mirror of
https://github.com/zeldaret/oot.git
synced 2024-12-29 08:16:11 +00:00
b0bfa9eb69
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
11 lines
678 B
XML
11 lines
678 B
XML
<Root>
|
|
<ExternalFile XmlPath="objects/gameplay_keep.xml" OutPath="assets/objects/gameplay_keep/"/>
|
|
<File Name="object_ny" Segment="6">
|
|
<Texture Name="gEnNyRockBodyTex" OutName="rock_body" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
|
|
<Texture Name="gEnNySpikeTex" OutName="spike" Format="rgba16" Width="32" Height="32" Offset="0x0200"/>
|
|
<Texture Name="gEnNyMetalBodyTex" OutName="metal_body" Format="rgba16" Width="32" Height="32" Offset="0x0A00"/>
|
|
<DList Name="gEnNyRockBodyDL" Offset="0x1DD0"/>
|
|
<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8"/>
|
|
<DList Name="gEnNySpikeDL" Offset="0x1FC8"/>
|
|
</File>
|
|
</Root>
|