mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-05 17:25:58 +00:00
c36decaf50
* Add ALIGNED8 * Add designated initializers for cutscene macros * Fix typo in ovl_Boss_Sst XML * Fix extraction of ovlMagicDark * names suggestions * Remove braces * fix
70 lines
5.7 KiB
XML
70 lines
5.7 KiB
XML
<Root>
|
|
<File Name="object_sd" Segment="6">
|
|
<Skeleton Name="gEnHeishiSkel" Type="Normal" LimbType="Standard" Offset="0xBAC8"/>
|
|
<Limb Name="gEnHeishiRootLimb" LimbType="Standard" Offset="0xB9C8"/>
|
|
<Limb Name="gEnHeishiTorsoLimb" LimbType="Standard" Offset="0xB9D4"/>
|
|
<Limb Name="gEnHeishiLeftThighLimb" LimbType="Standard" Offset="0xB9E0"/>
|
|
<Limb Name="gEnHeishiLeftShinLimb" LimbType="Standard" Offset="0xB9EC"/>
|
|
<Limb Name="gEnHeishiLeftFootLimb" LimbType="Standard" Offset="0xB9F8"/>
|
|
<Limb Name="gEnHeishiRightThighLimb" LimbType="Standard" Offset="0xBA04"/>
|
|
<Limb Name="gEnHeishiRightShinLimb" LimbType="Standard" Offset="0xBA10"/>
|
|
<Limb Name="gEnHeishiRightFootLimb" LimbType="Standard" Offset="0xBA1C"/>
|
|
<Limb Name="gEnHeishiChestLimb" LimbType="Standard" Offset="0xBA28"/>
|
|
<Limb Name="gEnHeishiLeftUpperArmLimb" LimbType="Standard" Offset="0xBA34"/>
|
|
<Limb Name="gEnHeishiLeftArmLimb" LimbType="Standard" Offset="0xBA40"/>
|
|
<Limb Name="gEnHeishiLeftHandLimb" LimbType="Standard" Offset="0xBA4C"/>
|
|
<Limb Name="gEnHeishiRightUpperArmLimb" LimbType="Standard" Offset="0xBA58"/>
|
|
<Limb Name="gEnHeishiRightArmLimb" LimbType="Standard" Offset="0xBA64"/>
|
|
<Limb Name="gEnHeishiRightHandLimb" LimbType="Standard" Offset="0xBA70"/>
|
|
<Limb Name="gEnHeishiRightHeadLimb" LimbType="Standard" Offset="0xBA7C"/>
|
|
|
|
<Animation Name="gEnHeishiSlamSpearAnim" Offset="0x5500"/>
|
|
<Animation Name="gEnHeishiWalkAnim" Offset="0x5880"/>
|
|
<Animation Name="gEnHeishiIdleAnim" Offset="0x5C30"/>
|
|
<Animation Name="gEnHeishiDyingGuardTalkAnim" Offset="0xC6C8"/>
|
|
<Animation Name="gEnHeishiDyingGuardDieAnim" Offset="0xC374"/>
|
|
<Animation Name="gEnHeishiDyingGuardAnim_00C444" Offset="0xC444"/>
|
|
|
|
<DList Name="gHeishiKingGuardDL" Offset="0x2C10"/>
|
|
<DList Name="gEnHeishiHeadDL" Offset="0xA030"/>
|
|
<DList Name="gEnHeishiTorsoArmorDL" Offset="0xA440"/>
|
|
<DList Name="gEnHeishiTorsoDL" Offset="0xA6F8"/><!--Belt?-->
|
|
<DList Name="gEnHeishiRightFootDL" Offset="0xA848"/>
|
|
<DList Name="gEnHeishiLeg1DL" Offset="0xA930"/>
|
|
<DList Name="gEnHeishiUpperLeg1DL" Offset="0xAAC0"/>
|
|
<DList Name="gEnHeishiSpearDL" Offset="0xAC10"/>
|
|
<DList Name="gEnHeishiLowerRightArmDL" Offset="0xAEC0"/>
|
|
<DList Name="gEnHeishiUpperArmDL" Offset="0xB050"/>
|
|
<DList Name="gEnHeishiLeftFootDL" Offset="0xB158"/>
|
|
<DList Name="gEnHeishiLeftShinDL" Offset="0xB240"/>
|
|
<DList Name="gEnHeishiLeftThighDL" Offset="0xB3D0"/>
|
|
<DList Name="gEnHeishiHandDL" Offset="0xB520"/>
|
|
<DList Name="gEnHeishiLeftArmDL" Offset="0xB730"/>
|
|
