mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-01 15:26:01 +00:00
174af7384d
* cleanup libultra * fixes - use quotes instead of <> for includes - add macros for zelda specific thread priorities - fix Makefile - properly format the remaining pfs structs * fix button macros + add CHECK_BTN_ANY/CHECK_BTN_ALL * remove ULTRA_ABS * fix includes * update z_player.c/z_lib.c + run format.sh * merge upstream/master * fix include in En_Goroiwa * fix includes
43 lines
1.9 KiB
C
43 lines
1.9 KiB
C
#ifndef _STDARG_H_
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#define _STDARG_H_
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// When building with GCC, use the official vaarg macros to avoid warnings
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// and possibly bad codegen.
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#ifdef __GNUC__
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#define va_list __builtin_va_list
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#define va_start __builtin_va_start
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#define va_arg __builtin_va_arg
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#define va_end __builtin_va_end
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#else
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typedef char* va_list;
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#define _FP 1
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#define _INT 0
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#define _STRUCT 2
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#define _VA_FP_SAVE_AREA 0x10
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#define _VA_ALIGN(p, a) (((u32)(((char*)p) + ((a) > 4 ? (a) : 4) - 1)) & -((a) > 4 ? (a) : 4))
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#define va_start(vp, parmN) (vp = ((va_list)&parmN + sizeof(parmN)))
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#define __va_stack_arg(list, mode) \
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( \
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((list) = (char*)_VA_ALIGN(list, __builtin_alignof(mode)) + \
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_VA_ALIGN(sizeof(mode), 4)), \
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(((char*)list) - (_VA_ALIGN(sizeof(mode), 4) - sizeof(mode))))
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#define __va_double_arg(list, mode) \
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( \
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(((s32)list & 0x1) /* 1 byte aligned? */ \
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? (list = (char*)((s32)list + 7), (char*)((s32)list - 6 - _VA_FP_SAVE_AREA)) \
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: (((s32)list & 0x2) /* 2 byte aligned? */ \
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? (list = (char*)((s32)list + 10), (char*)((s32)list - 24 - _VA_FP_SAVE_AREA)) \
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: __va_stack_arg(list, mode))))
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#define va_arg(list, mode) ((mode*)(((__builtin_classof(mode) == _FP && \
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__builtin_alignof(mode) == sizeof(f64)) \
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? __va_double_arg(list, mode) \
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: __va_stack_arg(list, mode))))[-1]
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#define va_end(__list)
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#endif
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#endif
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