64save.h | ||
z64scene.h | ||
z64transition.h |