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oot/src/code/z_scene.c
Derek Hensley 9c6461751d
sceneNum -> sceneId (#1338)
* sceneNum -> sceneId

* forgot to save play

* scene -> sceneId where appropriate

* Missed 1 + format

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* Update src/code/z_sram.c

Co-authored-by: mzxrules <mzxrules@gmail.com>

* PR

* Fix

Co-authored-by: mzxrules <mzxrules@gmail.com>
2022-07-31 19:44:47 -04:00

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#include "global.h"
#include "vt.h"
RomFile sNaviMsgFiles[];
s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) {
u32 size;
objectCtx->status[objectCtx->num].id = objectId;
size = gObjectTable[objectId].vromEnd - gObjectTable[objectId].vromStart;
osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectId, size / 1024.0f, objectCtx->status[objectCtx->num].segment);
osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[objectCtx->num].segment + size,
objectCtx->spaceEnd);
ASSERT(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) &&
(((s32)objectCtx->status[objectCtx->num].segment + size) < (u32)objectCtx->spaceEnd)),
"this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment",
"../z_scene.c", 142);
DmaMgr_SendRequest1(objectCtx->status[objectCtx->num].segment, gObjectTable[objectId].vromStart, size,
"../z_scene.c", 145);
if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) {
objectCtx->status[objectCtx->num + 1].segment =
(void*)ALIGN16((s32)objectCtx->status[objectCtx->num].segment + size);
}
objectCtx->num++;
objectCtx->unk_09 = objectCtx->num;
return objectCtx->num - 1;
}
void Object_InitBank(PlayState* play, ObjectContext* objectCtx) {
PlayState* play2 = play; // Needs to be a new variable to match (possibly a sub struct?)
u32 spaceSize;
s32 i;
if (play2->sceneId == SCENE_SPOT00) {
spaceSize = 1024000;
} else if (play2->sceneId == SCENE_GANON_DEMO) {
if (gSaveContext.sceneLayer != 4) {
spaceSize = 1177600;
} else {
spaceSize = 1024000;
}
} else if (play2->sceneId == SCENE_JYASINBOSS) {
spaceSize = 1075200;
} else if (play2->sceneId == SCENE_KENJYANOMA) {
spaceSize = 1075200;
} else if (play2->sceneId == SCENE_GANON_BOSS) {
spaceSize = 1075200;
} else {
spaceSize = 1024000;
}
objectCtx->num = objectCtx->unk_09 = 0;
objectCtx->mainKeepIndex = objectCtx->subKeepIndex = 0;
for (i = 0; i < OBJECT_EXCHANGE_BANK_MAX; i++) {
objectCtx->status[i].id = OBJECT_INVALID;
}
osSyncPrintf(VT_FGCOL(GREEN));
// "Object exchange bank data %8.3fKB"
osSyncPrintf("オブジェクト入れ替えバンク情報 %8.3fKB\n", spaceSize / 1024.0f);
osSyncPrintf(VT_RST);
objectCtx->spaceStart = objectCtx->status[0].segment =
GameState_Alloc(&play->state, spaceSize, "../z_scene.c", 219);
objectCtx->spaceEnd = (void*)((s32)objectCtx->spaceStart + spaceSize);
objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP);
gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment);
