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https://github.com/zeldaret/oot.git
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70978762b8
* Started * did some more * did a few more * update * Fixed corrupted git repo * did some more * Did a few more functions * taking a break * fix undefined * matched the stupid hard function * a few more * did some more, done for tonight * commit in case i mess up * 3 non matching * . * remove tools/ZAP2 from origin master * idk * i cant figure this out * object_xc OK * compiles now * the evil function is now ok * z_en_xc OK * some documentation * more documentation i guess * more documentation * more z_en_xc docs * z_en_xc updates * Final pass, its been nearly a year * Remove unnecessary comment * forgot to remove unused asm * Merge * Made suggested changes and fixed warnings in z_en_xc * Remove symbols from undefined_syms.txt * Add some missing animmode to en_Xc * review * review * fix tot cutscene * comment Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Fig02 <fig02srl@gmail.com>
32 lines
2.1 KiB
XML
32 lines
2.1 KiB
XML
<Root>
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<File Name="object_xc" Segment="6">
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<Skeleton Name="gShiekSkel" Type="Flex" LimbType="Standard" Offset="0x12AF0"/>
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<Animation Name="gShiekPlayingHarpAnim" Offset="0xB6C"/>
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<Animation Name="gShiekShowingTriforceOnHandAnim" Offset="0x1A08"/>
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<Animation Name="gShiekShowingTriforceOnHandIdleAnim" Offset="0x1D14"/>
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<Animation Name="gShiekPlayingHarp2Anim" Offset="0x289C"/>
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<Animation Name="gShiekPlayingHarp3Anim" Offset="0x35C8"/>
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<Animation Name="gShiekPlayingHarp4Anim" Offset="0x4570"/>
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<Animation Name="gShiekIdleAnim" Offset="0x4828"/>
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<Animation Name="gShiekWalkingAnim" Offset="0x12FD0"/>
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<Animation Name="gShiekArmsCrossedIdleAnim" Offset="0x13AA4"/>
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<Animation Name="gShiekFallingFromContortionsAnim" Offset="0x149E4"/>
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<Animation Name="gShiekContortionsAnim" Offset="0x169E8"/>
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<Animation Name="gShiekPlayingHarp5Anim" Offset="0x177F8"/>
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<Animation Name="gShiekInitialHarpAnim" Offset="0x17C54"/>
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<Animation Name="gShiekDefenseStanceAnim" Offset="0x18B00"/>
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<Animation Name="gShiekThrowingNutAnim" Offset="0x19598"/>
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<Animation Name="gShiekKneelingAnim" Offset="0x19C30"/>
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<Animation Name="gShiekHittingGroundAnim" Offset="0x19F78"/>
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<Animation Name="gShiekAnim_01A048" Offset="0x1A048"/>
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<Animation Name="gShiekPullingOutHarpAnim" Offset="0x1B19C"/>
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<Animation Name="gShiekFallingFromSkyAnim" Offset="0x1C0E8"/>
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<Texture Name="gShiekEyeOpenTex" OutName="shiek_eye_open" Format="ci8" Width="32" Height="32" Offset="0x4CC0"/>
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<Texture Name="gShiekEyeHalfClosedTex" OutName="shiek_eye_half_closed" Format="ci8" Width="32" Height="32" Offset="0x50C0"/>
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<Texture Name="gShiekEyeShutTex" OutName="shiek_eye_shut" Format="ci8" Width="32" Height="32" Offset="0x54C0"/>
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<Texture Name="gShiekEyeSquintingTex" OutName="shiek_eye_squinting" Format="ci8" Width="32" Height="32" Offset="0x58C0"/>
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<DList Name="gShiekHarpDL" Offset="0x11150"/>
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<DList Name="gShiekDL_011620" Offset="0x11620"/>
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<DList Name="gShiekDL_012970" Offset="0x12970"/>
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</File>
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</Root>
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