mirror of
https://github.com/zeldaret/oot.git
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5c147e5e03
* copy over the xml * Rename anims * A bunch of renames * minor extract_assets fixes * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "820678b4e" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "820678b4e" git-subrepo: version: "0.4.3" origin: "???" commit: "???" * Change rgb5a1 to rgba16 * eye and eyebrows * some dlists * git subrepo pull --force tools/ZAPD subrepo: subdir: "tools/ZAPD" merged: "6be9af65d" upstream: origin: "https://github.com/zeldaret/ZAPD.git" branch: "master" commit: "6be9af65d" git-subrepo: version: "0.4.3" origin: "???" commit: "???"
59 lines
4.3 KiB
XML
59 lines
4.3 KiB
XML
<Root>
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<File Name="object_dh" Segment="6">
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<DList Name="object_dh_DL_000760" Offset="0x760"/>
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<DList Name="object_dh_DL_000808" Offset="0x808"/>
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<DList Name="object_dh_DL_000910" Offset="0x910"/>
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<Limb Name="object_dh_Limb_000BA8" LimbType="Standard" Offset="0xBA8"/>
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<Limb Name="object_dh_Limb_000BB4" LimbType="Standard" Offset="0xBB4"/>
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<Limb Name="object_dh_Limb_000BC0" LimbType="Standard" Offset="0xBC0"/>
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<Skeleton Name="object_dh_Skel_000BD8" Type="Flex" LimbType="Standard" Offset="0xBD8"/>
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<Texture Name="object_dh_Tex_000BF0" OutName="tex_00000BF0" Format="rgba16" Width="16" Height="32" Offset="0xBF0"/>
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<Texture Name="object_dh_Tex_000FF0" OutName="tex_00000FF0" Format="rgba16" Width="32" Height="16" Offset="0xFF0"/>
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<Animation Name="object_dh_Anim_0015B0" Offset="0x15B0"/>
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<Animation Name="object_dh_Anim_001A3C" Offset="0x1A3C"/>
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<Animation Name="object_dh_Anim_002148" Offset="0x2148"/>
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<Animation Name="object_dh_Anim_0032BC" Offset="0x32BC"/>
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<Animation Name="object_dh_Anim_00375C" Offset="0x375C"/>
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<Animation Name="object_dh_Anim_003A8C" Offset="0x3A8C"/>
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<Animation Name="object_dh_Anim_003D6C" Offset="0x3D6C"/>
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<Animation Name="object_dh_Anim_004658" Offset="0x4658"/>
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<Texture Name="object_dh_Tex_004670" OutName="tex_00004670" Format="rgba16" Width="16" Height="32" Offset="0x4670"/>
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<Texture Name="object_dh_Tex_004A70" OutName="tex_00004A70" Format="rgba16" Width="16" Height="32" Offset="0x4A70"/>
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<Texture Name="object_dh_Tex_004E70" OutName="tex_00004E70" Format="rgba16" Width="16" Height="16" Offset="0x4E70"/>
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<Texture Name="object_dh_Tex_005070" OutName="tex_00005070" Format="rgba16" Width="16" Height="16" Offset="0x5070"/>
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<Animation Name="object_dh_Anim_005880" Offset="0x5880"/>
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<DList Name="object_dh_DL_006D10" Offset="0x6D10"/>
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<DList Name="object_dh_DL_006DD8" Offset="0x6DD8"/>
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<DList Name="object_dh_DL_006EF8" Offset="0x6EF8"/>
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<DList Name="object_dh_DL_006FE0" Offset="0x6FE0"/>
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<DList Name="object_dh_DL_007108" Offset="0x7108"/>
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<DList Name="object_dh_DL_007228" Offset="0x7228"/>
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<DList Name="object_dh_DL_007338" Offset="0x7338"/>
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<DList Name="object_dh_DL_007420" Offset="0x7420"/>
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<DList Name="object_dh_DL_007540" Offset="0x7540"/>
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<DList Name="object_dh_DL_007650" Offset="0x7650"/>
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<DList Name="object_dh_DL_007738" Offset="0x7738"/>
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<DList Name="object_dh_DL_007818" Offset="0x7818"/>
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<DList Name="object_dh_DL_0078F8" Offset="0x78F8"/>
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<DList Name="object_dh_DL_007BA8" Offset="0x7BA8"/>
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<Limb Name="object_dh_Limb_007D98" LimbType="Standard" Offset="0x7D98"/>
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<Limb Name="object_dh_Limb_007DA4" LimbType="Standard" Offset="0x7DA4"/>
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<Limb Name="object_dh_Limb_007DB0" LimbType="Standard" Offset="0x7DB0"/>
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<Limb Name="object_dh_Limb_007DBC" LimbType="Standard" Offset="0x7DBC"/>
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<Limb Name="object_dh_Limb_007DC8" LimbType="Standard" Offset="0x7DC8"/>
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<Limb Name="object_dh_Limb_007DD4" LimbType="Standard" Offset="0x7DD4"/>
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<Limb Name="object_dh_Limb_007DE0" LimbType="Standard" Offset="0x7DE0"/>
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<Limb Name="object_dh_Limb_007DEC" LimbType="Standard" Offset="0x7DEC"/>
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<Limb Name="object_dh_Limb_007DF8" LimbType="Standard" Offset="0x7DF8"/>
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<Limb Name="object_dh_Limb_007E04" LimbType="Standard" Offset="0x7E04"/>
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<Limb Name="object_dh_Limb_007E10" LimbType="Standard" Offset="0x7E10"/>
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<Limb Name="object_dh_Limb_007E1C" LimbType="Standard" Offset="0x7E1C"/>
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<Limb Name="object_dh_Limb_007E28" LimbType="Standard" Offset="0x7E28"/>
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<Limb Name="object_dh_Limb_007E34" LimbType="Standard" Offset="0x7E34"/>
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<Limb Name="object_dh_Limb_007E40" LimbType="Standard" Offset="0x7E40"/>
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<Skeleton Name="object_dh_Skel_007E88" Type="Flex" LimbType="Standard" Offset="0x7E88"/>
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<DList Name="object_dh_DL_007FC0" Offset="0x7FC0"/>
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<Texture Name="object_dh_Tex_0080C0" OutName="tex_000080C0" Format="i8" Width="32" Height="64" Offset="0x80C0"/>
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<Texture Name="object_dh_Tex_0088C0" OutName="tex_000088C0" Format="i8" Width="32" Height="64" Offset="0x88C0"/>
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</File>
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</Root>
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