}
void Object_UpdateBank(ObjectContext* objectCtx) {
s32 i;
ObjectStatus* status = &objectCtx->status[0];
RomFile* objectFile;
u32 size;
for (i = 0; i < objectCtx->num; i++) {
if (status->id < 0) {
if (status->dmaRequest.vromAddr == 0) {
osCreateMesgQueue(&status->loadQueue, &status->loadMsg, 1);
objectFile = &gObjectTable[-status->id];
size = objectFile->vromEnd - objectFile->vromStart;
osSyncPrintf("OBJECT EXCHANGE BANK-%2d SIZE %8.3fK SEG=%08x\n", i, size / 1024.0f, status->segment);
DmaMgr_SendRequest2(&status->dmaRequest, status->segment, objectFile->vromStart, size, 0,
&status->loadQueue, NULL, "../z_scene.c", 266);
} else if (osRecvMesg(&status->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
status->id = -status->id;
}
}
status++;
}
}
s32 Object_GetIndex(ObjectContext* objectCtx, s16 objectId) {
s32 i;
for (i = 0; i < objectCtx->num; i++) {
if (ABS(objectCtx->status[i].id) == objectId) {
return i;
}
}
return -1;
}
s32 Object_IsLoaded(ObjectContext* objectCtx, s32 bankIndex) {
if (objectCtx->status[bankIndex].id > 0) {
return true;
} else {
return false;
}
}
void func_800981B8(ObjectContext* objectCtx) {
s32 i;
s32 id;
u32 size;
for (i = 0; i < objectCtx->num; i++) {
id = objectCtx->status[i].id;
size = gObjectTable[id].vromEnd - gObjectTable[id].vromStart;
osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectCtx->status[i].id, size / 1024.0f,
objectCtx->status[i].segment);
osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[i].segment + size,
objectCtx->spaceEnd);
DmaMgr_SendRequest1(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, "../z_scene.c", 342);
}
}
void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) {
ObjectStatus* status = &objectCtx->status[bankIndex];
RomFile* objectFile = &gObjectTable[objectId];
u32 size;
void* nextPtr;
status->id = -objectId;
status->dmaRequest.vromAddr = 0;
size = objectFile->vromEnd - objectFile->vromStart;
osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", bankIndex, objectId, size / 1024.0f);
nextPtr = (void*)ALIGN16((s32)status->segment + size);
if (1) {} // Necessary to match
ASSERT(nextPtr < objectCtx->spaceEnd, "nextptr < this->endSegment", "../z_scene.c", 381);
// "Object exchange free size=%08x"
osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (s32)objectCtx->spaceEnd - (s32)nextPtr);
return nextPtr;
}
s32 Scene_ExecuteCommands(PlayState* play, SceneCmd* sceneCmd) {
u32 cmdCode;
while (true) {
cmdCode = sceneCmd->base.code;
osSyncPrintf("*** Scene_Word = { code=%d, data1=%02x, data2=%04x } ***\n", cmdCode, sceneCmd->base.data1,
sceneCmd->base.data2);
if (cmdCode == SCENE_CMD_ID_END) {
break;
}
if (cmdCode < ARRAY_COUNT(gSceneCmdHandlers)) {
gSceneCmdHandlers[cmdCode](play, sceneCmd);
} else {
osSyncPrintf(VT_FGCOL(RED));
osSyncPrintf("code の値が異常です\n"); // "code variable is abnormal"
osSyncPrintf(VT_RST);
}
sceneCmd++;
}
return 0;
