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oot/assets/xml/textures/icon_item_field_static.xml
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00

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3.1 KiB
XML

<Root>
<File Name="icon_item_field_static">
<Texture Name="gWorldMapImageTex" OutName="world_map_image" Format="ci8" Width="216" Height="128"/>
<Texture Name="gWorldMapImagePaletteTex" OutName="world_map_image_palette" Format="rgb5a1" Width="16" Height="16"/>
<Texture Name="gWorldMapDotTex" OutName="world_map_dot" Format="ia8" Width="8" Height="8"/>
<Texture Name="gWorldMapAreaBox1Tex" OutName="world_map_area_box_1" Format="ia4" Width="32" Height="19"/>
<Texture Name="gWorldMapAreaBox2Tex" OutName="world_map_area_box_2" Format="ia4" Width="48" Height="38"/>
<Texture Name="gWorldMapAreaBox3Tex" OutName="world_map_area_box_3" Format="ia4" Width="32" Height="17"/>
<Texture Name="gWorldMapAreaBox4Tex" OutName="world_map_area_box_4" Format="ia4" Width="32" Height="13"/>
<Texture Name="gWorldMapAreaBox5Tex" OutName="world_map_area_box_5" Format="ia4" Width="32" Height="26"/>
<Texture Name="gWorldMapAreaBox6Tex" OutName="world_map_area_box_6" Format="ia4" Width="48" Height="19"/>
<Texture Name="gWorldMapAreaBox7Tex" OutName="world_map_area_box_7" Format="ia4" Width="96" Height="59"/>
<Texture Name="gWorldMapAreaBox8Tex" OutName="world_map_area_box_8" Format="ia4" Width="16" Height="16"/>
<Texture Name="gWorldMapArrowTex" OutName="world_map_arrow" Format="ia8" Width="8" Height="8"/>
<Texture Name="gWorldMapCloud1Tex" OutName="world_map_cloud_1" Format="i4" Width="64" Height="60"/>
<Texture Name="gWorldMapCloud2Tex" OutName="world_map_cloud_2" Format="i4" Width="48" Height="45"/>
<Texture Name="gWorldMapCloud3Tex" OutName="world_map_cloud_3" Format="i4" Width="48" Height="32"/>
<Texture Name="gWorldMapCloud4Tex" OutName="world_map_cloud_4" Format="i4" Width="48" Height="49"/>
<Texture Name="gWorldMapCloud5Tex" OutName="world_map_cloud_5" Format="i4" Width="48" Height="21"/>
<Texture Name="gWorldMapCloud6Tex" OutName="world_map_cloud_6" Format="i4" Width="32" Height="22"/>
<Texture Name="gWorldMapCloud7Tex" OutName="world_map_cloud_7" Format="i4" Width="64" Height="26"/>
<Texture Name="gWorldMapCloud8Tex" OutName="world_map_cloud_8" Format="i4" Width="32" Height="14"/>
<Texture Name="gWorldMapCloud9Tex" OutName="world_map_cloud_9" Format="i4" Width="48" Height="27"/>
<Texture Name="gWorldMapCloud10Tex" OutName="world_map_cloud_10" Format="i4" Width="32" Height="19"/>
<Texture Name="gWorldMapCloud11Tex" OutName="world_map_cloud_11" Format="i4" Width="32" Height="19"/>
<Texture Name="gWorldMapCloud12Tex" OutName="world_map_cloud_12" Format="i4" Width="32" Height="20"/>
<Texture Name="gWorldMapCloud13Tex" OutName="world_map_cloud_13" Format="i4" Width="48" Height="22"/>
<Texture Name="gWorldMapCloud14Tex" OutName="world_map_cloud_14" Format="i4" Width="32" Height="13"/>
<Texture Name="gWorldMapCloud15Tex" OutName="world_map_cloud_15" Format="i4" Width="112" Height="72"/>
<Texture Name="gWorldMapCloud16Tex" OutName="world_map_cloud_16" Format="i4" Width="32" Height="24"/>
</File>
</Root>