mirror of
https://github.com/zeldaret/oot.git
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4a3809d4d2
* Consistent order for attributes of `Texture` nodes in asset xmls * Consistent order for attributes of `Blob` nodes in asset xmls * Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls * Remove space before closing `/>` in asset xmls tags
62 lines
3.9 KiB
XML
62 lines
3.9 KiB
XML
<Root>
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<File Name="object_bji" Segment="6">
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<!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
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<!--
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<Limb Name="object_bji_Limb_000000" LimbType="Standard" Offset="0x0"/>
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<Limb Name="object_bji_Limb_00000C" LimbType="Standard" Offset="0xC"/>
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<Limb Name="object_bji_Limb_000018" LimbType="Standard" Offset="0x18"/>
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<Limb Name="object_bji_Limb_000024" LimbType="Standard" Offset="0x24"/>
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<Limb Name="object_bji_Limb_000030" LimbType="Standard" Offset="0x30"/>
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<Limb Name="object_bji_Limb_00003C" LimbType="Standard" Offset="0x3C"/>
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<Limb Name="object_bji_Limb_000048" LimbType="Standard" Offset="0x48"/>
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<Limb Name="object_bji_Limb_000054" LimbType="Standard" Offset="0x54"/>
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<Limb Name="object_bji_Limb_000060" LimbType="Standard" Offset="0x60"/>
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<Limb Name="object_bji_Limb_00006C" LimbType="Standard" Offset="0x6C"/>
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<Limb Name="object_bji_Limb_000078" LimbType="Standard" Offset="0x78"/>
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<Limb Name="object_bji_Limb_000084" LimbType="Standard" Offset="0x84"/>
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<Limb Name="object_bji_Limb_000090" LimbType="Standard" Offset="0x90"/>
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<Limb Name="object_bji_Limb_00009C" LimbType="Standard" Offset="0x9C"/>
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<Limb Name="object_bji_Limb_0000A8" LimbType="Standard" Offset="0xA8"/>
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-->
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<!--
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<Skeleton Name="object_bji_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0"/>
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-->
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<!-- 32-bit aligned textures. -->
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<!--
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<Texture Name="object_bji_TLUT_0000FC" OutName="tlut_000000FC" Format="rgba16" Width="16" Height="16" Offset="0xFC"/>
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<Texture Name="object_bji_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC"/>
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<Texture Name="object_bji_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C"/>
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<Texture Name="object_bji_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="16" Height="16" Offset="0x37C"/>
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<Texture Name="object_bji_Tex_00047C" OutName="tex_0000047C" Format="ci8" Width="8" Height="8" Offset="0x47C"/>
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<Texture Name="object_bji_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC"/>
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<Texture Name="object_bji_Tex_0004FC" OutName="tex_000004FC" Format="i8" Width="16" Height="16" Offset="0x4FC"/>
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<Blob Name="object_bji_Blob_0005FC" Size="0xC00" Offset="0x5FC"/>
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<Texture Name="object_bji_Tex_0011FC" OutName="tex_000011FC" Format="i8" Width="8" Height="8" Offset="0x11FC"/>
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-->
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<!--
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<DList Name="object_bji_DL_002560" Offset="0x2560"/>
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<DList Name="object_bji_DL_002B88" Offset="0x2B88"/>
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<DList Name="object_bji_DL_002C50" Offset="0x2C50"/>
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<DList Name="object_bji_DL_002D40" Offset="0x2D40"/>
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<DList Name="object_bji_DL_002E40" Offset="0x2E40"/>
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<DList Name="object_bji_DL_002F08" Offset="0x2F08"/>
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<DList Name="object_bji_DL_002FF8" Offset="0x2FF8"/>
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<DList Name="object_bji_DL_0030F8" Offset="0x30F8"/>
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<DList Name="object_bji_DL_003328" Offset="0x3328"/>
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<DList Name="object_bji_DL_0033F0" Offset="0x33F0"/>
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<DList Name="object_bji_DL_0034B8" Offset="0x34B8"/>
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<DList Name="object_bji_DL_003580" Offset="0x3580"/>
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<DList Name="object_bji_DL_003648" Offset="0x3648"/>
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<DList Name="object_bji_DL_003710" Offset="0x3710"/>
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<DList Name="object_bji_DL_0037D8" Offset="0x37D8"/>
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-->
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<Texture Name="object_bji_Tex_003908" OutName="tex_00003908" Format="rgba16" Width="8" Height="8" Offset="0x3908"/>
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<Texture Name="object_bji_Tex_003988" OutName="tex_00003988" Format="rgba16" Width="8" Height="8" Offset="0x3988"/>
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<Texture Name="object_bji_Tex_003A08" OutName="tex_00003A08" Format="rgba16" Width="8" Height="8" Offset="0x3A08"/>
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<DList Name="object_bji_DL_003F68" Offset="0x3F68"/>
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</File>
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</Root>
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