}
void Scene_CommandSpawnList(PlayState* play, SceneCmd* cmd) {
ActorEntry* linkEntry = play->linkActorEntry =
(ActorEntry*)SEGMENTED_TO_VIRTUAL(cmd->spawnList.data) + play->setupEntranceList[play->curSpawn].spawn;
s16 linkObjectId;
play->linkAgeOnLoad = ((void)0, gSaveContext.linkAge);
linkObjectId = gLinkObjectIds[((void)0, gSaveContext.linkAge)];
gActorOverlayTable[linkEntry->id].initInfo->objectId = linkObjectId;
Object_Spawn(&play->objectCtx, linkObjectId);
}
void Scene_CommandActorList(PlayState* play, SceneCmd* cmd) {
play->numSetupActors = cmd->actorList.length;
play->setupActorList = SEGMENTED_TO_VIRTUAL(cmd->actorList.data);
}
void Scene_CommandUnused2(PlayState* play, SceneCmd* cmd) {
play->unk_11DFC = SEGMENTED_TO_VIRTUAL(cmd->unused02.segment);
}
void Scene_CommandCollisionHeader(PlayState* play, SceneCmd* cmd) {
CollisionHeader* colHeader = SEGMENTED_TO_VIRTUAL(cmd->colHeader.data);
colHeader->vtxList = SEGMENTED_TO_VIRTUAL(colHeader->vtxList);
colHeader->polyList = SEGMENTED_TO_VIRTUAL(colHeader->polyList);
colHeader->surfaceTypeList = SEGMENTED_TO_VIRTUAL(colHeader->surfaceTypeList);
colHeader->bgCamList = SEGMENTED_TO_VIRTUAL(colHeader->bgCamList);
colHeader->waterBoxes = SEGMENTED_TO_VIRTUAL(colHeader->waterBoxes);
BgCheck_Allocate(&play->colCtx, play, colHeader);
}
void Scene_CommandRoomList(PlayState* play, SceneCmd* cmd) {
play->numRooms = cmd->roomList.length;
play->roomList = SEGMENTED_TO_VIRTUAL(cmd->roomList.data);
}
void Scene_CommandEntranceList(PlayState* play, SceneCmd* cmd) {
play->setupEntranceList = SEGMENTED_TO_VIRTUAL(cmd->entranceList.data);
}
void Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) {
if (cmd->specialFiles.keepObjectId != OBJECT_INVALID) {
play->objectCtx.subKeepIndex = Object_Spawn(&play->objectCtx, cmd->specialFiles.keepObjectId);
gSegments[5] = VIRTUAL_TO_PHYSICAL(play->objectCtx.status[play->objectCtx.subKeepIndex].segment);
}
if (cmd->specialFiles.cUpElfMsgNum != 0) {
play->cUpElfMsgs = Play_LoadFile(play, &sNaviMsgFiles[cmd->specialFiles.cUpElfMsgNum - 1]);
}
}
void Scene_CommandRoomBehavior(PlayState* play, SceneCmd* cmd) {
play->roomCtx.curRoom.behaviorType1 = cmd->roomBehavior.gpFlag1;
play->roomCtx.curRoom.behaviorType2 = cmd->roomBehavior.gpFlag2 & 0xFF;
play->roomCtx.curRoom.lensMode = (cmd->roomBehavior.gpFlag2 >> 8) & 1;
play->msgCtx.disableWarpSongs = (cmd->roomBehavior.gpFlag2 >> 0xA) & 1;
}
void Scene_CommandMeshHeader(PlayState* play, SceneCmd* cmd) {
play->roomCtx.curRoom.meshHeader = SEGMENTED_TO_VIRTUAL(cmd->mesh.data);
}
void Scene_CommandObjectList(PlayState* play, SceneCmd* cmd) {
s32 i;
s32 j;
s32 k;
ObjectStatus* status;
ObjectStatus* status2;
ObjectStatus* firstStatus;
s16* objectEntry = SEGMENTED_TO_VIRTUAL(cmd->objectList.data);
void* nextPtr;
k = 0;
i = play->objectCtx.unk_09;
firstStatus = &play->objectCtx.status[0];
status = &play->objectCtx.status[i];
