mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-14 13:30:47 +00:00
52 lines
4.2 KiB
XML
52 lines
4.2 KiB
XML
<Root>
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<File Name="gameplay_dangeon_keep" Segment="5">
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<DList Name="gUnusedCandleDL" Offset="0x440"/>
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<DList Name="gBrownFragmentDL" Offset="0x530"/>
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<Texture Name="gUnusedStoneTex" OutName="unused_stone" Format="rgba16" Width="32" Height="32" Offset="0x7C0"/>
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<DList Name="gDoorLockDL" Offset="0x1100"/>
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<DList Name="gDoorChainDL" Offset="0x11F0"/>
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<Texture Name="gUnusedGoldLockTex" OutName="unused_gold_lock" Format="rgba16" Width="32" Height="32" Offset="0x1A80"/>
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<Texture Name="gDoorChainTex" OutName="door_chain" Format="rgba16" Width="16" Height="128" Offset="0x2280"/>
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<DList Name="gUnusedBombBagDL" Offset="0x32C0"/>
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<Texture Name="gPushBlockSilverTex" OutName="block_silver" Format="i4" Width="64" Height="64" Offset="0x3350"/>
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<Texture Name="gPushBlockBaseTex" OutName="block_base" Format="i4" Width="64" Height="64" Offset="0x3B50"/>
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<Texture Name="gPushBlockGrayTex" OutName="block_gray" Format="i4" Width="64" Height="64" Offset="0x4350"/>
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<DList Name="gPushBlockDL" Offset="0x4CD0"/>
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<Collision Name="gPushBlockCol" Offset="0x4E98"/>
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<DList Name="gWoodenPlatofrmDL" Offset="0x5050"/>
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<DList Name="gSmallWoodenBoxDL" Offset="0x5290"/>
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<DList Name="gSmallWoodenBoxFragmentDL" Offset="0x5380"/>
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<DList Name="gBetaKokiriSwordSpriteDL" Offset="0x5450"/>
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<DList Name="gMagicJarSpriteDL" Offset="0x5520"/>
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<DList Name="gBetaSlingshotSpriteDL" Offset="0x55F0"/>
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<DList Name="gFloorSwitch1DL" Offset="0x5800"/>
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<DList Name="gRustyFloorSwitchDL" Offset="0x5AD0"/>
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<DList Name="gFloorSwitch2DL" Offset="0x5D50"/>
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<Collision Name="gFloorSwitchCol" Offset="0x5FB8"/>
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<DList Name="gFloorSwitch3DL" Offset="0x6170"/>
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<DList Name="gBetaFloorSwitchDL" Offset="0x63F0"/>
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<DList Name="gEyeSwitch1DL" Offset="0x6610"/>
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<DList Name="gEyeSwitch2DL" Offset="0x6810"/>
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<DList Name="gCrystalSwitchCoreOpaDL" Offset="0x6D10"/>
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<DList Name="gCrystalSwitchCoreXluDL" Offset="0x6E60"/>
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<DList Name="gCrystalSwitchDiamondOpaDL" Offset="0x7340"/>
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<DList Name="gCrystalSwitchDiamondXluDL" Offset="0x7488"/>
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<DList Name="gBetaCrystalSwitchDL" Offset="0x77B0"/>
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<Texture Name="gEyeSwitchGoldClosedTex" OutName="eye_gold_closed" Format="rgba16" Width="32" Height="32" Offset="0x90A0"/>
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<Texture Name="gEyeSwitchGoldOpeningTex" OutName="eye_gold_opening" Format="rgba16" Width="32" Height="32" Offset="0x98A0"/>
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<Texture Name="gEyeSwitchGoldClosingTex" OutName="eye_gold_closing" Format="rgba16" Width="32" Height="32" Offset="0xA0A0"/>
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<Texture Name="gEyeSwitchGoldOpenTex" OutName="eye_gold_open" Format="rgba16" Width="32" Height="32" Offset="0xA8A0"/>
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<Texture Name="gEyeSwitchSilverOpenTex" OutName="eye_silver_open" Format="rgba16" Width="32" Height="32" Offset="0xB0A0"/>
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<Texture Name="gEyeSwitchSilverHalfTex" OutName="eye_silver_half" Format="rgba16" Width="32" Height="32" Offset="0xB8A0"/>
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<Texture Name="gEyeSwitchSilverClosedTex" OutName="eye_silver_closed" Format="rgba16" Width="32" Height="32" Offset="0xC0A0"/>
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<Texture Name="gDungeonKeepTex_00C8A0" OutName="dungeon_keep_tex_00C8A0" Format="rgba16" Width="32" Height="32" Offset="0xC8A0"/>
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<Texture Name="gDungeonkeepTex_00D0A0" OutName="dungeon_keep_tex_00D0A0" Format="rgba16" Width="32" Height="32" Offset="0xD0A0"/>
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<Texture Name="gDungeonKeepTex_00E8A0" OutName="dungeon_keep_tex_00E8A0" Format="i8" Width="32" Height="32" Offset="0xE8A0"/>
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<Texture Name="gDungeonKeepTex_00ECA0" OutName="dungeon_keep_tex_00ECA0" Format="i8" Width="32" Height="32" Offset="0xECA0"/>
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<Texture Name="gDungeonKeepTex_00F0A0" OutName="dungeon_keep_tex_00F0A0" Format="rgba16" Width="32" Height="32" Offset="0xF0A0"/>
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<Texture Name="gCrstalSwitchRedTex" OutName="crystal_red" Format="rgba16" Width="32" Height="32" Offset="0x144B0"/>
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<Texture Name="gCrstalSwitchBlueTex" OutName="crystal_blue" Format="rgba16" Width="32" Height="32" Offset="0x14CB0"/>
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<DList Name="gPotDL" Offset="0x17870"/>
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<DList Name="gPotFragmentDL" Offset="0x17A60"/>
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</File>
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</Root>
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