mirror of
https://github.com/zeldaret/oot.git
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174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
26 lines
565 B
C
26 lines
565 B
C
#include "global.h"
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s32 osAiSetNextBuffer(void* buf, u32 size) {
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static u8 D_80130500 = false;
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u32 bufAdjusted = (u32)buf;
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s32 status;
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if (D_80130500) {
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bufAdjusted = (u32)buf - 0x2000;
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}
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if ((((u32)buf + size) & 0x1FFF) == 0) {
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D_80130500 = true;
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} else {
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D_80130500 = false;
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}
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status = HW_REG(AI_STATUS_REG, s32);
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if (status & AI_STATUS_AI_FULL) {
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return -1;
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}
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HW_REG(AI_DRAM_ADDR_REG, u32) = PHYSICAL_TO_VIRTUAL(bufAdjusted);
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HW_REG(AI_LEN_REG, u32) = size;
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return 0;
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}
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