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oot/assets/xml/scenes/dungeons/Bmori1_mq.xml
cadmic 9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu (#1967)
* Add ZAPD hack to deal with extracted/VERSION/ in include paths

* Extract assets to extracted/VERSION

* Add ZAPD flags to override virtual address / start offset / end offset

* Configure offsets for code and overlay assets

* Reorganize ZAPD configs

* Match gc-eu-mq

* Match gc-eu

* Remove old asset dirs during distclean

* Revert "Remove old asset dirs during distclean"

This reverts commit fc8027a75f.

* make zapd addresses globals int64_t so they can store uint32_t addresses and -1

* slight cleanup extract_assets.py

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0285e11f0"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0285e11f0"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00

76 lines
2.8 KiB
XML

<Root>
<File Name="Bmori1_scene" Segment="2">
<Texture Name="gForestTempleDayEntranceTex" OutName="day_entrance" Format="ia16" Width="8" Height="128" Offset="0x14D90"/>
<Texture Name="gForestTempleNightEntranceTex" OutName="night_entrance" Format="ia16" Width="8" Height="128" Offset="0x14590"/>
<Scene Name="Bmori1_scene" Offset="0x0"/>
</File>
<File Name="Bmori1_room_0" Segment="3">
<Room Name="Bmori1_room_0" Offset="0x0"/>
</File>
<File Name="Bmori1_room_1" Segment="3">
<Room Name="Bmori1_room_1" Offset="0x0"/>
</File>
<File Name="Bmori1_room_2" Segment="3">
<Room Name="Bmori1_room_2" Offset="0x0"/>
</File>
<File Name="Bmori1_room_3" Segment="3">
<Room Name="Bmori1_room_3" Offset="0x0"/>
</File>
<File Name="Bmori1_room_4" Segment="3">
<Room Name="Bmori1_room_4" Offset="0x0"/>
</File>
<File Name="Bmori1_room_5" Segment="3">
<Room Name="Bmori1_room_5" Offset="0x0"/>
</File>
<File Name="Bmori1_room_6" Segment="3">
<Room Name="Bmori1_room_6" Offset="0x0"/>
</File>
<File Name="Bmori1_room_7" Segment="3">
<Room Name="Bmori1_room_7" Offset="0x0"/>
</File>
<File Name="Bmori1_room_8" Segment="3">
<Room Name="Bmori1_room_8" Offset="0x0"/>
</File>
<File Name="Bmori1_room_9" Segment="3">
<Room Name="Bmori1_room_9" Offset="0x0"/>
</File>
<File Name="Bmori1_room_10" Segment="3">
<Room Name="Bmori1_room_10" Offset="0x0"/>
</File>
<File Name="Bmori1_room_11" Segment="3">
<Room Name="Bmori1_room_11" Offset="0x0"/>
</File>
<File Name="Bmori1_room_12" Segment="3">
<Room Name="Bmori1_room_12" Offset="0x0"/>
</File>
<File Name="Bmori1_room_13" Segment="3">
<Room Name="Bmori1_room_13" Offset="0x0"/>
</File>
<File Name="Bmori1_room_14" Segment="3">
<Room Name="Bmori1_room_14" Offset="0x0"/>
</File>
<File Name="Bmori1_room_15" Segment="3">
<Room Name="Bmori1_room_15" Offset="0x0"/>
</File>
<File Name="Bmori1_room_16" Segment="3">
<Room Name="Bmori1_room_16" Offset="0x0"/>
</File>
<File Name="Bmori1_room_17" Segment="3">
<Room Name="Bmori1_room_17" Offset="0x0"/>
</File>
<File Name="Bmori1_room_18" Segment="3">
<Room Name="Bmori1_room_18" Offset="0x0"/>
</File>
<File Name="Bmori1_room_19" Segment="3">
<Room Name="Bmori1_room_19" Offset="0x0"/>
</File>
<File Name="Bmori1_room_20" Segment="3">
<Room Name="Bmori1_room_20" Offset="0x0"/>
</File>
<File Name="Bmori1_room_21" Segment="3">
<Room Name="Bmori1_room_21" Offset="0x0"/>
</File>
<File Name="Bmori1_room_22" Segment="3">
<Room Name="Bmori1_room_22" Offset="0x0"/>
</File>
</Root>