..
ovl_Bg_Bombwall
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Bowl_Wall
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Breakwall
rename Matrix_TranslateThenRotateZYX to Matrix_RotateRPYf ( #96 )
2020-04-28 00:14:27 -04:00
ovl_Bg_Dy_Yoseizo
En_Elf Decompiled ( #432 )
2020-10-28 13:02:35 -04:00
ovl_Bg_Gnd_Firemeiro
ovl_Bg_Gnd_Iceblock
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Gate
ovl_Bg_Haka_Huta
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Haka_Sgami
Decompile most effect files in "code" ( #144 )
2020-05-18 14:24:00 -04:00
ovl_Bg_Haka_Ship
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Haka_Zou
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Hamstep
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Hidan_Hrock
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Kowarerukabe
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Hidan_Rock
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) ( #243 )
2020-08-08 11:23:16 -04:00
ovl_Bg_Hidan_Sekizou
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Hidan_Sima
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Ice_Objects
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Ice_Shelter
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Jya_Bigmirror
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Cobra
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Jya_Haheniron
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Jya_Ironobj
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Mizu_Bwall
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Bg_Mizu_Movebg
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Relay_Objects
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Bg_Spot00_Hanebasi
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Bg_Spot02_Objects
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Spot06_Objects
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Bg_Spot07_Taki
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Spot08_Iceblock
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Bg_Sst_Floor
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Toki_Hikari
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Vb_Sima
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Bg_Ydan_Sp
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Dodongo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Fd
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Fd2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Ganon
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Boss_Ganon2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Boss_Ganondrof
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Goma
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Mo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Sst
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Boss_Tw
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Boss_Va
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_6K
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Du
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Ec
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Demo_Effect
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Ext
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Demo_Gj
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Gt
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Ik
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Kankyo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Demo_Kekkai
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Demo_Tre_Lgt
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_Door_Killer
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Door_Shutter
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Door_Warp1
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Efc_Erupc
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Eff_Dust
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Am
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Anubice
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Anubice_Fire
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Arrow
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ba
Bomb Related Effect Overlays ( #283 )
2020-07-28 15:49:00 -04:00
ovl_En_Bb
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bdfire
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Bigokuta
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bili
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bom_Bowl_Man
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Bom_Bowl_Pit
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Bom_Chu
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Brob
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bubble
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Bw
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Changer
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Clear_Tag
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Cs
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Daiku
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Daiku_Kakariko
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dekubaba
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dekunuts
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dh
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Diving_Game
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dnt_Demo
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Dnt_Jiji
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dnt_Nomal
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Dodojr
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Dodongo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Door
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Du
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Eiyer
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Elf
Three new matching functions ( #492 )
2020-11-19 16:49:08 -05:00
ovl_En_Encount2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ex_Item
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fd
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fd_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_fHG
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fhg_Fire
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Fire_Rock
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Firefly
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Fish
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Fr
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Fw
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Fz
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_G_Switch
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ganon_Mant
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Gb
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Ge1
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ge2
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ge3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_GeldB
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Gm
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Go
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Go2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Goma
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Holl
Decompiled En_Holl ( #253 )
2020-09-30 15:11:04 -04:00
ovl_En_Honotrap
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Horse
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Horse_Game_Check
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_En_Hs
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Hy
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_In
Decompile shrink_window.c ( #232 )
2020-07-08 21:54:39 -04:00
ovl_En_Jj
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Jsjutan
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Kanban
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Karebaba
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ko
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Kusa
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_M_Thunder
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Mb
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Mk
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Mm
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Mm2
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Mu
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Nb
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Nwc
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Ny
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ossan
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Owl
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_En_Peehat
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Po_Desert
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_En_Po_Field
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Po_Relay
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Po_Sisters
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Poh
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_River_Sound
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Rr
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Sa
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Sda
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_En_Shopnuts
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Skb
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Skj
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Ssh
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Sth
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Stream
ovl_En_Sw
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Syateki_Itm
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Syateki_Man
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Ta
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Test
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Tg
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_En_Tite
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Torch2
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_En_Toryo
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Tp
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Tr
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Trap
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Tubo_Trap
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Vali
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Vb_Ball
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Viewer
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Wall_Tubo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Weiyer
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Wf
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Wood02
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Xc
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Yabusame_Mark
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Zf
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_En_Zl3
Decompiled ovl_En_Zl3 (2 non-matchings) ( #491 )
2020-12-01 20:48:54 -05:00
ovl_En_Zl4
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_En_Zo
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Fishing
z_lights.c OK ( #343 )
2020-09-05 09:45:10 -04:00
ovl_Item_Shield
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_kaleido_scope
Decompile z_sram.c ( #431 )
2020-10-11 13:45:08 -04:00
ovl_Magic_Dark
ovl_Magic_Dark 3 matching, 4 nonmatching ( #310 )
2020-08-15 14:12:21 -04:00
ovl_Magic_Fire
z_collision_check.c ( #73 )
2020-04-25 22:43:35 -04:00
ovl_Mir_Ray
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Bean
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Hamishi
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Kibako2
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Lift
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Mure
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure2
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Mure3
attchaedA/attachedB renamed to parent/child ( #358 )
2020-08-29 18:25:16 -04:00
ovl_Obj_Switch
Decompile Player ( #387 )
2020-09-18 21:45:39 -04:00
ovl_Obj_Timeblock
Fix all RAM pointers in overlays ( #81 )
2020-04-19 11:57:38 -04:00
ovl_Obj_Tsubo
All Effect Overlays and z_effect_soft_sprite_old_init.c OK ( #396 )
2020-09-29 20:18:46 -04:00
ovl_Obj_Warp2block
Math3D and olib updates ( #315 )
2020-08-17 15:42:08 -04:00
ovl_Object_Kankyo
Split remaining unsplit asm files and migrate more rodata ( #277 )
2020-07-19 21:08:50 -04:00
ovl_player_actor
En_Elf Decompiled ( #432 )
2020-10-28 13:02:35 -04:00