while (i < play->objectCtx.num) {
if (status->id != *objectEntry) {
status2 = &play->objectCtx.status[i];
for (j = i; j < play->objectCtx.num; j++) {
status2->id = OBJECT_INVALID;
status2++;
}
play->objectCtx.num = i;
func_80031A28(play, &play->actorCtx);
continue;
}
i++;
k++;
objectEntry++;
status++;
}
ASSERT(cmd->objectList.length <= OBJECT_EXCHANGE_BANK_MAX,
"scene_info->object_bank.num <= OBJECT_EXCHANGE_BANK_MAX", "../z_scene.c", 705);
while (k < cmd->objectList.length) {
nextPtr = func_800982FC(&play->objectCtx, i, *objectEntry);
if (i < OBJECT_EXCHANGE_BANK_MAX - 1) {
firstStatus[i + 1].segment = nextPtr;
}
i++;
k++;
objectEntry++;
}
play->objectCtx.num = i;
}
void Scene_CommandLightList(PlayState* play, SceneCmd* cmd) {
s32 i;
LightInfo* lightInfo = SEGMENTED_TO_VIRTUAL(cmd->lightList.data);
for (i = 0; i < cmd->lightList.length; i++) {
LightContext_InsertLight(play, &play->lightCtx, lightInfo);
lightInfo++;
}
}
void Scene_CommandPathList(PlayState* play, SceneCmd* cmd) {
play->setupPathList = SEGMENTED_TO_VIRTUAL(cmd->pathList.data);
}
void Scene_CommandTransitionActorList(PlayState* play, SceneCmd* cmd) {
play->transiActorCtx.numActors = cmd->transiActorList.length;
play->transiActorCtx.list = SEGMENTED_TO_VIRTUAL(cmd->transiActorList.data);
}
void TransitionActor_InitContext(GameState* state, TransitionActorContext* transiActorCtx) {
transiActorCtx->numActors = 0;
}
void Scene_CommandLightSettingsList(PlayState* play, SceneCmd* cmd) {
play->envCtx.numLightSettings = cmd->lightSettingList.length;
play->envCtx.lightSettingsList = SEGMENTED_TO_VIRTUAL(cmd->lightSettingList.data);
}
void Scene_CommandSkyboxSettings(PlayState* play, SceneCmd* cmd) {
play->skyboxId = cmd->skyboxSettings.skyboxId;
play->envCtx.skyboxConfig = play->envCtx.changeSkyboxNextConfig = cmd->skyboxSettings.skyboxConfig;
play->envCtx.lightMode = cmd->skyboxSettings.envLightMode;
}
void Scene_CommandSkyboxDisables(PlayState* play, SceneCmd* cmd) {
play->envCtx.skyboxDisabled = cmd->skyboxDisables.skyboxDisabled;
play->envCtx.sunMoonDisabled = cmd->skyboxDisables.sunMoonDisabled;
}
void Scene_CommandTimeSettings(PlayState* play, SceneCmd* cmd) {
if ((cmd->timeSettings.hour != 0xFF) && (cmd->timeSettings.min != 0xFF)) {
gSaveContext.skyboxTime = gSaveContext.dayTime =
((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / ((f32)(24 * 60) / 0x10000);
}
if (cmd->timeSettings.timeSpeed != 0xFF) {
play->envCtx.sceneTimeSpeed = cmd->timeSettings.timeSpeed;
} else {
play->envCtx.sceneTimeSpeed = 0;
}
if (gSaveContext.sunsSongState == SUNSSONG_INACTIVE) {
gTimeSpeed = play->envCtx.sceneTimeSpeed;
}
play->envCtx.sunPos.x = -(Math_SinS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
play->envCtx.sunPos.y = (Math_CosS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 120.0f) * 25.0f;
