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8c17339e06
* Doc BgIceShelter * Fix comment and add macro * Various fixes * Rename switch flag macro
26 lines
2 KiB
XML
26 lines
2 KiB
XML
<Root>
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<File Name="object_ice_objects" Segment="6">
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<DList Name="object_ice_objects_DL_000190" Offset="0x190"/>
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<Collision Name="object_ice_objects_Col_0003F0" Offset="0x3F0"/>
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<DList Name="gRedIceBlockDL" Offset="0x6F0"/>
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<DList Name="gRedIcePlatformDL" Offset="0x12A0"/>
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<Collision Name="gRedIcePlatformCol" Offset="0x1C1C"/>
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<DList Name="object_ice_objects_DL_001D10" Offset="0x1D10"/>
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<DList Name="object_ice_objects_DL_0021F0" Offset="0x21F0"/>
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<DList Name="object_ice_objects_DL_0023D0" Offset="0x23D0"/>
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<Collision Name="object_ice_objects_Col_002594" Offset="0x2594"/>
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<DList Name="gRedIceWallDL" Offset="0x2640"/>
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<DList Name="object_ice_objects_DL_002740" Offset="0x2740"/>
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<Collision Name="object_ice_objects_Col_002854" Offset="0x2854"/>
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<Collision Name="gRedIceWallCol" Offset="0x2920"/>
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<Texture Name="object_ice_objects_Tex_002950" OutName="tex_00002950" Format="rgba16" Width="32" Height="32" Offset="0x2950"/>
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<Texture Name="gRedIceWallTex" OutName="red_ice_wall" Format="i8" Width="32" Height="128" Offset="0x3150"/>
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<Texture Name="object_ice_objects_Tex_004150" OutName="tex_00004150" Format="rgba16" Width="32" Height="32" Offset="0x4150"/>
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<Texture Name="object_ice_objects_Tex_004950" OutName="tex_00004950" Format="rgba16" Width="32" Height="32" Offset="0x4950"/>
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<Texture Name="gRedIceBlockTex" OutName="red_ice_block" Format="i8" Width="32" Height="32" Offset="0x5150"/>
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<Texture Name="gRedIcePlatformTex" OutName="red_ice_platform" Format="i4" Width="64" Height="64" Offset="0x5550"/>
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<Texture Name="object_ice_objects_Tex_005D50" OutName="tex_00005D50" Format="i8" Width="64" Height="64" Offset="0x5D50"/>
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<Texture Name="object_ice_objects_Tex_006D50" OutName="tex_00006D50" Format="rgba16" Width="32" Height="64" Offset="0x6D50"/>
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<Texture Name="object_ice_objects_Tex_007D50" OutName="tex_00007D50" Format="ia8" Width="64" Height="64" Offset="0x7D50"/>
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</File>
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</Root>
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