mirror of
https://github.com/zeldaret/oot.git
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665283432b
* malon adult limbs and enum * malon adult animations * Malon Adult textures * Object_ma2 OK * Cleanup undefined syms file * more cleanup * object_in OK * change * Object_TA limbs and Limb DLs ok * Textures in DLs OK * Object TA animations OK * Object TA OK * clean up the xml * almost done with impa textures * name impa draw funcs * fix globalCtx2 in talon_init * more progress in impa * eye texture stuff * impa OK * remove files * fix messed up merge * Switch MA2 blink timer from hex * Name a function * Fix skelanime fixer * Missing malon adult TLUT * add some missing symbols in DemoEc * Fix conflicts, part2 * Clean up TLUT related stuff and some minor things * Remove unused externs from z_demo_ec * Remove unused symbols from undefined_syms.txt * PR fixes (Dragorn) * Dragorn fixes * Fix various texture-related issues in object_link_child * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_ta.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update assets/xml/objects/object_in.xml Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix ingo and the rest of Dragorns fix * impa fixes * fix ingo again * fix windmill man missing TLUT * Fix impa in viewer * Roman's fixes * Add limb * Missed an animation Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
47 lines
3.8 KiB
XML
47 lines
3.8 KiB
XML
<Root>
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<File Name="object_hs" Segment="6">
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<Animation Name="object_hs_Anim_000304" Offset="0x304"/>
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<Animation Name="object_hs_Anim_000528" Offset="0x528"/>
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<Animation Name="object_hs_Anim_0005C0" Offset="0x5C0"/>
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<DList Name="object_hs_DL_003760" Offset="0x3760"/>
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<DList Name="object_hs_DL_003AB0" Offset="0x3AB0"/>
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<DList Name="object_hs_DL_004140" Offset="0x4140"/>
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<DList Name="object_hs_DL_0042A0" Offset="0x42A0"/>
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<DList Name="object_hs_DL_004380" Offset="0x4380"/>
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<DList Name="object_hs_DL_004728" Offset="0x4728"/>
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<DList Name="object_hs_DL_004860" Offset="0x4860"/>
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<DList Name="object_hs_DL_004960" Offset="0x4960"/>
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<DList Name="object_hs_DL_004AB8" Offset="0x4AB8"/>
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<DList Name="object_hs_DL_004BF0" Offset="0x4BF0"/>
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<DList Name="object_hs_DL_004CF0" Offset="0x4CF0"/>
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<DList Name="object_hs_DL_004CF8" Offset="0x4CF8"/>
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<Texture Name="object_hs_TLUT_004E50" OutName="tlut_00004E50" Format="rgba16" Width="16" Height="16" Offset="0x4E50"/>
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<Texture Name="object_hs_Tex_005050" OutName="tex_00005050" Format="ci8" Width="16" Height="32" Offset="0x5050" TlutOffset="0x4E50"/>
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<Texture Name="object_hs_Tex_005250" OutName="tex_00005250" Format="ci8" Width="8" Height="8" Offset="0x5250" TlutOffset="0x4E50"/>
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<Texture Name="object_hs_Tex_005290" OutName="tex_00005290" Format="ci8" Width="32" Height="16" Offset="0x5290" TlutOffset="0x4E50"/>
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<Texture Name="object_hs_Tex_005490" OutName="tex_00005490" Format="rgba16" Width="32" Height="16" Offset="0x5490"/>
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<Texture Name="object_hs_Tex_005890" OutName="tex_00005890" Format="ci8" Width="16" Height="16" Offset="0x5890" TlutOffset="0x4E50"/>
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<Texture Name="object_hs_Tex_005990" OutName="tex_00005990" Format="ci8" Width="16" Height="16" Offset="0x5990" TlutOffset="0x4E50"/>
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<Texture Name="object_hs_Tex_005A90" OutName="tex_00005A90" Format="rgba16" Width="4" Height="4" Offset="0x5A90"/>
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<Texture Name="object_hs_Tex_005AB0" OutName="tex_00005AB0" Format="ci8" Width="8" Height="8" Offset="0x5AB0" TlutOffset="0x4E50"/>
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<Texture Name="object_hs_Tex_005AF0" OutName="tex_00005AF0" Format="ci8" Width="32" Height="32" Offset="0x5AF0" TlutOffset="0x4E50"/>
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<Texture Name="object_hs_Tex_005EF0" OutName="tex_00005EF0" Format="ci8" Width="8" Height="16" Offset="0x5EF0" TlutOffset="0x4E50"/>
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<Texture Name="object_hs_Tex_005F70" OutName="tex_00005F70" Format="ci8" Width="16" Height="32" Offset="0x5F70" TlutOffset="0x4E50"/>
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<Limb Name="object_hs_Limb_006170" LimbType="Standard" Offset="0x6170"/>
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<Limb Name="object_hs_Limb_00617C" LimbType="Standard" Offset="0x617C"/>
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<Limb Name="object_hs_Limb_006188" LimbType="Standard" Offset="0x6188"/>
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<Limb Name="object_hs_Limb_006194" LimbType="Standard" Offset="0x6194"/>
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<Limb Name="object_hs_Limb_0061A0" LimbType="Standard" Offset="0x61A0"/>
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<Limb Name="object_hs_Limb_0061AC" LimbType="Standard" Offset="0x61AC"/>
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<Limb Name="object_hs_Limb_0061B8" LimbType="Standard" Offset="0x61B8"/>
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<Limb Name="object_hs_Limb_0061C4" LimbType="Standard" Offset="0x61C4"/>
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<Limb Name="object_hs_Limb_0061D0" LimbType="Standard" Offset="0x61D0"/>
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<Limb Name="object_hs_Limb_0061DC" LimbType="Standard" Offset="0x61DC"/>
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<Limb Name="object_hs_Limb_0061E8" LimbType="Standard" Offset="0x61E8"/>
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<Limb Name="object_hs_Limb_0061F4" LimbType="Standard" Offset="0x61F4"/>
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<Limb Name="object_hs_Limb_006200" LimbType="Standard" Offset="0x6200"/>
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<Limb Name="object_hs_Limb_00620C" LimbType="Standard" Offset="0x620C"/>
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<Limb Name="object_hs_Limb_006218" LimbType="Standard" Offset="0x6218"/>
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<Skeleton Name="object_hs_Skel_006260" Type="Flex" LimbType="Standard" Offset="0x6260"/>
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</File>
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</Root>
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