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oot/assets/xml/scenes/indoors/miharigoya.xml
Dragorn421 4a3809d4d2
Cleanup asset xmls (#1044)
* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
2021-12-01 15:28:23 -05:00

14 lines
913 B
XML

<Root>
<File Name="miharigoya_scene" Segment="2">
<Texture Name="gGuardHouseOutSideView2NightTex" OutName="view_2_night" Format="rgba16" Width="64" Height="32" Offset="0x1350"/>
<Texture Name="gGuardHouseOutSideView2DayTex" OutName="view_2_day" Format="rgba16" Width="64" Height="32" Offset="0x2350"/>
<Texture Name="gGuardHouseOutSideView1NightTex" OutName="view_1_night" Format="rgba16" Width="64" Height="32" Offset="0x3550"/>
<Texture Name="gGuardHouseOutSideView1DayTex" OutName="view_1_day" Format="rgba16" Width="64" Height="32" Offset="0x6550"/>
<Scene Name="miharigoya_scene" Offset="0x0"/>
</File>
<File Name="miharigoya_room_0" Segment="3">
<Blob Name="gMiharigoyaBlob_0038D8" Size="0x68" Offset="0x38D8"/>
<Room Name="miharigoya_room_0" Offset="0x0"/>
<DList Name="gMiharigoyaDL_003DA0" Offset="0x3DA0"/>
</File>
</Root>