mirror of
https://github.com/zeldaret/oot.git
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0f644b7545
* . * remove tools/ZAP2 from origin master * object_spot04_objects * remove accidentally added xml * object_spot00_objects * object_bombf ok * object_dy_obj * object_masterzoora * object_mastergolon and object_masterkokirihead * object_aob * object_gt * object_gt * object_geff * object_mag kinda * object_gjyo_objects OK * object_ani OK * object_door_gerudo * object_md and object_trap * object_js OK * object_goroiwa * object_gs * object_nwc * object_niw * object_ane * object_os_anime OK * object_d_hsblock OK * object_fz OK * object_ru2 OK * fixed object_mag * object_cow OK * object_spot01_objects OK * object_spot15_obj * object_umajump OK * object_spot18_obj * object_spot12_obj * fix symbols in z_item_b_heart * object_bdan_objects & object_bowl * object_ddan_objects * object_owl OK * object_spot01_matoyab.xml OK * object_haka OK * object_heavy_object * object_ingate and objet_menkuri_objects * objet_spot00_break & object_relay_objects OK * object_spot01_matoya OK * object_spot06_objects OK * undefined_syms * object_spot08_obj OK * object_efc_doughnut & object_zg * object_ik OK * object_vm * object_ei OK * object_ds OK * updated spec * map_48x85_static OK * object_zl1 & object_peehat ok * some z_parameter naming and other undefined symbol stuff, object_yukabyun OK * object_bubble & object_fw ok * object_shopnuts * restore delete file * object_timeblock OK * object_d_lift OK * object_kibako2 OK * object_mamenoki OK * matches * remove unused asm * object_mag ok now * fixed object_ani * done for now, im tired * object_bdan_objects fixed up * fix bdan * object_bombf fixed * object_bowl fixed up * object_cow fixed * did more, im tired * fixed some stuff in object_ddan_objects * fix object_ddan_object * object_door_gerudo fixed * object_ds fix * object_dy progress * fixed great fairy * some more * more * object_haka fix * progress * ingo_gate fixed * object_js * forgot collision * object_relay_objects fixed * object_kibako2 * object_mag fixed * u64* to void* * more u64* to void* * object_mamenoki fix * object_mastergolon & object_masterkokirihead fix * mido is weird * fixed build * fix object_menkuri_objects * add missing textures in object_menkuri_objects * object_ms * fixed object_peehat * some cleanup stuff * object_zg fix * object_spot00_break fix * object_niw fix * object_nwc fixed * object_ru2 object_rr and some of object_owl fix * object_spot15_obj fix * business scrub * object_spot01_matoya fixed * object_spot18_obj fix * object_spot01_objects fix * object_spot04_objects fix * object_spot04_objects actually fixed * object_spot12_obj fix * object_timeblock fix * object_spot06_objects fixed * object_spot08_obj fix * spot01_matoyab fix * object_trap fix * object_umajump fix * object_vm fix * z_en_niw_lady fix * object_yukabyun fix * object_zl1 fixed * added offsets to object_os_anime * object_md fix * object_ane fix * object_aob fix * add palette comment * object_spot00_objects fix * spot00 fix * remove unused asm * updates * Add TlutOffset to objects added in https://github.com/zeldaret/oot/pull/815 * Updated object_bdan_objects, ran format.sh * Change rgb5a1 to rgba16 in my object xmls * Addressed Anghelo's comments * review Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
67 lines
4.4 KiB
XML
67 lines
4.4 KiB
XML
<Root>
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<File Name="object_shopnuts" Segment="6">
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<!-- Business Scrub Skeleton -->
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<Skeleton Name="gBusinessScrubSkel" Type="Flex" LimbType="Standard" Offset="0x41A8"/>
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<!-- Business Scrub Limbs -->
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<Limb Name="gBusinessScrubRootLimb" Type="Standard" Offset="0x4098"/>
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<Limb Name="gBusinessScrubLeftThighLimb" Type="Standard" Offset="0x40A4"/>
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<Limb Name="gBusinessScrubLeftShinLimb" Type="Standard" Offset="0x40B0"/>
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<Limb Name="gBusinessScrubLeftFootLimb" Type="Standard" Offset="0x40BC"/>
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<Limb Name="gBusinessScrubRightThighLimb" Type="Standard" Offset="0x40C8"/>
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<Limb Name="gBusinessScrubRightShinLimb" Type="Standard" Offset="0x40D4"/>
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<Limb Name="gBusinessScrubRightFootLimb" Type="Standard" Offset="0x40E0"/>
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<Limb Name="gBusinessScrubTopLeafLimb" Type="Standard" Offset="0x40EC"/>
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<Limb Name="gBusinessScrubNoseLimb" Type="Standard" Offset="0x40F8"/>
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<Limb Name="gBusinessScrubLeftUpperArmLimb" Type="Standard" Offset="0x4104"/>
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<Limb Name="gBusinessScrubLeftForearmLimb" Type="Standard" Offset="0x4110"/>
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<Limb Name="gBusinessScrubLeftHandLimb" Type="Standard" Offset="0x411C"/>
