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oot/tools/ZAPD/ZAPD/ZCutscene.h
fig02 493bdbc3c6
git subrepo pull --force tools/ZAPD (#727)
subrepo:
  subdir:   "tools/ZAPD"
  merged:   "4751db5c9"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "4751db5c9"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"
2021-03-20 12:02:12 -04:00

424 lines
9.9 KiB
C++

#pragma once
#include <stdint.h>
#include <string>
#include <vector>
#include "ZResource.h"
#include "tinyxml2.h"
enum class CutsceneCommands
{
Cmd00 = 0x0000,
SetCameraPos = 0x0001,
SetCameraFocus = 0x0002,
SpecialAction = 0x0003,
SetLighting = 0x0004,
SetCameraPosLink = 0x0005,
SetCameraFocusLink = 0x0006,
Cmd07 = 0x0007,
Cmd08 = 0x0008,
Cmd09 = 0x0009,
Unknown = 0x001A,
Textbox = 0x0013,
SetActorAction0 = 0x000A,
SetActorAction1 = 0x000F,
SetActorAction2 = 0x000E,
SetActorAction3 = 0x0019,
SetActorAction4 = 0x001D,
SetActorAction5 = 0x001E,
SetActorAction6 = 0x002C,
SetActorAction7 = 0x001F,
SetActorAction8 = 0x0031,
SetActorAction9 = 0x003E,
SetActorAction10 = 0x008F,
SetSceneTransFX = 0x002D,
Nop = 0x000B,
PlayBGM = 0x0056,
StopBGM = 0x0057,
FadeBGM = 0x007C,
SetTime = 0x008C,
Terminator = 0x03E8,
End = 0xFFFF,
Error = 0xFEAF,
};
class CutsceneCameraPoint
{
public:
int8_t continueFlag;
int8_t cameraRoll;
int16_t nextPointFrame;
uint32_t viewAngle;
int16_t posX, posY, posZ;
int16_t unused;
CutsceneCameraPoint(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommand
{
public:
uint32_t commandID;
uint32_t commandIndex;
CutsceneCommand(const std::vector<uint8_t>& rawData, int rawDataIndex);
virtual std::string GetCName(const std::string& prefix);
virtual std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
virtual size_t GetCommandSize();
};
class CutsceneCommandSetCameraPos : public CutsceneCommand
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
uint16_t unused;
std::vector<CutsceneCameraPoint*> entries;
CutsceneCommandSetCameraPos(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class SpecialActionEntry
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
uint16_t unused0;
uint32_t unused1;
uint32_t unused2;
uint32_t unused3;
uint32_t unused4;
uint32_t unused5;
uint32_t unused6;
uint32_t unused7;
uint32_t unused8;
uint32_t unused9;
uint32_t unused10;
SpecialActionEntry(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandSpecialAction : public CutsceneCommand
{
public:
std::vector<SpecialActionEntry*> entries;
CutsceneCommandSpecialAction(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class MusicFadeEntry
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
uint16_t unknown0;
uint32_t unknown1;
uint32_t unknown2;
uint32_t unknown3;
uint32_t unknown4;
uint32_t unknown5;
uint32_t unknown6;
uint32_t unknown7;
uint32_t unknown8;
uint32_t unknown9;
uint32_t unknown10;
MusicFadeEntry(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandFadeBGM : public CutsceneCommand
{
public:
std::vector<MusicFadeEntry*> entries;
CutsceneCommandFadeBGM(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class MusicChangeEntry
{
public:
uint16_t sequence;
uint16_t startFrame;
uint16_t endFrame;
uint16_t unknown0;
uint32_t unknown1;
uint32_t unknown2;
uint32_t unknown3;
uint32_t unknown4;
uint32_t unknown5;
uint32_t unknown6;
uint32_t unknown7;
MusicChangeEntry(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandPlayBGM : public CutsceneCommand
{
public:
std::vector<MusicChangeEntry*> entries;
CutsceneCommandPlayBGM(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class CutsceneCommandStopBGM : public CutsceneCommand
{
public:
std::vector<MusicChangeEntry*> entries;
CutsceneCommandStopBGM(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class EnvLightingEntry
{
public:
uint16_t setting;
uint16_t startFrame;
uint16_t endFrame;
uint16_t unused0;
uint32_t unused1;
uint32_t unused2;
uint32_t unused3;
uint32_t unused4;
