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oot/assets/xml/textures/icon_item_static.xml
Zelllll 20c1f4e648
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
* First batch of files

* Add missing folders back

* Fix missing folders again

* Finish fixing existing texture files

* Gameplay_Keep XML finished

* Most actor gameplay_keep undefined syms removed

* Only ~200 gkeep symbols remain

* All gkeep symbols that ZAP supports are fixed

* Cleanup, and make gkeep names more accurate

* Starting to figure out what some unknown blobs are, merge zeldaret in

* fix a few more things

* refactor gkeep

* Change how gitkeep is handled

* gkeep xml cleanup

* Gkeep finished, now just waiting up ZAP updates

* 100 link animations finished

* 150 link animations finished

* 200 link animations finished

* 250 link animations finished

* 350 link animations finished

* 400 link animations finished

* 450 link animations finished

* 500 link animations finished

* 550 link animations finished

* All Link animations finished

cannot build yet because ZAP doesn't have LinkAnimationHeader yet

* xml changes for new zap stuff

* finish gameplay_keep

* fixing existing objects

* ready for pr besides zap padding issue

* mostly ready for pr

* format all c files

* all conflicts fixed

* make changes that roman requested

* fix thing i didn't mean to change

* some animation symbols renamed

* fixed roman's stuff

* lifemeter hardcoded pointers removed

* fix issue with incorrect data in gameplay_keep

* removed unused asm

* fixed most of fig's comments

* fix all of fig's comments

* reformat files

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* Update assets/xml/textures/icon_item_static.xml

Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>

* fixed stuff

* fixed most of roman's comments

* remove leading zeroes

* should build now

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "f84d8337b"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "f84d8337b"
git-subrepo:
  version:  "0.4.3"
  origin:   "https://github.com/ingydotnet/git-subrepo.git"
  commit:   "2f68596"

* all of gkeep symbols fixed

* compiler error fixed

* format files

* final changes

Co-authored-by: Zelllll <elijah@DESKTOP-NMP1I89.localdomain>
Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
2021-01-24 19:36:40 -05:00

