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* TargetContext -> Attention * targetCtx -> attention * Target_ -> Attention_ * FindTargetableActor -> FindActor * targetableActorP -> attentionActorP * data vars (and 1 function I missed) * targetMode -> attentionRangeType * attention range enum comments * ATTENTION_RANGE_ * attention range data * TargetColor -> AttentionColor * missed one * fixup color variables * targetArrowOffset -> lockOnArrowOffset * focus pos comment * targetPriority -> attentionPriority * assets * loose-ends * Attention System Description * format * skj range type * enemy bgm |
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.. | ||
file_addresses.csv | ||
files_boot.csv | ||
files_code.csv | ||
files_makerom.csv | ||
files_ovl_file_choose.csv | ||
files_ovl_kaleido_scope.csv | ||
functions.txt | ||
variables.txt |