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oot/src/code/mempak.c
Tharo acc077a24c
Mempak doc (#1382)
* Mempak doc

* Format

* Suggested changes

* Further changes
2022-11-16 02:32:07 -05:00

274 lines
9.9 KiB
C

/**
* @file mempak.c
*
* This file implements an interface for a controller memory pak filesystem (pfs), with operations to create, delete,
* read, write and check the size of files, as well as obtain a listing of which files currently exist.
*
* Each file is assigned an uppercase ASCII letter as an identifier, the game name for each is marked as
* 'ZELDA DEMO TOOL', encoded according to the N64 Font Code described in section 26.3 of the N64 Programming Manual.
*/
#include "global.h"
#define MEMPAK_MAX_FILES 11
OSPfs sMempakPfsHandle;
s32 sMempakFreeBytes;
s32 sMempakFiles[MEMPAK_MAX_FILES];
u16 sMempakCompanyCode = 1;
u32 sMempakGameCode = 1;
// NCH is a heavily abbreviated "N64 font code CHaracter"
// Conversion from A-Z to N64 Font Code
#define NCH(c) ((c)-0x27)
// Conversion from spaces to N64 Font Code
#define NCH_SPC (0x0F)
u8 sMempakGameName[PFS_FILE_NAME_LEN] = {
NCH('Z'), NCH('E'), NCH('L'), NCH('D'), NCH('A'), NCH_SPC, NCH('D'), NCH('E'),
NCH('M'), NCH('O'), NCH_SPC, NCH('T'), NCH('O'), NCH('O'), NCH('L'), NCH_SPC,
};
u8 sMempakExtName[PFS_FILE_EXT_LEN] = { 0 };
/**
* Initializes the memory pak filesystem for a memory pak in the controller plugged into the specified port. Subsequent
* memory pak operations will use the same controller port.
*
* @return true if the operation completed successfully, false otherwise
*/
s32 Mempak_Init(s32 controllerNum) {
OSMesgQueue* serialEventQueue;
s32 pad;
s32 ret = false;
serialEventQueue = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (osPfsInitPak(serialEventQueue, &sMempakPfsHandle, controllerNum) == 0) {
ret = true;
}
osPfsFreeBlocks(&sMempakPfsHandle, &sMempakFreeBytes);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, serialEventQueue);
return ret;
}
s32 Mempak_GetFreeBytes(s32 controllerNum) {
return sMempakFreeBytes;
}
/**
* Checks if the files identified by letters between `start` and `end` (inclusive) exist on the memory pak.
*
* This must be called before performing any individual file operations.
*
* @param controllerNum Unused, the controller used is that which was last passed to `Mempak_Init`
* @param start Start file letter
* @param end End file letter (inclusive)
* @return a bitfield where set bits indicate that the file exists
*/
s32 Mempak_FindFiles(s32 controllerNum, char start, char end) {
OSMesgQueue* serialEventQueue;
s32 error;
char letter;
u32 bit = 1;
s32 bits = 0;
serialEventQueue = PadMgr_AcquireSerialEventQueue(&gPadMgr);
for (letter = start; letter <= end; letter++) {
sMempakExtName[0] = NCH(letter);
error = osPfsFindFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName, sMempakExtName,
&sMempakFiles[MEMPAK_LETTER_TO_INDEX(letter)]);
if (error == 0) {
bits |= bit;
} else {
sMempakFiles[MEMPAK_LETTER_TO_INDEX(letter)] = -1;
}
bit <<= 1;
osSyncPrintf("mempak: find '%c' (%d)\n", letter, error);
}
PadMgr_ReleaseSerialEventQueue(&gPadMgr, serialEventQueue);
osSyncPrintf("mempak: find '%c' - '%c' %02x\n", start, end, bits);
return bits;
}
/**
* Writes data to the file identified with `letter`.
*
* @param controllerNum Unused, the controller used is that which was last passed to `Mempak_Init`
* @param letter Memory pak file letter, in the range 'A' to ('A' + MEMPAK_MAX_FILES)
* @param buffer Buffer containing data to write
* @param offset Offset into the file to write to
* @param size Size in bytes
* @return true if the operation completed successfully, false otherwise
*/
s32 Mempak_Write(s32 controllerNum, char letter, void* buffer, s32 offset, s32 size) {
OSMesgQueue* serialEventQueue;
s32 error;
s32 ret = false;
s32 pad;
serialEventQueue = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (size < sMempakFreeBytes) {
error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[MEMPAK_LETTER_TO_INDEX(letter)], PFS_WRITE, offset,
size, buffer);
if (error == 0) {
ret = true;
}
osSyncPrintf("mempak: write %d byte '%c' (%d)->%d\n", size, letter,
sMempakFiles[MEMPAK_LETTER_TO_INDEX(letter)], error);
}
PadMgr_ReleaseSerialEventQueue(&gPadMgr, serialEventQueue);
return ret;
}
/**
* Reads data from the file identified with `letter`.
*
* @param controllerNum Unused, the controller used is that which was last passed to `Mempak_Init`
* @param letter Memory pak file letter, in the range 'A' to ('A' + MEMPAK_MAX_FILES)
* @param buffer Buffer to read data into