play->envCtx.sunPos.z = (Math_CosS(((void)0, gSaveContext.dayTime) - CLOCK_TIME(12, 0)) * 20.0f) * 25.0f;
if (((play->envCtx.sceneTimeSpeed == 0) && (gSaveContext.cutsceneIndex < 0xFFF0)) ||
(gSaveContext.entranceIndex == ENTR_SPOT06_8)) {
gSaveContext.skyboxTime = ((void)0, gSaveContext.dayTime);
if ((gSaveContext.skyboxTime > CLOCK_TIME(4, 0)) && (gSaveContext.skyboxTime < CLOCK_TIME(6, 30))) {
gSaveContext.skyboxTime = CLOCK_TIME(5, 0) + 1;
} else if ((gSaveContext.skyboxTime >= CLOCK_TIME(6, 30)) && (gSaveContext.skyboxTime <= CLOCK_TIME(8, 0))) {
gSaveContext.skyboxTime = CLOCK_TIME(8, 0) + 1;
} else if ((gSaveContext.skyboxTime >= CLOCK_TIME(16, 0)) && (gSaveContext.skyboxTime <= CLOCK_TIME(17, 0))) {
gSaveContext.skyboxTime = CLOCK_TIME(17, 0) + 1;
} else if ((gSaveContext.skyboxTime >= CLOCK_TIME(18, 0) + 1) &&
(gSaveContext.skyboxTime <= CLOCK_TIME(19, 0))) {
gSaveContext.skyboxTime = CLOCK_TIME(19, 0) + 1;
}
}
}
void Scene_CommandWindSettings(PlayState* play, SceneCmd* cmd) {
s8 x = cmd->windSettings.x;
s8 y = cmd->windSettings.y;
s8 z = cmd->windSettings.z;
play->envCtx.windDirection.x = x;
play->envCtx.windDirection.y = y;
play->envCtx.windDirection.z = z;
play->envCtx.windSpeed = cmd->windSettings.unk_07;
}
void Scene_CommandExitList(PlayState* play, SceneCmd* cmd) {
play->setupExitList = SEGMENTED_TO_VIRTUAL(cmd->exitList.data);
}
void Scene_CommandUndefined9(PlayState* play, SceneCmd* cmd) {
}
void Scene_CommandSoundSettings(PlayState* play, SceneCmd* cmd) {
play->sequenceCtx.seqId = cmd->soundSettings.seqId;
play->sequenceCtx.natureAmbienceId = cmd->soundSettings.natureAmbienceId;
if (gSaveContext.seqId == (u8)NA_BGM_DISABLED) {
Audio_QueueSeqCmd(cmd->soundSettings.specId | 0xF0000000);
}
}
void Scene_CommandEchoSettings(PlayState* play, SceneCmd* cmd) {
play->roomCtx.curRoom.echo = cmd->echoSettings.echo;
}
void Scene_CommandAlternateHeaderList(PlayState* play, SceneCmd* cmd) {
s32 pad;
SceneCmd* altHeader;
osSyncPrintf("\n[ZU]sceneset age =[%X]", ((void)0, gSaveContext.linkAge));
osSyncPrintf("\n[ZU]sceneset time =[%X]", ((void)0, gSaveContext.cutsceneIndex));
osSyncPrintf("\n[ZU]sceneset counter=[%X]", ((void)0, gSaveContext.sceneLayer));
if (gSaveContext.sceneLayer != 0) {
altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(cmd->altHeaders.data))[gSaveContext.sceneLayer - 1];
if (1) {}
if (altHeader != NULL) {
Scene_ExecuteCommands(play, SEGMENTED_TO_VIRTUAL(altHeader));
(cmd + 1)->base.code = SCENE_CMD_ID_END;
} else {
// "Coughh! There is no specified dataaaaa!"
osSyncPrintf("\nげぼはっ! 指定されたデータがないでええっす!");
if (gSaveContext.sceneLayer == SCENE_LAYER_ADULT_NIGHT) {
// Due to the condition above, this is equivalent to accessing altHeaders[SCENE_LAYER_ADULT_DAY - 1]
altHeader = ((SceneCmd**)SEGMENTED_TO_VIRTUAL(
cmd->altHeaders
.data))[(gSaveContext.sceneLayer - SCENE_LAYER_ADULT_NIGHT) + SCENE_LAYER_ADULT_DAY - 1];
// "Using adult day data there!"
