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oot/include
2024-11-11 17:12:22 +01:00
..
audio
libc
libc64
tables
ultra64
alignment.h
attributes.h
audiomgr.h
audiothread_cmd.h
boot.h
cic6105.h
color.h
command_macros_base.h
controller.h
face_change.h
fault.h
functions.h
gfx.h
gfx_setupdl.h
gfxalloc.h
gfxprint.h
global.h
ichain.h
irqmgr.h
jpeg.h
kaleido_manager.h
letterbox.h
macro.inc
macros.h
main.h
map.h
mempak.h
message_data_fmt.h
message_data_static.h
n64dd.h
one_point_cutscene.h
padmgr.h
prerender.h
quake.h
rand.h
region.h
regs.h Document Player_Action_Idle (#2266) 2024-10-10 12:56:39 -04:00
romfile.h
rumble.h
sched.h
segment_symbols.h
segmented_address.h
seqcmd.h
sequence.h
sfx.h
speedmeter.h
stack.h
stackcheck.h
sys_math.h
sys_math3d.h
sys_matrix.h
terminal.h
tha.h
thga.h
ucode_disas.h
ultra64.h
unk.h
variables.h
versions.h
z64.h
z64actor.h Document func_8002F368 as Player_GetExchangeItemId 2024-11-11 17:12:22 +01:00
z64animation.h
z64animation_legacy.h
z64audio.h
z64bgcheck.h Document ACTOR_FLAG_CAN_PRESS_SWITCHES (#2275) 2024-10-20 23:19:14 -04:00
z64camera.h
z64collision_check.h
z64curve.h
z64cutscene.h
z64cutscene_commands.h
z64dma.h
z64effect.h
z64environment.h
z64frame_advance.h
z64game.h
z64game_over.h
z64interface.h
z64inventory.h
z64item.h
z64light.h
z64map_mark.h
z64math.h
z64message.h EnHy + objects docs (#1499) 2024-10-15 05:20:46 -04:00
z64object.h
z64ocarina.h
z64olib.h
z64pause.h
z64play.h
z64player.h Document PLAYER_STATE1_SHIELDING (#2279) 2024-10-24 22:14:34 -04:00
z64quest_hint_commands.h
z64save.h
z64scene.h Rename RoomBehaviorType1 to RoomType (#2271) 2024-10-14 15:23:50 -04:00
z64sfx_source.h
z64skin.h
z64skin_matrix.h
z64skybox.h
z64sram.h
z64transition.h
z64transition_instances.h
z64view.h
z64vis.h
z_lib.h
zelda_arena.h