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oot/tools
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00
..
asm_processor Small asm-processor optimization (#459) 2020-10-18 19:10:31 -04:00
asmsplitter Naming some functions in libultra_code, decompiling a decent amount. (#77) 2020-04-18 21:40:27 -04:00
ido5.3_compiler Migrated rodata 2020-03-17 16:33:41 -04:00
ido7.1_compiler Decompile z_oceff_wipe (#122) 2020-05-09 16:58:02 -04:00
ido_recomp Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
overlayhelpers Document Collision_Check (#468) 2021-01-17 21:13:36 -05:00
ZAPD Decompile Gameplay_Keep and fix all existing decompiled objects (#595) 2021-01-24 19:36:40 -05:00
.gitignore vtx extractor (#94) 2020-04-26 18:14:41 -04:00
animfixer.py Docs for the Anime part of SkelAnime (#517) 2020-12-29 17:46:46 -05:00
assist.py Decompiled ovl_En_Rd (1 nonmatching) (#390) 2020-09-26 21:16:28 -04:00
bootstrap_actors.py Actor Struct Changes (and a few related things) (#617) 2021-01-18 16:04:04 -05:00
bootstrap_fx.py Fx bootstrap (#278) 2020-07-19 19:42:59 -04:00
bootstrap_overlay_decomp.py First proper commit. 2020-03-17 00:31:30 -04:00
convert_chars.py First proper commit. 2020-03-17 00:31:30 -04:00
create_actor_headers.py First proper commit. 2020-03-17 00:31:30 -04:00
csdis.py Fix colliderinit.py to run from project root (#531) 2020-12-15 18:27:35 -05:00
decompile_data.py Effect rodata migration (#268) 2020-07-18 20:34:23 -04:00
disassemble.py First proper commit. 2020-03-17 00:31:30 -04:00
elf2rom.c Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
elf32.c First proper commit. 2020-03-17 00:31:30 -04:00
elf32.h First proper commit. 2020-03-17 00:31:30 -04:00
find_unused_asm.sh Fail the Jenkins build if there's any unused asm (#222) 2020-06-23 13:59:59 -04:00
fix_data_stuff.py First proper commit. 2020-03-17 00:31:30 -04:00
format_s_files.py Big actor cleanup (fixed) (#69) 2020-04-14 14:16:34 -04:00
get_actor_sizes.py Decompiled ovl_En_Zl3 (2 non-matchings) (#491) 2020-12-01 20:48:54 -05:00
ichaindis.py Fix ichaindis.py always outputting an unsigned value (#435) 2020-10-03 22:38:39 -04:00
m2ctx.py fix m2ctx incompatibility on MacOS (#354) 2020-09-02 07:13:21 -04:00
Makefile Add Cygwin support (#594) 2021-01-20 14:46:25 -05:00
makeromfs.c First proper commit. 2020-03-17 00:31:30 -04:00
mathfixer.py matched Math3D_CylVsLineSeg and fixed a Math_ error (#564) 2020-12-27 11:13:38 -05:00
migrate-rodata.py Split remaining unsplit asm files and migrate more rodata (#277) 2020-07-19 21:08:50 -04:00
mkldscript.c Fixing mkldscript.c for mac (#563) 2020-12-25 16:38:57 -05:00
n64chksum.c First proper commit. 2020-03-17 00:31:30 -04:00
n64chksum.h First proper commit. 2020-03-17 00:31:30 -04:00
permuter_settings.toml Decompile En_Mag (#406) 2020-09-27 10:14:25 -04:00
reformat_data_files.py Properly align asm & data (+ minor fixes) (#165) 2020-05-26 18:09:00 -04:00
regconvert.py Decompiled ovl_En_Cow (#113) 2020-05-04 12:11:37 -04:00
rgba5551.py Change Colors To Decimal (#260) 2020-07-16 21:37:53 -04:00
set_o32abi_bit.py code_80106550 / llcvt.c and code_80104450 / ortho.c OK (#163) 2020-05-27 03:48:07 -04:00
sfxconvert.py Fix bug in sfxconvert.py (#553) 2020-12-22 12:00:28 -05:00
specprocess.py Updated Texture Asset Handling (#478) 2020-12-26 06:39:52 -05:00
split_out.py First proper commit. 2020-03-17 00:31:30 -04:00
split_out_overlay_funcs.py First proper commit. 2020-03-17 00:31:30 -04:00
util.c First proper commit. 2020-03-17 00:31:30 -04:00
util.h Speed up build a bit (#341) 2020-08-23 13:43:26 -04:00
vt_fmt.py add vt_fmt.py script (#295) 2020-07-28 13:19:24 -04:00
vtxdis.c vtx extractor (#94) 2020-04-26 18:14:41 -04:00
xmlcreate.py Automatic object xml creation (#596) 2021-01-04 12:06:51 -05:00
yaz0.c First proper commit. 2020-03-17 00:31:30 -04:00
yaz0.h First proper commit. 2020-03-17 00:31:30 -04:00
yaz0tool.c First proper commit. 2020-03-17 00:31:30 -04:00