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<Limb Name="gBusinessScrubRightUpperArmLimb" Type="Standard" Offset="0x4128"/>
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<Limb Name="gBusinessScrubRightForearmLimb" Type="Standard" Offset="0x4134"/>
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<Limb Name="gBusinessScrubRightHandLimb" Type="Standard" Offset="0x4140"/>
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<Limb Name="gBusinessScrubEyesLimb" Type="Standard" Offset="0x414C"/>
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<Limb Name="gBusinessScrubBodyLimb" Type="Standard" Offset="0x4158"/>
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<!-- Business Scrub Limb DisplayLists -->
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<DList Name="gBusinessScrubRootLeafDL" Offset="0x3C80"/>
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<DList Name="gBusinessScrubLeftThighDL" Offset="0x2640"/>
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<DList Name="gBusinessScrubLeftShinDL" Offset="0x2570"/>
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<DList Name="gBusinessScrubLeftFootDL" Offset="0x2488"/>
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<DList Name="gBusinessScrubRightThighDL" Offset="0x23D8"/>
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<DList Name="gBusinessScrubRightShinDL" Offset="0x2308"/>
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<DList Name="gBusinessScrubRightFootDL" Offset="0x2220"/>
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<DList Name="gBusinessScrubTopLeafDL" Offset="0x3D30"/>
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<DList Name="gBusinessScrubNoseDL" Offset="0x3B68"/>
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<DList Name="gBusinessScrubLeftUpperArmDL" Offset="0x2170"/>
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<DList Name="gBusinessScrubLeftForearmDL" Offset="0x20A0"/>
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<DList Name="gBusinessScrubLeftHandDL" Offset="0x1FA8"/>
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<DList Name="gBusinessScrubRightUpperArmDL" Offset="0x1EF8"/>
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<DList Name="gBusinessScrubRightForearmDL" Offset="0x1E28"/>
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<DList Name="gBusinessScrubRightHandDL" Offset="0x1D30"/>
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<DList Name="gBusinessScrubEyesDL" Offset="0x3AD0"/>
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<DList Name="gBusinessScrubBodyDL" Offset="0x3930"/>
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<!-- Business Scrub Textures -->
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<Texture Name="gBusinessScrubBodyTex" OutName="body" Format="rgba16" Width="16" Height="16" Offset="0x26F0"/>
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<Texture Name="gBusinessScrubNoseTex" OutName="nose" Format="rgba16" Width="8" Height="8" Offset="0x28F0"/>
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<Texture Name="gBusinessScrubNostrilTex" OutName="nostril" Format="rgba16" Width="8" Height="8" Offset="0x2970"/>
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<Texture Name="gBusinessScrubEyeTex" OutName="eye" Format="rgba16" Width="8" Height="8" Offset="0x29F0"/>
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<Texture Name="gBusinessScrubLeafStemTex" OutName="leaf_stem" Format="rgba16" Width="8" Height="8" Offset="0x2A70"/>
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<Texture Name="gBusinessScrubLeafTex" OutName="leaf" Format="rgba16" Width="32" Height="32" Offset="0x2AF0"/>
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<Texture Name="gBusinessScrubDekuNutTex" OutName="deku_nut" Format="rgba16" Width="16" Height="16" Offset="0x3DD8"/>
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<!-- Other Business Scrub DisplayLists -->
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<DList Name="gBusinessScrubDekuNutDL" Offset="0x4008"/>
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<!-- Business Scrub Animations -->
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<Animation Name="gBusinessScrubAnim_1EC" Offset="0x1EC"/>
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<Animation Name="gBusinessScrubAnim_39C" Offset="0x39C"/>
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<Animation Name="gBusinessScrubRotateAnim" Offset="0x764"/>
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<Animation Name="gBusinessScrubNervousTransitionAnim" Offset="0x9A0"/>
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<Animation Name="gBusinessScrubLookAroundAnim" Offset="0xBA0"/>
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<Animation Name="gBusinessScrubNervousIdleAnim" Offset="0x1108"/>
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<Animation Name="gBusinessScrubAnim_139C" Offset="0x139C"/>
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<Animation Name="gBusinessScrubAnim_4404" Offset="0x4404"/>
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<Animation Name="gBusinessScrubAnim_4574" Offset="0x4574"/>
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</File>
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</Root>
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