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oot/tools/overlayhelpers/colliderinit.py
petrie911 02994f5339
Document Collision_Check (#468)
* Darkmeiro decompilation

Bg_Gnd_Darkmeiro decompiled, matched, and documented.

* give this a shot

* fix conflict

* one more try

* could be useful

* whoops

* some decomp

* still playing around with this

* rename functions

* ZAP again

* ZAP again

* the renaming begins

* more renaming. hopefully didn't break anything

* change all the things

* this and then merge

* and done

* one little thing

* small docs, small rename

* changed mind on cylinder and quad elements

* something

* more stuff

* more docs

* more adjustments

* Fixed some types

* more fixes

* all sorts of cleanup

* now with flags

* match!

* names and such

* update tools

* damage tables

* ColChkInfo

* one more thing

* formatting

* more formatting

* anime merge

* some stuff

* damage table

* again

* changes

* .s

* changes

* oc2 type

* a couple things

* format

* un-name magic arrows, not enough proof yet

* fix damage table script and remove old one

* EnAObj

* changes

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: Fig02 <fig02srl@gmail.com>
2021-01-17 21:13:36 -05:00

477 lines
13 KiB
Python
Executable file

#!/usr/bin/env python3
import os
import struct
import argparse
from filemap import FileResult, GetFromVRam, GetFromRom
T_DEFAULT = ''
TType1 = 'Type1'
T_ACTOR = '_Actor'
TYPE_ENUM = [
"COLTYPE_HIT0",
"COLTYPE_HIT1",
"COLTYPE_HIT2",
"COLTYPE_HIT3",
"COLTYPE_HIT4",
"COLTYPE_HIT5",
"COLTYPE_HIT6",
"COLTYPE_HIT7",
"COLTYPE_HIT8",
"COLTYPE_METAL",
"COLTYPE_NONE",
"COLTYPE_WOOD",
"COLTYPE_HARD",
"COLTYPE_TREE" ]
SHAPE_ENUM = [
"COLSHAPE_JNTSPH",
"COLSHAPE_CYLINDER",
"COLSHAPE_TRIS",
"COLSHAPE_QUAD" ]
ELEMTYPE_UNKENUM = [
"ELEMTYPE_UNK0",
"ELEMTYPE_UNK1",
"ELEMTYPE_UNK2",
"ELEMTYPE_UNK3",
"ELEMTYPE_UNK4",
"ELEMTYPE_UNK5",
"ELEMTYPE_UNK6"]
ATFLAGS_ENUM = [
"AT_ON",
"AT_HIT",
"AT_BOUNCED",
"AT_TYPE_PLAYER",
"AT_TYPE_ENEMY",
"AT_TYPE_OTHER",
"AT_SELF"]
ACFLAGS_ENUM = [
"AC_ON",
"AC_HIT",
"AC_HARD",
"AC_TYPE_PLAYER",
"AC_TYPE_ENEMY",
"AC_TYPE_OTHER",
"AC_NO_DAMAGE",
"AC_BOUNCED"]
OCFLAGS_ENUM = [
"OC1_ON",
"OC1_HIT",
"OC1_NO_PUSH",
"OC1_TYPE_PLAYER",
"OC1_TYPE_1",
"OC1_TYPE_2"]
OCTYPE_ENUM = [
"OC2_HIT_PLAYER",
"OC2_UNK1",
"OC2_UNK2",
"OC2_TYPE_PLAYER",
"OC2_TYPE_1",
"OC2_TYPE_2",
"OC2_FIRST_ONLY"]
TOUCHERFLAGS_ENUM = [
"TOUCH_ON",
"TOUCH_HIT",
"TOUCH_NEAREST",
"TOUCH_SFX_HARD",
"TOUCH_SFX_WOOD",
"TOUCH_AT_HITMARK",
"TOUCH_DREW_HITMARK",
"TOUCH_UNK7"]
BUMPERFLAGS_ENUM = [
"BUMP_ON",
"BUMP_HIT",
"BUMP_HOOKABLE",
"BUMP_NO_AT_INFO",
"BUMP_NO_DAMAGE",
"BUMP_NO_SWORD_SFX",
"BUMP_NO_HITMARK",
"BUMP_DRAW_HITMARK"]
OCELEMFLAGS_ENUM = [
"OCELEM_ON",
"OCELEM_HIT",
"OCELEM_UNK2",
"OCELEM_UNK3",
"OCELEM_UNK4",
"OCELEM_UNK5",
"OCELEM_UNK6",
"OCELEM_UNK7",]
sf_ColliderInit = ">BBBBBB"
sf_ColliderInitType1 = ">BBBBB"
sf_ColliderInitToActor = ">IBBBB"
sf_ColliderBodyInit = ">B3xIBB2xIBB2xBBB"
sf_JntSph = ">II"
sf_JntSphElement = ">Bx5h"
sf_Cylinder16 = ">6h"
sf_Tris = ">II"
sf_TrisElement = ">9f"
sf_Quad = ">12f"
