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oot/assets/xml/overlays/ovl_Oceff_Storm.xml
cadmic 9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu (#1967)
* Add ZAPD hack to deal with extracted/VERSION/ in include paths

* Extract assets to extracted/VERSION

* Add ZAPD flags to override virtual address / start offset / end offset

* Configure offsets for code and overlay assets

* Reorganize ZAPD configs

* Match gc-eu-mq

* Match gc-eu

* Remove old asset dirs during distclean

* Revert "Remove old asset dirs during distclean"

This reverts commit fc8027a75f.

* make zapd addresses globals int64_t so they can store uint32_t addresses and -1

* slight cleanup extract_assets.py

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "0285e11f0"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "0285e11f0"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

---------

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00

12 lines
536 B
XML

<Root>
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
<File Name="ovl_Oceff_Storm">
<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x0"/>
<DList Name="sMaterialDL" Offset="0x1000"/>
<Array Name="sCylinderVtx" Count="27" Offset="0x10A8">
<Vtx/>
</Array>
<DList Name="sCylinderMaterialDL" Offset="0x1258"/>
<DList Name="sCylinderModelDL" Offset="0x1300"/>
</File>
</Root>