mirror of
https://github.com/zeldaret/oot.git
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5c147e5e03
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
76 lines
5.2 KiB
XML
76 lines
5.2 KiB
XML
<Root>
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<File Name="object_oB2" Segment="6">
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<!-- The commented limbs references dlists in a wrong offset, making ZAPD crash. -->
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<!-- This object is not used in-game. -->
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<Limb Name="object_oB2_Limb_000000" LimbType="Standard" Offset="0x0" />
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<Limb Name="object_oB2_Limb_00000C" LimbType="Standard" Offset="0xC" />
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<Limb Name="object_oB2_Limb_000018" LimbType="Standard" Offset="0x18" />
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<Limb Name="object_oB2_Limb_000024" LimbType="Standard" Offset="0x24" />
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<Limb Name="object_oB2_Limb_000030" LimbType="Standard" Offset="0x30" />
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<Limb Name="object_oB2_Limb_00003C" LimbType="Standard" Offset="0x3C" />
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<Limb Name="object_oB2_Limb_000048" LimbType="Standard" Offset="0x48" />
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<Limb Name="object_oB2_Limb_000054" LimbType="Standard" Offset="0x54" />
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<!--
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<Limb Name="object_oB2_Limb_000060" LimbType="Standard" Offset="0x60" />
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<Limb Name="object_oB2_Limb_00006C" LimbType="Standard" Offset="0x6C" />
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<Limb Name="object_oB2_Limb_000078" LimbType="Standard" Offset="0x78" />
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-->
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<Limb Name="object_oB2_Limb_000084" LimbType="Standard" Offset="0x84" />
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<Limb Name="object_oB2_Limb_000090" LimbType="Standard" Offset="0x90" />
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<Limb Name="object_oB2_Limb_00009C" LimbType="Standard" Offset="0x9C" />
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<Limb Name="object_oB2_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
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<!--
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<Limb Name="object_oB2_Limb_0000B4" LimbType="Standard" Offset="0xB4" />
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<Limb Name="object_oB2_Limb_0000C0" LimbType="Standard" Offset="0xC0" />
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<Limb Name="object_oB2_Limb_0000CC" LimbType="Standard" Offset="0xCC" />
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<Limb Name="object_oB2_Limb_0000D8" LimbType="Standard" Offset="0xD8" />
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-->
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<Limb Name="object_oB2_Limb_0000E4" LimbType="Standard" Offset="0xE4" />
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<Limb Name="object_oB2_Limb_0000F0" LimbType="Standard" Offset="0xF0" />
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<Limb Name="object_oB2_Limb_0000FC" LimbType="Standard" Offset="0xFC" />
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<!--
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<Limb Name="object_oB2_Limb_000108" LimbType="Standard" Offset="0x108" />
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-->
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<Limb Name="object_oB2_Limb_000114" LimbType="Standard" Offset="0x114" />
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<Limb Name="object_oB2_Limb_000120" LimbType="Standard" Offset="0x120" />
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<Limb Name="object_oB2_Limb_00012C" LimbType="Standard" Offset="0x12C" />
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<Limb Name="object_oB2_Limb_000138" LimbType="Standard" Offset="0x138" />
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<!--
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<Limb Name="object_oB2_Limb_000144" LimbType="Standard" Offset="0x144" />
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<Limb Name="object_oB2_Limb_000150" LimbType="Standard" Offset="0x150" />
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<Limb Name="object_oB2_Limb_00015C" LimbType="Standard" Offset="0x15C" />
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-->
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<Limb Name="object_oB2_Limb_000168" LimbType="Standard" Offset="0x168" />
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<Limb Name="object_oB2_Limb_000174" LimbType="Standard" Offset="0x174" />
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<Limb Name="object_oB2_Limb_000180" LimbType="Standard" Offset="0x180" />
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<Limb Name="object_oB2_Limb_00018C" LimbType="Standard" Offset="0x18C" />
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<!--
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<Limb Name="object_oB2_Limb_000198" LimbType="Standard" Offset="0x198" />
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<Limb Name="object_oB2_Limb_0001A4" LimbType="Standard" Offset="0x1A4" />
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<Limb Name="object_oB2_Limb_0001B0" LimbType="Standard" Offset="0x1B0" />
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<Limb Name="object_oB2_Limb_0001BC" LimbType="Standard" Offset="0x1BC" />
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-->
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<!--
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<Skeleton Name="object_oB2_Skel_000260" Type="Normal" LimbType="Standard" Offset="0x260" />
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-->
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<DList Name="object_oB2_DL_001F68" Offset="0x1F68" />
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<DList Name="object_oB2_DL_0021D0" Offset="0x21D0" />
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<DList Name="object_oB2_DL_002450" Offset="0x2450" />
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<DList Name="object_oB2_DL_0025B8" Offset="0x25B8" />
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<DList Name="object_oB2_DL_002678" Offset="0x2678" />
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<DList Name="object_oB2_DL_002758" Offset="0x2758" />
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<DList Name="object_oB2_DL_0028B8" Offset="0x28B8" />
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<DList Name="object_oB2_DL_002978" Offset="0x2978" />
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<Texture Name="object_oB2_Tex_002A58" OutName="tex_00002A58" Format="rgba16" Width="16" Height="16" Offset="0x2A58" />
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<Texture Name="object_oB2_Tex_002C58" OutName="tex_00002C58" Format="rgba16" Width="8" Height="8" Offset="0x2C58" />
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<Texture Name="object_oB2_Tex_002CD8" OutName="tex_00002CD8" Format="rgba16" Width="32" Height="16" Offset="0x2CD8" />
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<Texture Name="object_oB2_Tex_0030D8" OutName="tex_000030D8" Format="rgba16" Width="16" Height="8" Offset="0x30D8" />
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<Texture Name="object_oB2_Tex_0031D8" OutName="tex_000031D8" Format="rgba16" Width="32" Height="32" Offset="0x31D8" />
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<Texture Name="object_oB2_Tex_0039D8" OutName="tex_000039D8" Format="rgba16" Width="16" Height="16" Offset="0x39D8" />
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<Texture Name="object_oB2_Tex_003BD8" OutName="tex_00003BD8" Format="rgba16" Width="8" Height="8" Offset="0x3BD8" />
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<Texture Name="object_oB2_Tex_003C58" OutName="tex_00003C58" Format="rgba16" Width="16" Height="16" Offset="0x3C58" />
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<Texture Name="object_oB2_Tex_003E58" OutName="tex_00003E58" Format="rgba16" Width="16" Height="16" Offset="0x3E58" />
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<Texture Name="object_oB2_Tex_004058" OutName="tex_00004058" Format="rgba16" Width="8" Height="8" Offset="0x4058" />
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</File>
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</Root>
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