.. |
ovl_Bg_Gnd_Firemeiro
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |
ovl_Bg_Hidan_Sekizou
|
object_hidan_objects OK (#695)
|
2021-03-18 03:23:59 -04:00 |
ovl_Bg_Ice_Shelter
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_Bg_Jya_Cobra
|
Decompile Bg Jya Cobra (#588)
|
2021-01-21 09:55:11 -05:00 |
ovl_Bg_Mizu_Movebg
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot02_Objects
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Spot07_Taki
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_Bg_Sst_Floor
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Bg_Toki_Hikari
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Bg_Vb_Sima
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_Boss_Dodongo
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Fd
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Fd2
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Ganon
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Ganon2
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Ganondrof
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Goma
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Mo
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Sst
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_Boss_Tw
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Boss_Va
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Demo_6K
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Door_Warp1
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Efc_Erupc
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Bdfire
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Bigokuta
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Clear_Tag
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Daiku
|
|
|
ovl_En_Dekubaba
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Diving_Game
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Eiyer
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Elf
|
|
|
ovl_En_fHG
|
Docs for the Anime part of SkelAnime (#517)
|
2020-12-29 17:46:46 -05:00 |
ovl_En_Fhg_Fire
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Fish
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Ganon_Mant
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Goma
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Holl
|
decompile z_camera (#398)
|
2020-12-06 17:39:47 -05:00 |
ovl_En_Horse
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Jj
|
Document Collision_Check (#468)
|
2021-01-17 21:13:36 -05:00 |
ovl_En_Jsjutan
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ko
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_M_Thunder
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Mm
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Mu
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Ossan
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_River_Sound
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_En_Skb
|
z_en skb, 1 non-matching, with some documentation (#669)
|
2021-02-15 17:52:22 -05:00 |
ovl_En_Skj
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Test
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Tg
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_En_Torch2
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Tp
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Tr
|
EnTr, 1 nonmatching, mostly documented (#621)
|
2021-01-31 00:07:58 -05:00 |
ovl_En_Vali
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Vb_Ball
|
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
|
2021-01-24 19:36:40 -05:00 |
ovl_En_Wf
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_En_Xc
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_En_Yabusame_Mark
|
ovl_en_yabusame_mark, 1 nonmatching (#707)
|
2021-02-21 19:10:24 -05:00 |
ovl_En_Zf
|
Armos and object_am OK (#652)
|
2021-02-15 19:41:55 +01:00 |
ovl_Fishing
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_kaleido_scope
|
Rename Matrix_Pull to Matrix_Pop (#703)
|
2021-02-24 14:28:04 -05:00 |
ovl_Obj_Bean
|
Actor Struct Changes (and a few related things) (#617)
|
2021-01-18 16:04:04 -05:00 |
ovl_Obj_Lift
|
z_bgcheck.c, 800430A0.c, 80043480.c (#256)
|
2021-01-08 06:12:58 -05:00 |
ovl_Obj_Mure
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
ovl_Obj_Mure3
|
Consistent naming for Math_ functions (#542)
|
2020-12-26 05:44:53 -05:00 |
ovl_Object_Kankyo
|
Demo_Kekkai, its object, and its cutscenes (#627)
|
2021-02-01 14:52:23 -05:00 |