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d47528ee59
* First pass * Darkmeiro decompilation Bg_Gnd_Darkmeiro decompiled, matched, and documented. * give this a shot * fix conflict * one more try * more matching fun * fun with bongo * clean this up later * found the matching versions * diff.py has escaped? * now with more docs * Now with floor and more docs * one more thing * incremental progress * It's Bongo time * one little thing * merge ZAP * update * camera * gfx now in their own file * now with more object decomp * name animations * now shiftable * missed some. also DECR * opd merge * start xml * now with xml asset extraction * format * cleanup * removed union Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
55 lines
3 KiB
XML
55 lines
3 KiB
XML
<Root>
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<File Name="object_sst" Segment="6">
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<!-- Boss Title Card -->
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<Texture Name="gBongoTitleCardTex" OutName="bongo_title_card" Format="i8" Width="128" Height="120" Offset="0x13D80"/>
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<!-- Skeletons -->
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<Skeleton Name="gBongoLeftHandSkel" Type="Flex" LimbType="Standard" Offset="0x04DE0"/>
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<Skeleton Name="gBongoRightHandSkel" Type="Flex" LimbType="Standard" Offset="0x0A350"/>
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<Skeleton Name="gBongoHeadSkel" Type="Flex" LimbType="Standard" Offset="0x17C40"/>
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<!-- Left hand animations -->
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<Animation Name="gBongoLeftHandIdleAnim" Offset="0x002E8"/>
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<Animation Name="gBongoLeftHandFlatPoseAnim" Offset="0x04EC4"/>
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<Animation Name="gBongoLeftHandOpenPoseAnim" Offset="0x04FB4"/>
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<Animation Name="gBongoLeftHandFistPoseAnim" Offset="0x050A8"/>
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<Animation Name="gBongoLeftHandClenchAnim" Offset="0x0529C"/>
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<Animation Name="gBongoLeftHandDamagePoseAnim" Offset="0x0539C"/>
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<Animation Name="gBongoLeftHandPushoffPoseAnim" Offset="0x0549C"/>
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<Animation Name="gBongoLeftHandHangPoseAnim" Offset="0x05588"/>
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<!-- Right hand animations -->
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<Animation Name="gBongoRightHandIdleAnim" Offset="0x05860"/>
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<Animation Name="gBongoRightHandFlatPoseAnim" Offset="0x0A434"/>
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<Animation Name="gBongoRightHandOpenPoseAnim" Offset="0x0A524"/>
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<Animation Name="gBongoRightHandFistPoseAnim" Offset="0x0A618"/>
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<Animation Name="gBongoRightHandClenchAnim" Offset="0x0A848"/>
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<Animation Name="gBongoRightHandDamagePoseAnim" Offset="0x0A948"/>
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<Animation Name="gBongoRightHandPushoffPoseAnim" Offset="0x0AA4C"/>
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<Animation Name="gBongoRightHandHangPoseAnim" Offset="0x0AB38"/>
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<!-- Head animations -->
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<Animation Name="gBongoHeadStunnedAnim" Offset="0x0ACD4"/>
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<Animation Name="gBongoHeadChargeAnim" Offset="0x0B0D8"/>
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<Animation Name="gBongoHeadKnockoutAnim" Offset="0x0B6FC"/>
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<Animation Name="gBongoHeadEyeCloseAnim" Offset="0x0C288"/>
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<Animation Name="gBongoHeadDamagedHandAnim" Offset="0x0C5B0"/>
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<Animation Name="gBongoHeadEyeOpenAnim" Offset="0x0C9BC"/>
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<Animation Name="gBongoHeadDamageAnim" Offset="0x0CC6C"/>
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<Animation Name="gBongoHeadRecoverAnim" Offset="0x0D458"/>
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<Animation Name="gBongoHeadEyeCloseIdleAnim" Offset="0x0DC2C"/>
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<Animation Name="gBongoHeadEyeOpenIdleAnim" Offset="0x0E7B8"/>
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<!-- Ice effect display lists -->
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<DList Name="gBongoIceCrystalDL" Offset="0x17EE0"/>
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<DList Name="gBongoIceShardDL" Offset="0x17F80"/>
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<!-- Drum head data -->
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<DList Name="gBongoDrumDL" Offset="0x19210"/>
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<Collision Name="gBongoDrumCol" Offset="0x194F8"/>
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<!-- Unused textures -->
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<Texture Name="gBongoUnused1Tex" OutName="bongo_unused_1" Format="rgb5a1" Width="8" Height="8" Offset="0x01A6B0"/>
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<Texture Name="gBongoUnused2Tex" OutName="bongo_unused_2" Format="rgb5a1" Width="16" Height="16" Offset="0x01A9B0"/>
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</File>
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</Root>
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