<DList Name="gEnHeishiUpperLeftArmDL" Offset="0xB8C0"/>
|
|
|
|
<!--King Guard Textures-->
|
|
<Texture Name="gEnHeishiKingGuardTLUT" OutName="king_guard_tlut" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
|
|
<Texture Name="gEnHeishiKingGuardTex_200" Format="ci8" Width="8" Height="8" Offset="0x0200" TlutOffset="0x0000"/><!--Mouth?-->
|
|
<Texture Name="gEnHeishiKingGuardTex_240" Format="ci8" Width="8" Height="8" Offset="0x0240" TlutOffset="0x0000"/><!--Eyes?-->
|
|
<Texture Name="gEnHeishiKingGuardArmorTex" OutName="king_guard_armor" Format="ci8" Width="8" Height="8" Offset="0x0280" TlutOffset="0x0000"/>
|
|
<Texture Name="gEnHeishiKingGuardSholderGuardTex" OutName="king_guard_sholder_guard" Format="ci8" Width="8" Height="16" Offset="0x02C0" TlutOffset="0x0000"/>
|
|
<Texture Name="gEnHeishiKingGuardChestArmorTex" OutName="king_guard_chest_armor" Format="ci8" Width="32" Height="64" Offset="0x0340" TlutOffset="0x0000"/>
|
|
<Texture Name="gEnHeishiKingGuardTex_B40" Format="ci8" Width="16" Height="16" Offset="0x0B40" TlutOffset="0x0000"/> <!--Leg Armor?-->
|
|
<Texture Name="gEnHeishiKingGuardHandTex" OutName="king_guard_hand" Format="ci8" Width="8" Height="8" Offset="0x0C40" TlutOffset="0x0000"/>
|
|
<Texture Name="gEnHeishiKingGuardPantsTex" OutName="king_guard_pants" Format="ci8" Width="16" Height="16" Offset="0x0C80" TlutOffset="0x0000"/>
|
|
|
|
<!--Normal Guard Textures-->
|
|
<Texture Name="gHeishiTLUT" OutName="guard_tlut" Format="rgba16" Width="16" Height="16" Offset="0x5C40"/>
|
|
<Texture Name="gEnHeishiMouthTex" OutName="mouth_tex" Format="ci8" Width="16" Height="16" Offset="0x5E40" TlutOffset="0x5C40"/>
|
|
<Texture Name="gEnHeishiGradient1Tex" OutName="gradient1" Format="ci8" Width="8" Height="8" Offset="0x5F40" TlutOffset="0x5C40"/>
|
|
<Texture Name="gEnHeishiGradient2Tex" OutName="gradient2" Format="ci8" Width="8" Height="8" Offset="0x5F80" TlutOffset="0x5C40"/>
|
|
<Texture Name="gEnHeishiArmorTex" OutName="armor" Format="ci8" Width="8" Height="8" Offset="0x5FC0" TlutOffset="0x5C40"/>
|
|
<Texture Name="gEnHeishiUniform1Tex" OutName="uniform1" Format="i4" Width="16" Height="16" Offset="0x6000"/>
|
|
<Texture Name="gEnHeishiUniform2Tex" OutName="uniform2" Format="i4" Width="16" Height="8" Offset="0x6080"/>
|
|
<Texture Name="gEnHeishiUniformGreyTriforceTex" OutName="uniform_grey_triforce" Format="i4" Width="32" Height="32" Offset="0x60C0"/>
|
|
<Texture Name="gEnHeishiUniformGoldTriforceTex" OutName="uniform_gold_triforce" Format="ci8" Width="32" Height="32" Offset="0x62C0" TlutOffset="0x5C40"/>
|
|
<Texture Name="gEnHeishiLegTex" OutName="leg" Format="ci8" Width="16" Height="16" Offset="0x66C0" TlutOffset="0x5C40"/>
|
|
<Texture Name="gEnHeishiTex_0067C0" Format="ci8" Width="32" Height="32" Offset="0x67C0" TlutOffset="0x5C40"/>
|
|
<Texture Name="gEnHeishiHandTex" OutName="hand" Format="ci8" Width="16" Height="16" Offset="0x6BC0" TlutOffset="0x5C40"/>
|
|
</File>
|
|
</Root>
|