191 lines
19 KiB
XML

<Root>
<File Name="icon_item_static" Segment="8">
<Texture Name="gDekuStickIconTex" OutName="deku_stick_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gDekuNutIconTex" OutName="deku_nut_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBombIconTex" OutName="bomb_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFairyBowIconTex" OutName="fairy_bow_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFireArrowIconTex" OutName="fire_arrow_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gDinsFireIconTex" OutName="dins_fire_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFairySlingshotIconTex" OutName="fairy_slingshot_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFairyOcarinaIconTex" OutName="fairy_ocarina_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gOcarinaofTimeIconTex" OutName="ocarina_of_time_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBombchuIconTex" OutName="bombchu_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gHookshotIconTex" OutName="hookshot_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gLongshotIconTex" OutName="longshot_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gIceArrowIconTex" OutName="ice_arrow_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFaroresWindIconTex" OutName="farores_wind_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBoomerangIconTex" OutName="boomerang_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gLensofTruthIconTex" OutName="lens_of_truth_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gMagicBeansIconTex" OutName="magic_beans_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gMegatonHammerIconTex" OutName="megaton_hammer_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gLightArrowIconTex" OutName="light_arrow_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gNayrusLoveIconTex" OutName="nayrus_love_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gEmptyBottleIconTex" OutName="empty_bottle_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gRedPotionIconTex" OutName="red_potion_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gGreenPotionIconTex" OutName="green_potion_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBluePotionIconTex" OutName="blue_potion_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBottledFairyIconTex" OutName="bottled_fairy_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFishIconTex" OutName="fish_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gMilkFullIconTex" OutName="milk_full_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gRutosLetterIconTex" OutName="rutos_letter_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBlueFireIconTex" OutName="blue_fire_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBugIconTex" OutName="bug_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBigPoeIconTex" OutName="big_poe_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gMilkhalfIconTex" OutName="milk_half_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gPoeIconTex" OutName="poe_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gWeirdEggIconTex" OutName="weird_egg_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gCuccoIconTex" OutName="cucco_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gZeldasLetterIconTex" OutName="zeldas_letter_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gKeatonMaskIconTex" OutName="keaton_mask_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gSkullMaskIconTex" OutName="skull_mask_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gSpookyMaskIconTex" OutName="spooky_mask_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBunnyHoodIconTex" OutName="bunny_hood_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gGoronMaskIconTex" OutName="goron_mask_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gZoraMaskIconTex" OutName="zoras_mask_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gGerudoMaskIconTex" OutName="gerudos_mask_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gMaskofTruthIconTex" OutName="mask_of_truth_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gSoldOutIconTex" OutName="sold_out_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gPocketEggIconTex" OutName="pocket_egg" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gPocketCuccoIconTex" OutName="pocket_cucco_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gCojiroIconTex" OutName="cojiro_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gOddMushroomIconTex" OutName="odd_mushroom_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gOddPotionIconTex" OutName="odd_potion_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gPoachersSawIconTex" OutName="poachers_saw_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBrokenBiggoronSwordIconTex" OutName="broken_biggoron_sword_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gPrescriptionIconTex" OutName="prescription_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gEyeBallFrogIconTex" OutName="eyeball_frog_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gEyeDropsIconTex" OutName="eye_drops_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gClaimCheckIconTex" OutName="claim_check_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFairyBowFireIconTex" OutName="fairy_bow_fire_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFairyBowIceIconTex" OutName="fairy_bow_ice_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFairyBowLightIconTex" OutName="fairy_bow_light_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gKokiriSwordIconTex" OutName="kokiri_sword_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gMasterSwordIconTex" OutName="master_sword_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBiggoronSwordIconTex" OutName="biggoron_sword_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gDekuShieldIconTex" OutName="deku_shield_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gHylianShieldIconTex" OutName="hylian_shield_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gMirrorShieldIconTex" OutName="mirror_shield_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gKokiriTunicIconTex" OutName="kokiri_tunic_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gGoronTunicIconTex" OutName="goron_tunic_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gZoraTunicIconTex" OutName="zora_tunic_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gKokiriBootsIconTex" OutName="kokiri_boots_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gIronBootsIconTex" OutName="iron_boots_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gHoverBootsIconTex" OutName="hover_boots_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBulletBag30IconTex" OutName="bullet_bag_30_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBulletBag40IconTex" OutName="bullet_bag_40_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBulletBag50IconTex" OutName="bullet_bag_50_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gQuiver30IconTex" OutName="quiver_30_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gQuiver40IconTex" OutName="quiver_40_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gQuiver50IconTex" OutName="quiver_50_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBombBag20IconTex" OutName="bomb_bag_20_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBombBag30IconTex" OutName="bomb_bag_30_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBombBag40IconTex" OutName="bomb_bag_40_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gGoronsBraceletIconTex" OutName="gorons_bracelet_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gSilverGauntletsIconTex" OutName="silver_gauntlets_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gGoldenGauntletsIconTex" OutName="golden_gauntlets_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gSilverScaleIconTex" OutName="silver_scale_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gGoldenScaleIconTex" OutName="golden_scale_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gBrokenGiantsKnifeIconTex" OutName="broken_giants_knife_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gAdultsWalletIconTex" OutName="adults_wallet_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gGiantsWalletIconTex" OutName="giants_wallet_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gDekuSeedsIconTex" OutName="deku_seeds_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gFishingPoleIconTex" OutName="fishing_pole_icon" Format="rgba32" Width="32" Height="32"/>
