mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-15 06:06:04 +00:00
251 lines
8.2 KiB
C
251 lines
8.2 KiB
C
#ifndef VARIABLES_H
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#define VARIABLES_H
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#include "z64.h"
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#include "segment_symbols.h"
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extern Mtx D_01000000;
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extern u32 osTvType;
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extern u32 osRomBase;
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extern u32 osResetType;
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extern u32 osCicId;
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extern u32 osMemSize;
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extern u8 osAppNMIBuffer[0x40];
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extern s8 D_80009430;
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extern vu8 gViConfigBlack;
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extern u8 gViConfigAdditionalScanLines;
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extern u32 gViConfigFeatures;
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extern f32 gViConfigXScale;
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extern f32 gViConfigYScale;
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extern OSPiHandle* gCartHandle;
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extern s32 gCurrentRegion;
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extern u32 __osPiAccessQueueEnabled;
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extern OSViMode osViModePalLan1;
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extern s32 osViClock;
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extern u32 __osShutdown;
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extern OSHWIntr __OSGlobalIntMask;
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extern __OSThreadTail __osThreadTail;
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extern OSThread* __osRunQueue;
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extern OSThread* __osActiveQueue;
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extern OSThread* __osRunningThread;
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extern OSThread* __osFaultedThread;
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extern OSPiHandle* __osPiTable;
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extern OSPiHandle* __osCurrentHandle[];
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extern OSTimer* __osTimerList;
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extern OSViMode osViModeNtscLan1;
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extern OSViMode osViModeMpalLan1;
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extern OSViContext* __osViCurr;
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extern OSViContext* __osViNext;
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extern OSViMode osViModeFpalLan1;
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extern u32 __additional_scanline;
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extern u8 gBuildTeam[];
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extern u8 gBuildDate[];
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extern u8 gBuildMakeOption[];
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extern OSMesgQueue gPiMgrCmdQueue;
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extern OSViMode gViConfigMode;
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extern u8 gViConfigModeType;
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extern OSMesgQueue __osPiAccessQueue;
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extern OSPiHandle __Dom1SpeedParam;
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extern OSPiHandle __Dom2SpeedParam;
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extern OSTime __osCurrentTime;
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extern u32 __osBaseCounter;
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extern u32 __osViIntrCount;
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extern u32 __osTimerCounter;
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extern EffectSsOverlay gEffectSsOverlayTable[EFFECT_SS_TYPE_MAX];
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extern Gfx D_80116280[];
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extern ActorOverlay gActorOverlayTable[ACTOR_ID_MAX]; // original name: "actor_dlftbls" 801162A0
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extern s32 gMaxActorId; // original name: "MaxProfile"
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extern s32 gDebugCamEnabled;
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extern GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX];
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extern u8 gWeatherMode;
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extern u8 gLightConfigAfterUnderwater;
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extern u8 gInterruptSongOfStorms;
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extern u16 gTimeSpeed;
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extern s32 gZeldaArenaLogSeverity;
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extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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extern FlexSkeletonHeader* gPlayerSkelHeaders[2];
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extern u8 gPlayerModelTypes[PLAYER_MODELGROUP_MAX][PLAYER_MODELGROUPENTRY_MAX];
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extern Gfx* gPlayerLeftHandBgsDLs[];
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extern Gfx* gPlayerLeftHandOpenDLs[];
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extern Gfx* gPlayerLeftHandClosedDLs[];
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extern Gfx* gPlayerLeftHandBoomerangDLs[];
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extern Gfx gCullBackDList[];
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extern Gfx gCullFrontDList[];
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extern Gfx gEmptyDL[];
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extern u32 gBitFlags[32];
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extern u16 gEquipMasks[EQUIP_TYPE_MAX];
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extern u16 gEquipNegMasks[EQUIP_TYPE_MAX];
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extern u32 gUpgradeMasks[UPG_MAX];
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extern u8 gEquipShifts[EQUIP_TYPE_MAX];
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extern u8 gUpgradeShifts[UPG_MAX];
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extern u16 gUpgradeCapacities[UPG_MAX][4];
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extern u32 gGsFlagsMasks[4];
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extern u32 gGsFlagsShifts[4];
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extern void* gItemIcons[0x82];
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extern u8 gItemSlots[56];
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extern SceneCmdHandlerFunc gSceneCmdHandlers[SCENE_CMD_ID_MAX];
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extern s16 gLinkObjectIds[2];
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extern u32 gObjectTableSize;
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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extern EntranceInfo gEntranceTable[ENTR_MAX];
