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oot/src/libultra_code_O2/osAiSetNextBuffer.c
Random 174af7384d
libultra cleanup (#215)
* cleanup libultra

* fixes

- use quotes instead of <> for includes
- add macros for zelda specific thread priorities
- fix Makefile
- properly format the remaining pfs structs

* fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL

* remove ULTRA_ABS

* fix includes

* update z_player.c/z_lib.c + run format.sh

* merge upstream/master

* fix include in En_Goroiwa

* fix includes
2020-10-03 11:22:44 -04:00

26 lines
565 B
C

#include "global.h"
s32 osAiSetNextBuffer(void* buf, u32 size) {
static u8 D_80130500 = false;
u32 bufAdjusted = (u32)buf;
s32 status;
if (D_80130500) {
bufAdjusted = (u32)buf - 0x2000;
}
if ((((u32)buf + size) & 0x1FFF) == 0) {
D_80130500 = true;
} else {
D_80130500 = false;
}
status = HW_REG(AI_STATUS_REG, s32);
if (status & AI_STATUS_AI_FULL) {
return -1;
}
HW_REG(AI_DRAM_ADDR_REG, u32) = PHYSICAL_TO_VIRTUAL(bufAdjusted);
HW_REG(AI_LEN_REG, u32) = size;
return 0;
}