osSyncPrintf("\nそこで、大人の昼データを使用するでええっす!!");
if (altHeader != NULL) {
Scene_ExecuteCommands(play, SEGMENTED_TO_VIRTUAL(altHeader));
(cmd + 1)->base.code = SCENE_CMD_ID_END;
}
}
}
}
}
void Scene_CommandCutsceneData(PlayState* play, SceneCmd* cmd) {
osSyncPrintf("\ngame_play->demo_play.data=[%x]", play->csCtx.segment);
play->csCtx.segment = SEGMENTED_TO_VIRTUAL(cmd->cutsceneData.data);
}
// Camera & World Map Area
void Scene_CommandMiscSettings(PlayState* play, SceneCmd* cmd) {
R_SCENE_CAM_TYPE = cmd->miscSettings.sceneCamType;
gSaveContext.worldMapArea = cmd->miscSettings.area;
if ((play->sceneId == SCENE_SHOP1) || (play->sceneId == SCENE_SYATEKIJYOU)) {
if (LINK_AGE_IN_YEARS == YEARS_ADULT) {
gSaveContext.worldMapArea = 1;
}
}
if (((play->sceneId >= SCENE_SPOT00) && (play->sceneId <= SCENE_GANON_TOU)) ||
((play->sceneId >= SCENE_ENTRA) && (play->sceneId <= SCENE_SHRINE_R))) {
if (gSaveContext.cutsceneIndex < 0xFFF0) {
gSaveContext.worldMapAreaData |= gBitFlags[gSaveContext.worldMapArea];
osSyncPrintf(" _%x (%d)\n", gSaveContext.worldMapAreaData,
gSaveContext.worldMapArea);
}
}
}
void (*gSceneCmdHandlers[SCENE_CMD_ID_MAX])(PlayState*, SceneCmd*) = {
Scene_CommandSpawnList, // SCENE_CMD_ID_SPAWN_LIST
Scene_CommandActorList, // SCENE_CMD_ID_ACTOR_LIST
Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_2
Scene_CommandCollisionHeader, // SCENE_CMD_ID_COLLISION_HEADER
Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST
Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS
Scene_CommandEntranceList, // SCENE_CMD_ID_ENTRANCE_LIST
Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES
Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR
Scene_CommandUndefined9, // SCENE_CMD_ID_UNDEFINED_9
Scene_CommandMeshHeader, // SCENE_CMD_ID_MESH_HEADER
Scene_CommandObjectList, // SCENE_CMD_ID_OBJECT_LIST
Scene_CommandLightList, // SCENE_CMD_ID_LIGHT_LIST
Scene_CommandPathList, // SCENE_CMD_ID_PATH_LIST
Scene_CommandTransitionActorList, // SCENE_CMD_ID_TRANSITION_ACTOR_LIST
Scene_CommandLightSettingsList, // SCENE_CMD_ID_LIGHT_SETTINGS_LIST
Scene_CommandTimeSettings, // SCENE_CMD_ID_TIME_SETTINGS
Scene_CommandSkyboxSettings, // SCENE_CMD_ID_SKYBOX_SETTINGS
Scene_CommandSkyboxDisables, // SCENE_CMD_ID_SKYBOX_DISABLES
Scene_CommandExitList, // SCENE_CMD_ID_EXIT_LIST
NULL, // SCENE_CMD_ID_END
Scene_CommandSoundSettings, // SCENE_CMD_ID_SOUND_SETTINGS
Scene_CommandEchoSettings, // SCENE_CMD_ID_ECHO_SETTINGS
Scene_CommandCutsceneData, // SCENE_CMD_ID_CUTSCENE_DATA
Scene_CommandAlternateHeaderList, // SCENE_CMD_ID_ALTERNATE_HEADER_LIST
Scene_CommandMiscSettings, // SCENE_CMD_ID_MISC_SETTINGS
};
RomFile sNaviMsgFiles[] = {
ROM_FILE(elf_message_field),
ROM_FILE(elf_message_ydan),
ROM_FILE_UNSET,
};
s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD };
u32 gObjectTableSize = ARRAY_COUNT(gObjectTable);
// Object linker symbol declarations (used in the table below)
#define DEFINE_OBJECT(name, _1) DECLARE_ROM_SEGMENT(name)
#define DEFINE_OBJECT_NULL(_0, _1)
#define DEFINE_OBJECT_UNSET(_0)
#include "tables/object_table.h"
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET
// Object Table definition
#define DEFINE_OBJECT(name, _1) ROM_FILE(name),
#define DEFINE_OBJECT_NULL(name, _1) ROM_FILE_EMPTY(name),
#define DEFINE_OBJECT_UNSET(_0) { 0 },
RomFile gObjectTable[] = {
#include "tables/object_table.h"
};
#undef DEFINE_OBJECT
#undef DEFINE_OBJECT_NULL
#undef DEFINE_OBJECT_UNSET