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extern SceneTableEntry gSceneTable[SCENE_ID_MAX];
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extern u16 gSramSlotOffsets[];
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// 4 16-colors palettes
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extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
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extern u64 gMojiFontTex[]; // original name: "font_ff"
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extern KaleidoMgrOverlay gKaleidoMgrOverlayTable[KALEIDO_OVL_MAX];
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extern KaleidoMgrOverlay* gKaleidoMgrCurOvl;
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extern u8 gBossMarkState;
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extern s32 gScreenWidth;
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extern s32 gScreenHeight;
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extern Mtx gMtxClear;
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extern MtxF gMtxFClear;
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#if OOT_DEBUG
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extern u32 gIsCtrlr2Valid;
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#endif
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extern s16* gWaveSamples[9];
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extern f32 gBendPitchOneOctaveFrequencies[256];
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extern f32 gBendPitchTwoSemitonesFrequencies[256];
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extern f32 gPitchFrequencies[];
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extern u8 gDefaultShortNoteVelocityTable[16];
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extern u8 gDefaultShortNoteGateTimeTable[16];
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extern EnvelopePoint gDefaultEnvelope[4];
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extern NoteSubEu gZeroNoteSub;
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extern NoteSubEu gDefaultNoteSub;
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extern u16 gHaasEffectDelaySizes[64];
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extern s16 D_8012FBA8[];
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extern f32 gHeadsetPanVolume[128];
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extern f32 gStereoPanVolume[128];
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extern f32 gDefaultPanVolume[128];
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extern s16 gLowPassFilterData[16 * 8];
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extern s16 gHighPassFilterData[15 * 8];
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extern s32 gAudioContextInitialized;
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extern u8 gIsLargeSfxBank[7];
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extern u8 gChannelsPerBank[4][7];
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extern u8 gUsedChannelsPerBank[4][7];
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extern u8 gMorphaTransposeTable[16];
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extern u8* gFrogsSongPtr;
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extern OcarinaNote* gScarecrowLongSongPtr;
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extern u8* gScarecrowSpawnSongPtr;
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extern OcarinaSongButtons gOcarinaSongButtons[];
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extern SfxParams* gSfxParams[7];
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extern char D_80133390[];
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extern char D_80133398[];
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extern u8 gSfxRequestWriteIndex;
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extern u8 gSfxRequestReadIndex;
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extern SfxBankEntry* gSfxBanks[7];
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extern u8 gSfxBankSizes[];
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extern u8 gSfxChannelLayout;
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extern u16 D_801333D0;
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extern Vec3f gSfxDefaultPos;
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extern f32 gSfxDefaultFreqAndVolScale;
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extern s8 gSfxDefaultReverb;
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#if OOT_DEBUG
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extern u8 D_801333F0;
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extern u8 gAudioSfxSwapOff;
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extern u8 D_801333F8;
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#endif
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extern u8 gSeqCmdWritePos;
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extern u8 gSeqCmdReadPos;
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extern u8 gStartSeqDisabled;
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#if OOT_DEBUG
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extern u8 gAudioDebugPrintSeqCmd;
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#endif
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extern u8 gSoundModeList[];
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extern u8 gAudioSpecId;
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extern u8 D_80133418;
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extern AudioSpec gAudioSpecs[18];
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extern s32 gOverlayLogSeverity;
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extern s32 gSystemArenaLogSeverity;
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extern u8 __osPfsInodeCacheBank;
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extern s32 __osPfsLastChannel;
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extern const TempoData gTempoData;
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extern const AudioHeapInitSizes gAudioHeapInitSizes;
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extern s16 gOcarinaSongItemMap[];
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extern u8 gSoundFontTable[];
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extern u8 gSequenceFontTable[];
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extern u8 gSequenceTable[];
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extern AudioTable gSampleBankTable;
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extern SaveContext gSaveContext;
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extern u8 gUseCutsceneCam;
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extern u16 D_8015FCCC;
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extern char D_8015FCD0[20];
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extern u8 D_8015FCE4;
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extern u16 gCamAtSplinePointsAppliedFrame;
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extern u16 gCamEyePointAppliedFrame;
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extern u16 gCamAtPointAppliedFrame;
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extern LightningStrike gLightningStrike;
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// TODO: These variables are here for BSS ordering but ideally they should not
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// be extern. This could be fixed by putting more stuff (e.g. struct definitions)
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// between gLightningStrike and gCustomLensFlareOn.
