mirror of
https://github.com/zeldaret/oot.git
synced 2024-11-15 06:06:04 +00:00
9def6f4d0d
* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f
.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
12 lines
536 B
XML
12 lines
536 B
XML
<Root>
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<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
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<File Name="ovl_Oceff_Storm">
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<Texture Name="sTex" OutName="song_of_storms_effect" Format="i8" Width="64" Height="64" Offset="0x0"/>
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<DList Name="sMaterialDL" Offset="0x1000"/>
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<Array Name="sCylinderVtx" Count="27" Offset="0x10A8">
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<Vtx/>
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</Array>
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<DList Name="sCylinderMaterialDL" Offset="0x1258"/>
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<DList Name="sCylinderModelDL" Offset="0x1300"/>
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</File>
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</Root>
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