f_ColliderInit = "{{ {0}, {1}, {2}, {3}, {4}, {5}, }}"
f_ColliderInitType1 = "{{ {0}, {1}, {2}, {3}, {4}, }}"
f_ColliderInitToActor = "{{ {0}, {1}, {2}, {3}, {4}, }}"
f_ColliderBodyInit = "{{ {0}, {{ 0x{1:08X}, 0x{2:02X}, 0x{3:02X} }}, {{ 0x{4:08X}, 0x{5:02X}, 0x{6:02X} }}, {7}, {8}, {9}, }}"
f_JntSph = "{0}, D_{1:08X}"
f_JntSphElement = "{{ {0}, {{ {{ {1}, {2}, {3} }}, {4} }}, {5} }}"
f_Cylinder16 = "{{ {0}, {1}, {2}, {{ {3}, {4}, {5} }} }}"
f_Tris = "{0}, D_{1:08X}"
f_TrisElement = "{{ {{ {{ {0}f, {1}f, {2}f }}, {{ {3}f, {4}f, {5}f }}, {{ {6}f, {7}f, {8}f }} }} }}"
f_Quad = "{{ {{ {{ {0}f, {1}f, {2}f }}, {{ {3}f, {4}f, {5}f }}, {{ {6}f, {7}f, {8}f }}, {{ {9}f, {10}f, {11}f }} }} }}"
def GetATflags(at):
for i, flag in enumerate(ATFLAGS_ENUM):
if(i == 0):
if(at & (1 << i)):
output = "AT_ON"
else:
output = "AT_NONE"
elif(at & (1 << i)):
output += " | " + flag
return output.replace("AT_TYPE_PLAYER | AT_TYPE_ENEMY | AT_TYPE_OTHER","AT_TYPE_ALL")
def GetACflags(at):
for i, flag in enumerate(ACFLAGS_ENUM):
if(i == 0):
if(at & (1 << i)):
output = "AC_ON"
else:
output = "AC_NONE"
elif(at & (1 << i)):
output += " | " + flag
return output.replace("AC_TYPE_OTHER | AC_TYPE_ENEMY | AC_TYPE_PLAYER","AC_TYPE_ALL")
def GetOCflags(at):
for i, flag in enumerate(OCFLAGS_ENUM):
if(i == 0):
if(at & (1 << i)):
output = "OC1_ON"
else:
output = "OC1_NONE"
elif(at & (1 << i)):
output += " | " + flag
return output.replace("OC1_TYPE_PLAYER | OC1_TYPE_1 | OC1_TYPE_2","OC1_TYPE_ALL")
def GetOCtype(at):
output = ""
for i, flag in enumerate(OCTYPE_ENUM):
if(at & (1 << i)):
output = " | " + flag + output
if(output == ""):
return "OC2_NONE"
else:
return output.strip(" | ")
def GetToucherFlags(at):
for i, flag in enumerate(TOUCHERFLAGS_ENUM):
if(i == 0):
if(at & (1 << i)):
output = "TOUCH_ON"
else:
output = "TOUCH_NONE"
elif(at & (1 << i)):
output += " | " + flag
if(i == 4 and output.find("SFX") == -1 and output.find("OFF") == -1):
output += " | TOUCH_SFX_NORMAL"
return output.replace("TOUCH_SFX_HARD | TOUCH_SFX_WOOD", "TOUCH_SFX_NONE")
def GetBumperFlags(at):
for i, flag in enumerate(BUMPERFLAGS_ENUM):
if(i == 0):
if(at & (1 << i)):
output = "BUMP_ON"
else:
output = "BUMP_NONE"
elif(at & (1 << i)):
output += " | " + flag
return output
def GetOcElemFlags(at):
for i, flag in enumerate(OCELEMFLAGS_ENUM):
if(i == 0):
if(at & (1 << i)):
output = "OCELEM_ON"
else:
output = "OCELEM_NONE"
elif(at & (1 << i)):
output += " | " + flag
return output
def GetColliderFormat(type):
if type == T_DEFAULT:
return (sf_ColliderInit, f_ColliderInit)
if type == TType1:
return (sf_ColliderInitType1, f_ColliderInitType1)
if type == T_ACTOR:
return (sf_ColliderInitToActor, f_ColliderInitToActor)
return None
def GetColliderStr(data, off, type):
cf = GetColliderFormat(type)
cBase = list(struct.unpack_from(cf[0], data, off))
if type == T_ACTOR:
if cBase[0] == 0:
cBase[0] = 'NULL'
else:
cBase[0] = '0x{0:08X}'.format(cBase[0])
else:
if cBase[0] < 14:
cBase[0] = TYPE_ENUM[cBase[0]]
else:
cBase[0] = '0x{0:02X}'.format(cBase[0])
cBase[1] = GetATflags(cBase[1])
cBase[2] = GetACflags(cBase[2])
cBase[3] = GetOCflags(cBase[3])
if type == T_DEFAULT:
cBase[4] = GetOCtype(cBase[4])
i = 5
else:
i = 4
if cBase[i] < 4:
cBase[i] = SHAPE_ENUM[cBase[i]]
else:
cBase[i] = '0x{0:02X}'.format(cBase[i])
return cf[1].format(*cBase);
def GetItems(data, off, count, structf, fmt, size):
result = ''
for i in range(count):
ioff = (i * size)
cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + ioff))
cItem = struct.unpack_from(structf, data, off + 0x18 + ioff)
if cBody[0] < 7:
cBody[0] = ELEMTYPE_UNKENUM[cBody[0]]
else:
cBody[0] = '0x{0:02X}'.format(cBody[0])
cBody[7] = GetToucherFlags(cBody[7])
cBody[8] = GetBumperFlags(cBody[8])
cBody[9] = GetOcElemFlags(cBody[9])
result += '''
{{
{0},
{1},
}},'''.format(f_ColliderBodyInit.format(*cBody), fmt.format(*cItem))
return result
def GetJntSphElements(data, off, count):
items = GetItems(data, off, count, sf_JntSphElement, f_JntSphElement, 0x24)
return('''
static ColliderJntSphElementInit sJntSphElementsInit[{0}] = {{{1}
}};
'''.format(count, items))
def GetJntSph(data, off, type):
sBase = GetColliderStr(data, off, type)
cJntSph = struct.unpack_from(sf_JntSph, data, off + 8)
return('''
static ColliderJntSphInit{0} sJntSphInit = {{
{1},
{2},
}};
'''.format(type, sBase, f_JntSph.format(*cJntSph)))
def GetTrisElements(data, off, count):
items = GetItems(data, off, count, sf_TrisElement, f_TrisElement, 0x3C)
return('''
static ColliderTrisElementInit sTrisElementsInit[{0}] = {{{1}
}};
'''.format(count, items))
def GetCylinder(data, off, type):
sBase = GetColliderStr(data, off, type)
cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + 0x08))
cCyl16 = struct.unpack_from(sf_Cylinder16, data, off + 0x20)
if cBody[0] < 7:
cBody[0] = ELEMTYPE_UNKENUM[cBody[0]]
else:
cBody[0] = '0x{0:02X}'.format(cBody[0])
cBody[7] = GetToucherFlags(cBody[7])
cBody[8] = GetBumperFlags(cBody[8])
cBody[9] = GetOcElemFlags(cBody[9])
return('''
static ColliderCylinderInit{0} sCylinderInit = {{
{1},
{2},
{3},
}};
'''.format(type,sBase,f_ColliderBodyInit.format(*cBody),f_Cylinder16.format(*cCyl16)))
def GetTris(data, off, type):
sBase = GetColliderStr(data, off, type)
cTris = struct.unpack_from(sf_Tris, data, off + 8)
return('''
static ColliderTrisInit{0} sTrisInit = {{
{1},
{2},
}};
'''.format(type, sBase, f_Tris.format(*cTris)))
def GetQuad(data, off, type):
sBase = GetColliderStr(data, off, type)
cBody = list(struct.unpack_from(sf_ColliderBodyInit, data, off + 0x08))
cQuad = struct.unpack_from(sf_Quad, data, off + 0x20)
if cBody[0] < 7:
cBody[0] = ELEMTYPE_UNKENUM[cBody[0]]
else:
cBody[0] = '0x{0:02X}'.format(cBody[0])
cBody[7] = GetToucherFlags(cBody[7])
cBody[8] = GetBumperFlags(cBody[8])
cBody[9] = GetOcElemFlags(cBody[9])
return('''
static ColliderQuadInit{0} sQuadInit = {{
{1},
{2},
{3},
}};
'''.format(type, sBase, f_ColliderBodyInit.format(*cBody), f_Quad.format(*cQuad)))
def GetColliderInit(address, type, num, path):
TYPE_DICT = {
'ColliderJntSphInit' : (GetJntSph, 'Shape', T_DEFAULT),
'ColliderCylinderInit' : (GetCylinder, 'Shape', T_DEFAULT),
'ColliderTrisInit': (GetTris, 'Shape', T_DEFAULT),
'ColliderQuadInit': (GetQuad, 'Shape', T_DEFAULT),
'ColliderJntSphElementInit' : (GetJntSphElements, 'Item'),
