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oot/assets/xml/overlays
petrie911 d47528ee59
Bongo Bongo (ovl_Boss_Sst) (#458)
* First pass

* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* more matching fun

* fun with bongo

* clean this up later

* found the matching versions

* diff.py has escaped?

* now with more docs

* Now with floor and more docs

* one more thing

* incremental progress

* It's Bongo time

* one little thing

* merge ZAP

* update

* camera

* gfx now in their own file

* now with more object decomp

* name animations

* now shiftable

* missed some. also DECR

* opd merge

* start xml

* now with xml asset extraction

* format

* cleanup

* removed union

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-04-06 01:08:45 +02:00
..
ovl_Boss_Sst.xml Bongo Bongo (ovl_Boss_Sst) (#458) 2021-04-06 01:08:45 +02:00
ovl_En_Clear_Tag.xml En_Clear_Tag OK and documented (#689) 2021-03-29 19:14:08 +02:00
ovl_En_Jsjutan.xml Misc objects problems (#748) 2021-04-02 19:30:26 -04:00
ovl_Magic_Dark.xml Fix some fixable warnings (#728) 2021-03-23 19:45:42 -04:00