<Texture Name="gHeartPieceIcon1Tex" OutName="heart_piece_icon_1" Format="ia8" Width="48" Height="48"/>
<Texture Name="gHeartPieceIcon2Tex" OutName="heart_piece_icon_2" Format="ia8" Width="48" Height="48"/>
<Texture Name="gHeartPieceIcon3Tex" OutName="heart_piece_icon_3" Format="ia8" Width="48" Height="48"/>
<Texture Name="gSaveGameOverCursorTex" OutName="save_game_over_cursor" Format="i4" Width="48" Height="48"/>
<Texture Name="gUnusedMenuCursorTex" OutName="unused_menu_cursor" Format="i8" Width="24" Height="24"/>
<Texture Name="gPauseMenuCursorTopLeftTex" OutName="pause_menu_cursor_top_left" Format="ia4" Width="16" Height="16"/>
<Texture Name="gPauseMenuCursorTopRightTex" OutName="pause_menu_cursor_top_right" Format="ia4" Width="16" Height="16"/>
<Texture Name="gPauseMenuCursorBottomLeftTex" OutName="pause_menu_cursor_bottom_left" Format="ia4" Width="16" Height="16"/>
<Texture Name="gPauseMenuCursorBottomRightTex" OutName="pause_menu_cursor_bottom_right" Format="ia4" Width="16" Height="16"/>
<Texture Name="gEquipment00Tex" OutName="equipment_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment20Tex" OutName="equipment_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap00Tex" OutName="map_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap20Tex" OutName="map_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus00Tex" OutName="quest_status_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus20Tex" OutName="quest_status_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave00Tex" OutName="save_0_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave20Tex" OutName="save_2_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment01Tex" OutName="equipment_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment11Tex" OutName="equipment_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment21Tex" OutName="equipment_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem01Tex" OutName="select_item_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem11Tex" OutName="select_item_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem21Tex" OutName="select_item_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap01Tex" OutName="map_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap11Tex" OutName="map_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap21Tex" OutName="map_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus01Tex" OutName="quest_status_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus11Tex" OutName="quest_status_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus21Tex" OutName="quest_status_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave01Tex" OutName="save_0_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave11Tex" OutName="save_1_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave21Tex" OutName="save_2_1" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment02Tex" OutName="equipment_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment12Tex" OutName="equipment_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment22Tex" OutName="equipment_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem02Tex" OutName="select_item_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem12Tex" OutName="select_item_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem22Tex" OutName="select_item_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap02Tex" OutName="map_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap12Tex" OutName="map_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap22Tex" OutName="map_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus02Tex" OutName="quest_status_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus12Tex" OutName="quest_status_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus22Tex" OutName="quest_status_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave02Tex" OutName="save_0_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave12Tex" OutName="save_1_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave22Tex" OutName="save_2_2" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment03Tex" OutName="equipment_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment13Tex" OutName="equipment_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment23Tex" OutName="equipment_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem03Tex" OutName="select_item_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem13Tex" OutName="select_item_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem23Tex" OutName="select_item_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap03Tex" OutName="map_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap13Tex" OutName="map_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap23Tex" OutName="map_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus03Tex" OutName="quest_status_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus13Tex" OutName="quest_status_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus23Tex" OutName="quest_status_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave03Tex" OutName="save_0_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave13Tex" OutName="save_1_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave23Tex" OutName="save_2_3" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment04Tex" OutName="equipment_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment14Tex" OutName="equipment_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gEquipment24Tex" OutName="equipment_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem04Tex" OutName="select_item_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem14Tex" OutName="select_item_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSelectItem24Tex" OutName="select_item_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap04Tex" OutName="map_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap14Tex" OutName="map_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gMap24Tex" OutName="map_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus04Tex" OutName="quest_status_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus14Tex" OutName="quest_status_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gQuestStatus24Tex" OutName="quest_status_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave04Tex" OutName="save_0_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave14Tex" OutName="save_1_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gSave24Tex" OutName="save_2_4" Format="ia8" Width="80" Height="32"/>
<Texture Name="gGameOver10Tex" OutName="game_over_1_0" Format="ia8" Width="80" Height="32"/>
<Texture Name="gABtnSymbolTex" OutName="a_button_symbol" Format="ia8" Width="24" Height="16"/>
<Texture Name="gBBtnSymbolTex" OutName="b_button_symbol" Format="ia8" Width="24" Height="16"/>
<Texture Name="gCBtnSymbolsTex" OutName="c_button_symbols" Format="ia8" Width="48" Height="16"/>
<Texture Name="gNamePanelLeftTex" OutName="name_panel_left" Format="ia8" Width="72" Height="24"/>
<Texture Name="gNamePanelRightTex" OutName="name_panel_right" Format="ia8" Width="72" Height="24"/>
<Texture Name="gLButtonTex" OutName="l_button" Format="ia8" Width="24" Height="32"/>
<Texture Name="gRButtonTex" OutName="r_button" Format="ia8" Width="24" Height="32"/>
<Texture Name="gUnknownJPTex" OutName="unknown_JP" Format="ia8" Width="80" Height="16"/>
<Texture Name="gSongNoteTex" OutName="song_note" Format="ia8" Width="16" Height="24"/>
<Texture Name="gMagicArrowEquipEffectTex" OutName="magic_arrow_equip_effect" Format="ia8" Width="32" Height="32"/>
<DList Name="gItemStaticDL_080899C0" Offset="0x899C0"/>
<DList Name="gItemStaticDL_08089A50" Offset="0x89A50"/>
<DList Name="gItemStaticDL_08089AA0" Offset="0x89AA0"/>
<DList Name="gItemStaticDL_08089AF0" Offset="0x89AF0"/>
<DList Name="gItemStaticDL_08089B48" Offset="0x89B48"/>
<DList Name="gItemStaticDL_08089BA0" Offset="0x89BA0"/>
<DList Name="gItemStaticDL_08089BF8" Offset="0x89BF8"/>
<DList Name="gItemStaticDL_08089C48" Offset="0x89C48"/>
<DList Name="gItemStaticDL_08089C48" Offset="0x89C48"/>
</File>
</Root>