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* Add names to all typedef'd structs, unions, and enums * wtf vs code * Use a better regex
51 lines
1.8 KiB
C
51 lines
1.8 KiB
C
#ifndef RUMBLE_H
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#define RUMBLE_H
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#include "ultra64.h"
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#define RUMBLE_MAX_REQUESTS 64
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typedef enum RumbleState {
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RUMBLE_STATE_CLEAR,
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RUMBLE_STATE_RUNNING,
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RUMBLE_STATE_RESET
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} RumbleState;
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typedef struct RumbleMgr {
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/* 0x000 */ u8 rumbleEnable[MAXCONTROLLERS];
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/* 0x004 */ u8 reqStrengths[RUMBLE_MAX_REQUESTS]; // Source strength modulated by distance to the source
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/* 0x044 */ u8 reqDurations[RUMBLE_MAX_REQUESTS]; // Duration until decreaseRate kicks in
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/* 0x084 */ u8 reqDecreaseRates[RUMBLE_MAX_REQUESTS]; // Decreases the strength by this much every Vertical Retrace, once the strength hits 0 the request slot is freed
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/* 0x0C4 */ u8 reqAccumulators[RUMBLE_MAX_REQUESTS]; // Starts at 0, incremented by the strength every Vertical Retrace
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/* 0x104 */ u8 state;
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/* 0x105 */ u8 updateEnabled;
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/* 0x106 */ u16 onTimer; // Duration for which there has been an active rumble request running
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/* 0x108 */ u16 offTimer; // Duration for which there has not been an active rumble request running, capped at 5
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/* 0x10A */ u8 overrideStrength; // overrides requests with these parameters
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/* 0x10B */ u8 overrideDuration;
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/* 0x10C */ u8 overrideDecreaseRate;
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/* 0x10D */ u8 overrideAccumulator;
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} RumbleMgr; // size = 0x10E
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// internal
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void RumbleMgr_Init(RumbleMgr* rumbleMgr);
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void RumbleMgr_Destroy(RumbleMgr* rumbleMgr);
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void RumbleMgr_Update(RumbleMgr* rumbleMgr);
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// external
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void Rumble_Override(f32 distSq, u8 sourceStrength, u8 duration, u8 decreaseRate);
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void Rumble_Request(f32 distSq, u8 sourceStrength, u8 duration, u8 decreaseRate);
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void Rumble_Init(void);
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void Rumble_Destroy(void);
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s32 Rumble_Controller1HasRumblePak(void);
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void Rumble_Reset(void);
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void Rumble_ClearRequests(void);
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void Rumble_SetUpdateEnabled(u32 enable);
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#endif
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