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oot/assets/xml/objects/gameplay_keep.xml
Nicholas Estelami b95643b397
Updated Texture Asset Handling (#478)
* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Fixed newline issue with ZAPD

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Auto stash before rebase of "upstream/master"

* A large number of scenes have been decompiled.

* Fixed makefile

* Decompiled around 40 scenes.

* Removed old file

* Finished matching remaining scenes.

* Removed old commented out spec lines

* Decompiled a few object files.

* Reorganized xmls a bit. Updated pu_box overlay to use proper symbol.

* Updated texture and object file decomp

* Moved scenes/ into the assets/ folder

* Fixed a few compile errors

* Fixed merge issues.

* Fixed makefile merge error

* Fixed additional merge error

* Fixed several more merge issues

* Commented out gameplay_keep and sk2 extraction, since currently unused.

* Reenabled gameplay_keep extraction since it's used in the spec

* Fixed build error

* Removed test struct

* Fixed makefile error that would happen on fresh builds

* Fixed merge issue

* Removed relative paths

* Multithreading on extraction, spec uses numbers, few changes to XMLs

* Removed redundant code from the extract_assets script

* object_sk2 and object_spot09_obj OK

* object_spot11_obj OK

* object_spot17_obj OK

* Test: One of the gameplay_keep dlists given a proper symbol

* Updated asset symbol names based on new naming scheme

* XMLs use "Offset" instead of "Address" now

* Fixed merge issues, updated ovl_Magic_Dark xml and gfx file

* Updated to use latest build of ZAPD

* Updated ZAPD again

* Updated ZAP to remove assimp dependency

* Jenkins Test: Added .gitkeep file

* Updated ZAP once more

* Updated png file name to comply with new naming scheme.

* Fixed bad include

Co-authored-by: Jack Walker <7463599+Jack-Walker@users.noreply.github.com>
2020-12-26 06:39:52 -05:00

369 lines
No EOL
31 KiB
XML

<Root>
<File Name="gameplay_keep">
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<Texture Name="Tex_Projectile" Format="rgb5a1" Width="16" Height="16" Offset="0x00000200"/>
<Texture Name="Tex_Hylian_Shield" Format="rgb5a1" Width="32" Height="64" Offset="0x00000400"/>
<Texture Name="Tex_Ocarina_of_Time" Format="rgb5a1" Width="32" Height="16" Offset="0x00001400"/>
<Texture Name="Tex_Water" Format="rgb5a1" Width="16" Height="16" Offset="0x00001800"/>
<Texture Name="Tex_Unknown" Format="i8" Width="8" Height="8" Offset="0x00001A00"/>
<Texture Name="Tex_Hair" Format="rgb5a1" Width="16" Height="16" Offset="0x00001A40"/>
<Texture Name="Tex_Cloth" Format="i8" Width="16" Height="16" Offset="0x00001C40"/>
<Texture Name="Tex_Coif" Format="i8" Width="16" Height="32" Offset="0x00001D40"/>
<Texture Name="Tex_Small_Flame" Format="i8" Width="16" Height="16" Offset="0x00001F40"/>
<Blob Name="Unknown_Array" Offset="0x2040" Size="0x2D0"/>
<Blob Name="Link_Animations" Offset="0x2310" Size="0x11F0"/>
<DList Name="Gfx_Debug_Triangle" Offset="0x000035C0"/>
<Texture Name="Tex_Circle0" Format="i8" Width="16" Height="16" Offset="0x000035F0"/>
<Texture Name="Tex_Ball" Format="i8" Width="16" Height="16" Offset="0x000036F0"/>
<Texture Name="Tex_Target_Reticle" Format="i8" Width="16" Height="16" Offset="0x000037F0"/>
<Texture Name="Tex_Cross" Format="i8" Width="16" Height="16" Offset="0x000038F0"/>
<DList Name="Gfx_Debug_Arrow" Offset="0x000039F0"/>
<DList Name="Gfx_Debug_Camera" Offset="0x00003C90"/>
<DList Name="Gfx_Checkered_Floor" Offset="0x00003FC8"/>
<Texture Name="Tex_Checkered_Floor" Format="ia4" Width="32" Height="32" Offset="0x00004058"/>
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<Texture Name="Tex_Arrow_Fletching" Format="rgb5a1" Width="32" Height="16" Offset="0x00005380"/>
<DList Name="Gfx_Arrow_HQ" Offset="0x00005AA0"/>
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<DList Name="Gfx_End_Dlist" Offset="0x0000C690"/>
<DList Name="Gfx_Boomerang" Offset="0x0000C698"/>
<DList Name="Gfx_Boomerang_Ref" Offset="0x0000C808"/>
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<DList Name="Gfx_Indicator_Arrow" Offset="0x0000CB70"/>
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<Texture Name="Tex_Shop_Selection_Indicator" Format="ia4" Width="16" Height="16" Offset="0x0000CDC0"/>
<Texture Name="Tex_Shop_Control_Stick_Icon" Format="ia8" Width="16" Height="16" Offset="0x0000CE40"/>
<Texture Name="Tex_Shop_Arrow_Icon" Format="ia8" Width="16" Height="24" Offset="0x0000CF40"/>
<DList Name="Gfx_Goron_Rock_0" Offset="0x0000D240"/>
<DList Name="Gfx_Goron_Rock_1" Offset="0x0000D340"/>
<Texture Name="Tex_Goron_Rock_0" Format="rgb5a1" Width="32" Height="32" Offset="0x0000D4E0"/>
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<Blob Name="Unknown3_1" Offset="0x0000E4E0" Size="0xF0"/>
<Blob Name="Unknown3_2" Offset="0x0000E5D0" Size="0xE0"/>
<Blob Name="Unknown3_3" Offset="0x0000E6B0" Size="0xC0"/>
<DList Name="Gfx_Door_Frame" Offset="0x0000EC30"/>
<DList Name="Gfx_Door_Left" Offset="0x0000ECB8"/>
<DList Name="Gfx_Door_Right" Offset="0x0000EE00"/>
<Texture Name="Tex_Wooden_Door" Format="rgb5a1" Width="32" Height="64" Offset="0x0000EF38"/>
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<Blob Name="Unknown5" Offset="0x0000FF80" Size="0xD0"/>
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<DList Name="gGameKeepMoteDL0" Offset="0x00010130"/>
<DList Name="gGameKeepMoteDL1" Offset="0x000101A8"/>
<Texture Name="Tex_Flash" Format="i8" Width="64" Height="64" Offset="0x00010228"/>
<Texture Name="Tex_Flame" Format="i8" Width="64" Height="32" Offset="0x00011230"/>
<Texture Name="Tex_Reflection" Format="i8" Width="64" Height="32" Offset="0x00011A30"/>
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