.. |
ovl_Bg_Gnd_Firemeiro
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Demo_Kekkai, its object, and its cutscenes (#627)
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2021-02-01 14:52:23 -05:00 |
ovl_Bg_Hidan_Sekizou
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object_hidan_objects OK (#695)
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2021-03-18 03:23:59 -04:00 |
ovl_Bg_Ice_Shelter
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Document Collision_Check (#468)
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2021-01-17 21:13:36 -05:00 |
ovl_Bg_Jya_Cobra
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Decompile Bg Jya Cobra (#588)
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2021-01-21 09:55:11 -05:00 |
ovl_Bg_Mizu_Movebg
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot02_Objects
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot07_Taki
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
ovl_Bg_Sst_Floor
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_Bg_Toki_Hikari
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Bg_Vb_Sima
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
ovl_Boss_Dodongo
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Fd
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Fd2
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Ganon
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Ganon2
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Ganondrof
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Goma
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Mo
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Sst
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_Boss_Tw
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Boss_Va
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Demo_6K
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ovl_Demo_6K (#726)
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2021-03-29 00:40:38 +02:00 |
ovl_Door_Warp1
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Efc_Erupc
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_En_Bdfire
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_Bigokuta
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Clear_Tag
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Daiku
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ovl_En_Daiku OK and documented (#422)
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2020-12-03 16:58:05 -05:00 |
ovl_En_Dekubaba
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Diving_Game
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_Eiyer
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Elf
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Three new matching functions (#492)
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2020-11-19 16:49:08 -05:00 |
ovl_En_fHG
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Docs for the Anime part of SkelAnime (#517)
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2020-12-29 17:46:46 -05:00 |
ovl_En_Fhg_Fire
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_Fish
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
ovl_En_Ganon_Mant
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_En_Goma
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_En_Holl
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decompile z_camera (#398)
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2020-12-06 17:39:47 -05:00 |
ovl_En_Horse
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_Jj
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Document Collision_Check (#468)
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2021-01-17 21:13:36 -05:00 |
ovl_En_Jsjutan
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ovl_En_Jsjutan with 1 non_matching (#713)
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2021-03-27 22:47:25 -04:00 |
ovl_En_Ko
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_M_Thunder
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
ovl_En_Mm
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_Ossan
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
ovl_En_River_Sound
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
ovl_En_Skb
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z_en skb, 1 non-matching, with some documentation (#669)
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2021-02-15 17:52:22 -05:00 |
ovl_En_Skj
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_En_Test
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Tg
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_En_Torch2
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Tp
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Tr
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EnTr, 1 nonmatching, mostly documented (#621)
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2021-01-31 00:07:58 -05:00 |
ovl_En_Vali
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Vb_Ball
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Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
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2021-01-24 19:36:40 -05:00 |
ovl_En_Wf
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_En_Xc
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_En_Yabusame_Mark
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ovl_en_yabusame_mark, 1 nonmatching (#707)
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2021-02-21 19:10:24 -05:00 |
ovl_En_Zf
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Armos and object_am OK (#652)
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2021-02-15 19:41:55 +01:00 |
ovl_Fishing
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_kaleido_scope
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Rename Matrix_Pull to Matrix_Pop (#703)
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2021-02-24 14:28:04 -05:00 |
ovl_Obj_Bean
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Actor Struct Changes (and a few related things) (#617)
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2021-01-18 16:04:04 -05:00 |
ovl_Obj_Lift
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z_bgcheck.c, 800430A0.c, 80043480.c (#256)
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2021-01-08 06:12:58 -05:00 |
ovl_Obj_Mure
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Consistent naming for Math_ functions (#542)
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2020-12-26 05:44:53 -05:00 |
ovl_Object_Kankyo
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Demo_Kekkai, its object, and its cutscenes (#627)
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2021-02-01 14:52:23 -05:00 |