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https://github.com/zeldaret/oot.git
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566d107e55
* OK * Some naming * Name more, correct typo in Biri, extract skel * just Draws need names, fix typos in bili and warp1 * Decompile object_vali and add symbols * Few more names * Bari naming done * object_bl completed, symbols added * Label object_bl * Formatter * delete asm * review changes * review changes * review
32 lines
2.2 KiB
XML
32 lines
2.2 KiB
XML
<Root>
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<File Name="object_bl" Segment="6">
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<!-- Biri Animations -->
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<Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
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<Animation Name="gBiriClimbAnim" Offset="0x64"/>
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<Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->
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<!-- Biri DLists -->
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<DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
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<DList Name="gBiriInnerHoodDL" Offset="0x448"/>
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<DList Name="gBiriOuterHoodDL" Offset="0x530"/>
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<!-- Biri Textures -->
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<Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
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<Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
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<Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
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<Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
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<Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
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<Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
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<Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
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<Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
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<Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
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<Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
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<!-- Biri Limbs and Skeleton -->
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<Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/>
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<Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/>
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<Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/>
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<Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/>
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<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
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</File>
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</Root>
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