* @param offset Offset into the file to read from
* @param size Size in bytes
* @return true if the operation completed successfully, false otherwise
*/
s32 Mempak_Read(s32 controllerNum, char letter, void* buffer, s32 offset, s32 size) {
OSMesgQueue* serialEventQueue;
s32 error;
s32 ret = false;
s32 pad;
serialEventQueue = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (size < sMempakFreeBytes) {
error = osPfsReadWriteFile(&sMempakPfsHandle, sMempakFiles[MEMPAK_LETTER_TO_INDEX(letter)], PFS_READ, offset,
size, buffer);
if (error == 0) {
ret = true;
}
osSyncPrintf("mempak: read %d byte '%c' (%d)<-%d\n", size, letter, sMempakFiles[MEMPAK_LETTER_TO_INDEX(letter)],
error);
}
PadMgr_ReleaseSerialEventQueue(&gPadMgr, serialEventQueue);
return ret;
}
/**
* Creates a new file on the memory pak.
*
* @param controllerNum Unused, the controller used is that which was last passed to `Mempak_Init`
* @param letter Memory pak file letter, in the range 'A' to ('A' + MEMPAK_MAX_FILES).
* If this points to a valid file letter the new file will be created using that letter, otherwise it will create
* a file using the first free letter and return it through this argument. If no letters are free, the last letter
* ('A' + MEMPAK_MAX_FILES - 1) is used.
* @param size File size
* @return true if the operation completed successfully, false otherwise
*/
s32 Mempak_CreateFile(s32 controllerNum, char* letter, s32 size) {
OSMesgQueue* serialEventQueue;
s32 error;
s32 ret = false;
s32 i;
s32 pad;
serialEventQueue = PadMgr_AcquireSerialEventQueue(&gPadMgr);
if (*letter >= MEMPAK_INDEX_TO_LETTER(0) && *letter < MEMPAK_INDEX_TO_LETTER(MEMPAK_MAX_FILES)) {
// Create file with specific letter
sMempakExtName[0] = NCH(*letter);
if (-1 == sMempakFiles[MEMPAK_LETTER_TO_INDEX(*letter)]) {
// File does not already exist
error = osPfsAllocateFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName,
sMempakExtName, size, &sMempakFiles[MEMPAK_LETTER_TO_INDEX(*letter)]);
if (error == 0) {
ret = true;
}
osSyncPrintf("mempak: alloc %d byte '%c' (%d)\n", size, *letter, error);
} else {
// File already exists, delete then alloc
sMempakExtName[0] = NCH(*letter);
if (osPfsDeleteFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName,
sMempakExtName) == 0) {
ret = true;
}
error = osPfsAllocateFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName,
sMempakExtName, size, &sMempakFiles[MEMPAK_LETTER_TO_INDEX(*letter)]);
if (error == 0) {
ret |= true;
}
osSyncPrintf("mempak: resize %d byte '%c' (%d)\n", size, *letter, error);
}
} else {
// Find first free letter and create a file identified by it
for (i = 0; i < MEMPAK_MAX_FILES - 1; i++) {
if (sMempakFiles[i] == -1) {
break;
}
}
*letter = MEMPAK_INDEX_TO_LETTER(i);
sMempakExtName[0] = NCH(*letter);
error = osPfsAllocateFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName,
sMempakExtName, size, &sMempakFiles[i]);
osSyncPrintf("mempak: alloc %d byte '%c' (%d) with search\n", size, *letter, error);
if (error == 0) {
ret = true;
}
}
PadMgr_ReleaseSerialEventQueue(&gPadMgr, serialEventQueue);
return ret;
}
/**
* Deletes the file identified with `letter`.
*
* @param controllerNum Unused, the controller used is that which was last passed to `Mempak_Init`
* @param letter Memory pak file letter, in the range 'A' to ('A' + MEMPAK_MAX_FILES)
* @return true if the operation completed successfully, false otherwise
*/
s32 Mempak_DeleteFile(s32 controllerNum, char letter) {
OSMesgQueue* serialEventQueue;
s32 error;
s32 ret = false;
serialEventQueue = PadMgr_AcquireSerialEventQueue(&gPadMgr);
sMempakExtName[0] = NCH(letter);
error = osPfsDeleteFile(&sMempakPfsHandle, sMempakCompanyCode, sMempakGameCode, sMempakGameName, sMempakExtName);
if (error == 0) {
ret = true;
}
osSyncPrintf("mempak: delete '%c' (%d)\n", letter, error);
PadMgr_ReleaseSerialEventQueue(&gPadMgr, serialEventQueue);
return ret;
}
/**
* Gets the size of the file identified with `letter`.
*
* @param controllerNum Unused, the controller used is that which was last passed to `Mempak_Init`
* @param letter Memory pak file letter, in the range 'A' to ('A' + MEMPAK_MAX_FILES)
* @return the size of the file, or 0 if the operation failed for any reason
*/
s32 Mempak_GetFileSize(s32 controllerNum, char letter) {
OSMesgQueue* serialEventQueue = PadMgr_AcquireSerialEventQueue(&gPadMgr);
OSPfsState state;
s32 error = osPfsFileState(&sMempakPfsHandle, sMempakFiles[MEMPAK_LETTER_TO_INDEX(letter)], &state);
s32 pad;
PadMgr_ReleaseSerialEventQueue(&gPadMgr, serialEventQueue);
if (error != 0) {
return 0;
}
return state.file_size;
}