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oot/assets/xml/overlays/ovl_En_Sth.xml
Tharo a497f33bda
z_message_PAL, message_data_static and surrounding doc (#996)
* Initial progress on z_message_PAL, very messy

* Fix merge

* Some more progress

* Fix merge

* More z_message_PAL

* Small progress

* More small progress

* message_data_static files OK

* Prepare z_message_tables

* Matched another function, small updates

* Attempt to use asm-processor static-symbols branch

* Refactor text id declarations

* Begin large text codes parser function

* Fix merge

* Refactor done

* Build OK, add color and highscore names

* Remove encoded text headers and automatically encode during build

* Fix kanfont

* Various cleanups

* DISP macros

* Another match aside data

* Further progress

* Small improvements

* Deduplicate magic values for text control codes, small improvements

* Tiny progress

* Minor cleanups

* Clean up z_message_PAL comment

* Progress on large functions

* Further progress on large functions

* Changes to mkldscript to link .data in the .rodata section

* data OK

* Few improvements

* Use gDPLoadTextureBlock macros where appropriate

* rm z_message_tables, progress on large functions

* 2 more matches

* Improvements

* Small progress

* More progress on big function

* progress

* match func_80107980

* match Message_Update

* match func_8010BED8

* done

* Progress on remaining large functions

* Small progress on largest function

* Another match, extract text and move to assets, improve text build system

* Small nonmatchings improvements

* docs wip

* Largest function maybe equivalent

* Fix merge

* Document do_action values, largest function is almost instruction-matching

* Rename NAVI do_action to NONE, as that appears to be how that value is used in practice

* Fix merge

* one match

* Last function is instruction-matching

* Fix

* Improvements thanks to engineer124

* Stack matched thanks to petrie911, now just a/v/low t regalloc issues, some cleanup

* More variables labeled, use text state enum everywhere

* More labels and names

* Fix

* Actor_IsTalking -> Actor_TalkRequested

* Match func_8010C39C and remove unused asm

* More docs

* Mostly ocarina related docs

* All msgModes named

* Fix assetclean

* Cleanup

* Extraction fixes and headers

* Suggestions

* Review suggestions

* Change text extraction again, only extract if the headers do not already exist

* Fix

* Use ast for charmap, fix assetclean for real this time

* Review suggestions

* BGM ids and ran formatter

* Review comments

* rename include_readonly to include_data_with_rodata

* Remove leading 0s in number directives

* Review suggestions for message_data_static

* textbox pos enum comments, rename several enum names from Message to TextBox

Co-authored-by: Thar0 <maximilianc64@gmail.com>
Co-authored-by: Zelllll <56516451+Zelllll@users.noreply.github.com>
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Roman971 <romanlasnier@hotmail.com>
2021-11-22 20:20:30 -05:00

15 lines
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XML

<Root>
<File Name="ovl_En_Sth" BaseAddress="0x80B07540" RangeStart="0xEF0" RangeEnd="0x3EC4">
<Texture Name="sNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0xEF0"/>
<Texture Name="sHair1Tex" OutName="hair_1" Format="rgba16" Width="8" Height="16" Offset="0xF70"/>
<Texture Name="sEar1Tex" OutName="ear_1" Format="rgba16" Width="8" Height="8" Offset="0x1070"/>
<Texture Name="sEyeTex" OutName="eye" Format="rgba16" Width="32" Height="32" Offset="0x10F0"/>
<Texture Name="sMouthTex" OutName="mouth" Format="rgba16" Width="32" Height="16" Offset="0x18F0"/>
<Texture Name="sEar2Tex" OutName="ear_2" Format="rgba16" Width="8" Height="8" Offset="0x1CF0"/>
<Texture Name="sHair2Tex" OutName="hair_2" Format="rgba16" Width="8" Height="16" Offset="0x1D70"/>
<DList Name="D_80B0A050" Offset="0x2B10"/>
<DList Name="D_80B0A3C0" Offset="0x2E80"/>
<Animation Name="sChildDanceAnim" Offset="0x3620"/>
<Animation Name="sParentDanceAnim" Offset="0x3EB4"/>
</File>
</Root>