uint32_t unused5;
uint32_t unused6;
uint32_t unused7;
EnvLightingEntry(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandEnvLighting : public CutsceneCommand
{
public:
std::vector<EnvLightingEntry*> entries;
CutsceneCommandEnvLighting(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class CutsceneCommandSceneTransFX : public CutsceneCommand
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
CutsceneCommandSceneTransFX(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class Unknown9Entry
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
uint16_t unk2;
uint16_t unk3;
uint16_t unk4;
uint8_t unused0;
uint8_t unused1;
Unknown9Entry(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandUnknown9 : public CutsceneCommand
{
public:
std::vector<Unknown9Entry*> entries;
CutsceneCommandUnknown9(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class UnkEntry
{
public:
uint32_t unused0;
uint32_t unused1;
uint32_t unused2;
uint32_t unused3;
uint32_t unused4;
uint32_t unused5;
uint32_t unused6;
uint32_t unused7;
uint32_t unused8;
uint32_t unused9;
uint32_t unused10;
uint32_t unused11;
UnkEntry(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandUnknown : public CutsceneCommand
{
public:
std::vector<UnkEntry*> entries;
CutsceneCommandUnknown(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class DayTimeEntry
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
uint8_t hour;
uint8_t minute;
uint8_t unused;
DayTimeEntry(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandDayTime : public CutsceneCommand
{
public:
std::vector<DayTimeEntry*> entries;
CutsceneCommandDayTime(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class TextboxEntry
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
uint16_t type;
uint16_t textID1;
uint16_t textID2;
TextboxEntry(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandTextbox : public CutsceneCommand
{
public:
std::vector<TextboxEntry*> entries;
CutsceneCommandTextbox(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class ActorAction
{
public:
uint16_t action;
uint16_t startFrame;
uint16_t endFrame;
int16_t rotX, rotY, rotZ;
int32_t startPosX, startPosY, startPosZ;
int32_t endPosX, endPosY, endPosZ;
int32_t normalX, normalY, normalZ;
ActorAction(const std::vector<uint8_t>& rawData, int rawDataIndex);
};
class CutsceneCommandActorAction : public CutsceneCommand
{
public:
std::vector<ActorAction*> entries;
CutsceneCommandActorAction(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class CutsceneCommandTerminator : public CutsceneCommand
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
uint16_t unknown;
CutsceneCommandTerminator(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class CutsceneCommandEnd : public CutsceneCommand
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
CutsceneCommandEnd(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
std::string GenerateSourceCode(const std::string& roomName, int baseAddress);
size_t GetCommandSize();
};
class CutsceneCommandNop : public CutsceneCommand
{
public:
uint16_t base;
uint16_t startFrame;
uint16_t endFrame;
CutsceneCommandNop(const std::vector<uint8_t>& rawData, int rawDataIndex);
std::string GetCName(const std::string& prefix);
size_t GetCommandSize();
};
class ZCutscene : public ZResource
{
public:
uint32_t segmentOffset;
ZCutscene(std::vector<uint8_t> nRawData, int rawDataIndex, int rawDataSize);
~ZCutscene();
std::string GetSourceOutputCode(const std::string& prefix) override;
int GetRawDataSize() override;
CutsceneCommands GetCommandFromID(int id);
ZResourceType GetResourceType() override;
static ZCutscene* ExtractFromXML(tinyxml2::XMLElement* reader,
const std::vector<uint8_t>& nRawData, const int rawDataIndex,
const std::string& nRelPath);
protected:
int numCommands;
int endFrame;
std::vector<CutsceneCommand*> commands;
void ParseRawData() override;
};