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oot/include/n64dd.h
Dragorn421 942df45892
Match n64dd text in code (#2058)
* match n64dd text

* format

* fixups

* add n64dd segment using baserom

* cleanup syms 1

* cleanup symbols 2

* cleanup D_800FF4B0

* fix declaration usage and linking for D_800FF4B0
2024-08-20 19:20:11 -04:00

50 lines
1.3 KiB
C

#ifndef N64DD_H
#define N64DD_H
#include "z64scene.h"
struct RegEditor;
struct SaveContext;
// TODO Use the specific pointer types instead of void*
typedef struct n64ddStruct_800FF4B0_pointers {
void* unk_00;
void* unk_04;
struct RegEditor* unk_08;
void* unk_0C[31];
struct SaveContext* unk_88;
void* unk_8C[9];
} n64ddStruct_800FF4B0_pointers; // size = 0xB0
struct n64ddStruct_80121AF0;
struct PlayState;
typedef struct n64ddStruct_80121AF0 {
void (*unk_00)(n64ddStruct_800FF4B0_pointers*, struct n64ddStruct_80121AF0*);
void (*unk_04)(void);
char unk_08[0x34];
void (*unk_3C)(void);
void (*unk_40)(void);
char unk_44[0x28];
void (*unk_6C)(struct PlayState*, SceneDrawConfigFunc*);
} n64ddStruct_80121AF0; // size = ?
void func_800ADA80(void);
void func_800ADAF8(void);
n64ddStruct_80121AF0* func_800ADB30(n64ddStruct_80121AF0* arg0);
void func_800ADB8C(void);
n64ddStruct_800FF4B0_pointers* func_800ADBD0(void);
void func_800ADC00(void);
void func_800ADC08(s32 arg0, s32 arg1, s32 arg2);
extern n64ddStruct_800FF4B0_pointers D_800FF4B0;
extern n64ddStruct_80121AF0* B_80121AF0;
extern u8 B_80121AE0;
extern s8 B_80121AE1;
extern u8 B_80121AE2;
extern char D_801DA410; // type ?
extern char D_801E8090; // type ?
#endif