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extern s16 sLightningFlashAlpha;
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extern s16 sSunDepthTestX;
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extern s16 sSunDepthTestY;
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extern u8 gCustomLensFlareOn;
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extern Vec3f gCustomLensFlarePos;
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extern s16 gLensFlareScale;
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extern f32 gLensFlareColorIntensity;
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extern s16 gLensFlareGlareStrength;
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extern MapData* gMapData;
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extern f32 gBossMarkScale;
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extern u32 D_8016139C;
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extern PauseMapMarksData* gLoadedPauseMarkDataTable;
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extern PreNmiBuff* gAppNmiBufferPtr;
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extern uintptr_t gSegments[NUM_SEGMENTS];
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extern Scheduler gScheduler;
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extern PadMgr gPadMgr;
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extern volatile OSTime gAudioThreadUpdateTimeTotalPerGfxTask;
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extern volatile OSTime gGfxTaskSentToNextReadyMinusAudioThreadUpdateTime;
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extern volatile OSTime gRSPAudioTimeTotal;
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extern volatile OSTime gRSPGfxTimeTotal;
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extern volatile OSTime gRDPTimeTotal;
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extern volatile OSTime gGraphUpdatePeriod;
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extern volatile OSTime gAudioThreadUpdateTimeStart;
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extern volatile OSTime gAudioThreadUpdateTimeAcc;
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extern volatile OSTime gRSPAudioTimeAcc;
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extern volatile OSTime gRSPGfxTimeAcc;
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extern volatile OSTime gRSPOtherTimeAcc;
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extern volatile OSTime D_8016A578;
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extern volatile OSTime gRDPTimeAcc;
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extern SfxBankEntry D_8016BAD0[9];
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extern SfxBankEntry D_8016BC80[12];
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extern SfxBankEntry D_8016BEC0[22];
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extern SfxBankEntry D_8016C2E0[20];
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extern SfxBankEntry D_8016C6A0[8];
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extern SfxBankEntry D_8016C820[3];
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extern SfxBankEntry D_8016C8B0[5];
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extern ActiveSfx gActiveSfx[7][MAX_CHANNELS_PER_BANK]; // total size = 0xA8
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extern u8 gSfxBankMuted[];
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extern u16 gAudioSfxSwapSource[10];
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extern u16 gAudioSfxSwapTarget[10];
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extern u8 gAudioSfxSwapMode[10];
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extern ActiveSequence gActiveSeqs[4];
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extern AudioContext gAudioCtx;
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extern AudioCustomUpdateFunction gAudioCustomUpdateFunction;
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extern u32 __osMalloc_FreeBlockTest_Enable;
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extern Arena gSystemArena;
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extern OSPifRam __osContPifRam;
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extern u8 __osContLastCmd;
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extern u8 __osMaxControllers;
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extern __OSInode __osPfsInodeCache;
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extern OSPifRam __osPfsPifRam;
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extern u16 gZBuffer[SCREEN_HEIGHT][SCREEN_WIDTH]; // 0x25800 bytes
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extern u64 gGfxSPTaskOutputBuffer[0x3000]; // 0x18000 bytes
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extern u64 gGfxSPTaskYieldBuffer[OS_YIELD_DATA_SIZE / sizeof(u64)]; // 0xC00 bytes
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extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
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extern GfxPool gGfxPools[2]; // 0x24820 bytes
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extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
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#endif
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