'ColliderTrisElementInit' : (GetTrisElements, 'Item')
}
update = [(k, v[0]) for k,v in TYPE_DICT.items() if v[1] == 'Shape']
for i in update:
for j in (TType1, T_ACTOR):
TYPE_DICT[i[0] + j] = (i[1], 'Shape', j)
fileResult = None
if address >= 0x80000000:
fileResult = GetFromVRam(address)
else:
fileResult = GetFromRom(address)
if fileResult is None:
return("Invalid address")
print(fileResult)
selectedType = TYPE_DICT[type]
arg2 = None
if selectedType[1] == 'Shape':
arg2 = selectedType[2]
elif num > 0:
arg2 = num
else:
return("ItemInit type must specify number of elements")
ovlFile = open(path + "/baserom/" + fileResult.name, "rb")
ovlData = bytearray(ovlFile.read())
ovlFile.close()
return selectedType[0](ovlData, fileResult.offset, arg2)
def GetColliderInitFull(address, type, num, path):
if(type.find('Element') != -1):
return GetColliderInit(address, type, num, path)
base = GetColliderInit(address, type, 0, path)
if(type.find('JntSph') != -1):
[num, address2, dummy] = base.split('\n')[3].split(',')
hexaddress = int(address2.strip(' D_'), 16)
if(hexaddress == 0):
return base.replace(address2,' NULL')
else:
elements = GetColliderInit(hexaddress, 'ColliderJntSphElementInit', int(num), path)
return elements + base.replace(address2,' sJntSphElementsInit')
elif(type.find('Tris') != -1):
[num, address2, dummy] = base.split('\n')[3].split(',')
hexaddress = int(address2.strip(' D_'), 16)
if(hexaddress == 0):
return base.replace(address2,' NULL')
else:
elements = GetColliderInit(hexaddress, 'ColliderTrisElementInit', int(num), path)
return elements + base.replace(address2,' sTrisElementsInit')
else:
return base
#ovlName = 'ovl_Obj_Comb'
#address = 0x000780
#inputType = 'ColliderJntSphElementInit'
#ovlName = 'ovl_En_Boom'
#address = 0x0007D0
#inputType = 'ColliderQuadInit'
#ovlName = input("Overlay Name (baserom): ")
def HexParse(s):
return int(s, 16)
parser = argparse.ArgumentParser()
parser.add_argument('address', help="VRam or Rom address of the struct", type=HexParse)
parser.add_argument('type', help="Type name (e.g. ColliderQuadInit)")
parser.add_argument('num', nargs='?', default=0, type=HexParse, help="Number of elements. Only applies to ItemInit types")
args = parser.parse_args()
scriptDir = os.path.dirname(os.path.realpath(__file__))
repo = scriptDir + os.sep + ".." + os.sep + ".."
print(GetColliderInitFull(args.address, args.type, args.num, repo))
# print(GetColliderInit(args.address, args.type, args.num, "../.."))
# fileResult = None
# if args.address >= 0x80000000:
# fileResult = GetFromVRam(args.address)
# else:
# fileResult = GetFromRom(args.address)
# if fileResult is None:
# print("Invalid address")
# exit()
# print(fileResult)
# selectedType = TYPE_DICT[args.type]
# arg2 = None
# if selectedType[1] == 'Shape':
# arg2 = selectedType[2]
# elif args.num > 0:
# arg2 = args.num
# else:
# print("ItemInit type must specify number of elements")
# exit()
# script_dir = os.path.dirname(os.path.realpath(__file__))
# ovlFile = open(script_dir + "/../../baserom/" + fileResult.name, "rb")
# ovlData = bytearray(ovlFile.read())
# ovlFile.close()
# selectedType[0](ovlData, fileResult.offset, arg2)